diff options
author | Bryce Harrington <bryce@osg.samsung.com> | 2017-04-24 08:28:31 -0400 |
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committer | Chris Michael <cp.michael@samsung.com> | 2017-04-24 08:28:31 -0400 |
commit | 4b653b7a31ac264857f08bccc0d86950726ce584 (patch) | |
tree | 6d3290f82d610fefa211b55fca5e7316612ef91d /src/lib/evas | |
parent | 9652703e7ae59cc5f9b32127bcd3d6f1f088f89f (diff) |
evas: Fix grammar of which vs. that
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4809
Diffstat (limited to 'src/lib/evas')
-rw-r--r-- | src/lib/evas/Evas_Eo.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h index 12e6cef6be..e3ec81b936 100644 --- a/src/lib/evas/Evas_Eo.h +++ b/src/lib/evas/Evas_Eo.h | |||
@@ -90,7 +90,7 @@ | |||
90 | * canvases, supporting typical tree-based scene graph manipulation and other 3D | 90 | * canvases, supporting typical tree-based scene graph manipulation and other 3D |
91 | * graphics rendering techniques. | 91 | * graphics rendering techniques. |
92 | * | 92 | * |
93 | * Evas 3D provides 3D objects which are used for describing 3D scene and APIs | 93 | * Evas 3D provides 3D objects that are used for describing 3D scene and APIs |
94 | * to connect the scene with an evas image object so that the scene is rendered | 94 | * to connect the scene with an evas image object so that the scene is rendered |
95 | * on that image object. | 95 | * on that image object. |
96 | * | 96 | * |
@@ -133,7 +133,7 @@ | |||
133 | * | 133 | * |
134 | * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes, | 134 | * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes, |
135 | * cameras, lights, meshes, textures and materials. Evas 3D object is basically | 135 | * cameras, lights, meshes, textures and materials. Evas 3D object is basically |
136 | * reference counted. Any successful function call on an object which makes a | 136 | * reference counted. Any successful function call on an object that makes a |
137 | * reference to another object will increase the reference count. When the | 137 | * reference to another object will increase the reference count. When the |
138 | * reference count gets to 0, the object will be actually deleted. | 138 | * reference count gets to 0, the object will be actually deleted. |
139 | * | 139 | * |