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authorMarcel Hollerbach <mail@marcel-hollerbach.de>2019-01-21 15:37:52 +0100
committerMarcel Hollerbach <mail@marcel-hollerbach.de>2019-01-22 14:07:14 +0100
commitdfb0a2a458d098a68b20a0e67352c48d0926a374 (patch)
tree8d8299f27314b9d1e6423ff648608776af9de24e /src/lib
parent062bc5f25c3f4cf2d0e43da9c980659d45652528 (diff)
ector: remove unused function
done is not called, nor implemented in a single spot, lets remove it. It can still be readded once its needed. ref T5719 Reviewed-by: Cedric BAIL <cedric.bail@free.fr> Differential Revision: https://phab.enlightenment.org/D7713
Diffstat (limited to 'src/lib')
-rw-r--r--src/lib/ector/ector_renderer.eo4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/lib/ector/ector_renderer.eo b/src/lib/ector/ector_renderer.eo
index 46bd9df..f5d1ea5 100644
--- a/src/lib/ector/ector_renderer.eo
+++ b/src/lib/ector/ector_renderer.eo
@@ -100,10 +100,6 @@ abstract Ector.Renderer extends Efl.Object
100 [[Prepare for rendering]] 100 [[Prepare for rendering]]
101 return: bool; [[$true on success, $false otherwise]] 101 return: bool; [[$true on success, $false otherwise]]
102 } 102 }
103 done @pure_virtual {
104 [[Done with rendering]]
105 return: bool; [[$true on success, $false otherwise]]
106 }
107 } 103 }
108 implements { 104 implements {
109 Efl.Object.destructor; 105 Efl.Object.destructor;