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authorCedric BAIL <cedric@osg.samsung.com>2015-11-12 15:52:21 -0800
committerJean-Philippe Andre <jp.andre@samsung.com>2016-01-05 15:43:44 +0900
commit116fe3c65cd541b85623820605e237c4076024f2 (patch)
tree3eb399112740116ea2b3d1dbe75d42a3532d3dae /src/modules/evas
parent1adc3cd915f9bd55337e37fb782bd1c38080478c (diff)
ector: initial implementation of our own Ector GL backend.
Diffstat (limited to 'src/modules/evas')
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_shader.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_shader.c b/src/modules/evas/engines/gl_common/evas_gl_shader.c
index 9df1806630..6a7209cd8b 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_shader.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_shader.c
@@ -123,7 +123,6 @@ _evas_gl_common_shader_program_binary_load(Eet_File *ef, unsigned int flags)
123 if (!formats[0]) goto finish; 123 if (!formats[0]) goto finish;
124 124
125 prg = glCreateProgram(); 125 prg = glCreateProgram();
126
127#if 1 126#if 1
128 // TODO: invalid rendering error occurs when attempting to use a 127 // TODO: invalid rendering error occurs when attempting to use a
129 // glProgramBinary. in order to render correctly we should create a dummy 128 // glProgramBinary. in order to render correctly we should create a dummy
@@ -151,8 +150,6 @@ _evas_gl_common_shader_program_binary_load(Eet_File *ef, unsigned int flags)
151 gl_compile_link_error(prg, "load a program object", EINA_FALSE); 150 gl_compile_link_error(prg, "load a program object", EINA_FALSE);
152 ERR("Abort load of program (%s)", pname); 151 ERR("Abort load of program (%s)", pname);
153 glDeleteProgram(prg); 152 glDeleteProgram(prg);
154 glDeleteShader(vtx);
155 glDeleteShader(frg);
156 goto finish; 153 goto finish;
157 } 154 }
158 155