|author||Cedric Bail <email@example.com>||2013-06-24 11:41:32 +0900|
|committer||Cedric Bail <firstname.lastname@example.org>||2013-06-24 12:04:18 +0900|
evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture upload was uploaded from the main loop during the rendering stage. This could lead to some frame drop during fast animation due to the time needed to upload that texture. This patch fix this problem by uploading a small texture quickly (16x16) and waiting for going back to the main loop to be able to use the same GL context from another thread to do the texture upload asynchronously without blocking the main loop.
Diffstat (limited to 'src/lib/evas/include')
1 files changed, 2 insertions, 0 deletions
|@@ -519,6 +519,8 @@ struct _Image_Entry_Flags|
|519||Eina_Bool rotated : 1;||519||Eina_Bool rotated : 1;|
|520||Eina_Bool unload_cancel : 1;||520||Eina_Bool unload_cancel : 1;|
|521||Eina_Bool given_mmap : 1;||521||Eina_Bool given_mmap : 1;|
|523||Eina_Bool updated_data : 1;|
|524||struct _Image_Entry_Frame||526||struct _Image_Entry_Frame|