|author||Jean-Philippe Andre <firstname.lastname@example.org>||2014-12-01 22:33:59 +0900|
|committer||Jean-Philippe Andre <email@example.com>||2015-01-07 15:06:03 +0900|
Evas masking: Simplify and fix vertex logic in GL
There was some geometry problem, and this commit also simplifies a lot of code by factorizing it a lot.
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