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authorBryce Harrington <bryce@osg.samsung.com>2017-04-24 08:28:31 -0400
committerChris Michael <cp.michael@samsung.com>2017-04-24 08:28:31 -0400
commit4b653b7a31ac264857f08bccc0d86950726ce584 (patch)
tree6d3290f82d610fefa211b55fca5e7316612ef91d /src/lib
parent9652703e7ae59cc5f9b32127bcd3d6f1f088f89f (diff)
evas: Fix grammar of which vs. that
Subscribers: cedric, jpeg Differential Revision: https://phab.enlightenment.org/D4809
Diffstat (limited to 'src/lib')
-rw-r--r--src/lib/evas/Evas_Eo.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 12e6cef6be..e3ec81b936 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -90,7 +90,7 @@
90 * canvases, supporting typical tree-based scene graph manipulation and other 3D 90 * canvases, supporting typical tree-based scene graph manipulation and other 3D
91 * graphics rendering techniques. 91 * graphics rendering techniques.
92 * 92 *
93 * Evas 3D provides 3D objects which are used for describing 3D scene and APIs 93 * Evas 3D provides 3D objects that are used for describing 3D scene and APIs
94 * to connect the scene with an evas image object so that the scene is rendered 94 * to connect the scene with an evas image object so that the scene is rendered
95 * on that image object. 95 * on that image object.
96 * 96 *
@@ -133,7 +133,7 @@
133 * 133 *
134 * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes, 134 * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes,
135 * cameras, lights, meshes, textures and materials. Evas 3D object is basically 135 * cameras, lights, meshes, textures and materials. Evas 3D object is basically
136 * reference counted. Any successful function call on an object which makes a 136 * reference counted. Any successful function call on an object that makes a
137 * reference to another object will increase the reference count. When the 137 * reference to another object will increase the reference count. When the
138 * reference count gets to 0, the object will be actually deleted. 138 * reference count gets to 0, the object will be actually deleted.
139 * 139 *