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authorJean-Philippe Andre <jp.andre@samsung.com>2016-01-21 10:59:22 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2016-01-21 11:11:24 +0900
commit4caad3f4eafa9ae5c80bb55e82985b0f1dccba5e (patch)
tree32d595180abeba946a02ce7bad8d09184523417c /src/modules/evas/engines/gl_common/evas_gl_preload.c
parentc4cd3f19bfc64ec8a7068c28a0ddc662fd9e76a7 (diff)
Evas GL: Actually save the checksum inside the file
This would be cleaner than adding it as a suffix to the filename. Use simple write and read_direct for simplicity. This is an improvement on 3dcd903a537e29342121c and should make sure everyone is actually using the latest version of the shaders even if they track master or the alpha/beta releases.
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