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authorJean-Philippe Andre <jp.andre@samsung.com>2015-04-13 21:07:21 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2015-04-14 16:37:12 +0900
commit78cd7336aaa6b063cc76b7bf6fb9d866186bc83f (patch)
treedc129e9a19b93dca9980972e2e1fffe08c8c34b8 /src/modules/evas/engines/gl_common/evas_gl_texture.c
parentced11e92a8365c66e9200498cb6c6ff7228fa992 (diff)
Evas GL masking: Skip fast path if colorspace is not supported
Masking in GL assumes only one texture to sample from. This means RGB+Alpha and YUV types are not supported. While it would make sense for RGB+Alpha, it doesn't make any sense for YUV (because masks are alpha planes and YUV is opaque...)
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