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authorJean-Philippe Andre <jp.andre@samsung.com>2015-04-21 18:30:58 +0900
committerJean-Philippe Andre <jp.andre@samsung.com>2015-04-21 20:11:01 +0900
commit20dac6d27a25c139fa69a536a30ebc1428909027 (patch)
treeecd2920e5fe779db069a252289061a1664425cb1 /src/modules
parent63204da26ad38db418c0b26512789a4be66edea3 (diff)
Evas: Fix clang warning in generated shaders file
Use const char a[] instead of const char const a[].
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/evas/engines/gl_common/evas_gl_shader.c2
-rw-r--r--src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x296
-rwxr-xr-xsrc/modules/evas/engines/gl_common/shader/gen_shaders.sh2
-rw-r--r--src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x32
-rwxr-xr-xsrc/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh2
5 files changed, 167 insertions, 167 deletions
diff --git a/src/modules/evas/engines/gl_common/evas_gl_shader.c b/src/modules/evas/engines/gl_common/evas_gl_shader.c
index c41ca4f..4b87779 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_shader.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_shader.c
@@ -393,7 +393,7 @@ evas_gl_common_img_shader_select(Shader_Sampling sam, int nomul, int afill, int
393const char * 393const char *
394evas_gl_common_shader_name_get(Evas_GL_Shader shd) 394evas_gl_common_shader_name_get(Evas_GL_Shader shd)
395{ 395{
396 if ((shd >= 0) && (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0])))) 396 if (shd < (sizeof(_shaders_source) / sizeof(_shaders_source[0])))
397 return _shaders_source[shd].name; 397 return _shaders_source[shd].name;
398 return "UNKNOWN"; 398 return "UNKNOWN";
399} 399}
diff --git a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
index 38cdc25..a14c527 100644
--- a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
+++ b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
@@ -3,7 +3,7 @@
3 3
4#include "../evas_gl_private.h" 4#include "../evas_gl_private.h"
5 5
6static const char const rect_frag_glsl[] = 6static const char rect_frag_glsl[] =
7 "#ifdef GL_ES\n" 7 "#ifdef GL_ES\n"
8 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 8 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
9 "precision highp float;\n" 9 "precision highp float;\n"
@@ -27,7 +27,7 @@ Evas_GL_Program_Source shader_rect_frag_src =
27 NULL, 0 27 NULL, 0
28}; 28};
29 29
30static const char const rect_vert_glsl[] = 30static const char rect_vert_glsl[] =
31 "#ifdef GL_ES\n" 31 "#ifdef GL_ES\n"
32 "precision highp float;\n" 32 "precision highp float;\n"
33 "#endif\n" 33 "#endif\n"
@@ -46,7 +46,7 @@ Evas_GL_Program_Source shader_rect_vert_src =
46 NULL, 0 46 NULL, 0
47}; 47};
48 48
49static const char const rect_mask_frag_glsl[] = 49static const char rect_mask_frag_glsl[] =
50 "#ifdef GL_ES\n" 50 "#ifdef GL_ES\n"
51 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 51 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
52 "precision highp float;\n" 52 "precision highp float;\n"
@@ -73,7 +73,7 @@ Evas_GL_Program_Source shader_rect_mask_frag_src =
73 NULL, 0 73 NULL, 0
74}; 74};
75 75
76static const char const rect_mask_vert_glsl[] = 76static const char rect_mask_vert_glsl[] =
77 "#ifdef GL_ES\n" 77 "#ifdef GL_ES\n"
78 "precision highp float;\n" 78 "precision highp float;\n"
79 "#endif\n" 79 "#endif\n"
@@ -96,7 +96,7 @@ Evas_GL_Program_Source shader_rect_mask_vert_src =
96 NULL, 0 96 NULL, 0
97}; 97};
98 98
99static const char const font_frag_glsl[] = 99static const char font_frag_glsl[] =
100 "#ifdef GL_ES\n" 100 "#ifdef GL_ES\n"
101 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 101 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
102 "precision highp float;\n" 102 "precision highp float;\n"
@@ -122,7 +122,7 @@ Evas_GL_Program_Source shader_font_frag_src =
122 NULL, 0 122 NULL, 0
123}; 123};
124 124
125static const char const font_vert_glsl[] = 125static const char font_vert_glsl[] =
126 "#ifdef GL_ES\n" 126 "#ifdef GL_ES\n"
127 "precision highp float;\n" 127 "precision highp float;\n"
128 "#endif\n" 128 "#endif\n"
@@ -144,7 +144,7 @@ Evas_GL_Program_Source shader_font_vert_src =
144 NULL, 0 144 NULL, 0
145}; 145};
146 146
147static const char const font_mask_frag_glsl[] = 147static const char font_mask_frag_glsl[] =
148 "#ifdef GL_ES\n" 148 "#ifdef GL_ES\n"
149 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 149 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
150 "precision highp float;\n" 150 "precision highp float;\n"
@@ -173,7 +173,7 @@ Evas_GL_Program_Source shader_font_mask_frag_src =
173 NULL, 0 173 NULL, 0
174}; 174};
175 175
176static const char const font_mask_vert_glsl[] = 176static const char font_mask_vert_glsl[] =
177 "#ifdef GL_ES\n" 177 "#ifdef GL_ES\n"
178 "precision highp float;\n" 178 "precision highp float;\n"
179 "#endif\n" 179 "#endif\n"
@@ -199,7 +199,7 @@ Evas_GL_Program_Source shader_font_mask_vert_src =
199 NULL, 0 199 NULL, 0
200}; 200};
201 201
202static const char const img_frag_glsl[] = 202static const char img_frag_glsl[] =
203 "#ifdef GL_ES\n" 203 "#ifdef GL_ES\n"
204 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 204 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
205 "precision highp float;\n" 205 "precision highp float;\n"
@@ -225,7 +225,7 @@ Evas_GL_Program_Source shader_img_frag_src =
225 NULL, 0 225 NULL, 0
226}; 226};
227 227
228static const char const img_vert_glsl[] = 228static const char img_vert_glsl[] =
229 "#ifdef GL_ES\n" 229 "#ifdef GL_ES\n"
230 "precision highp float;\n" 230 "precision highp float;\n"
231 "#endif\n" 231 "#endif\n"
@@ -247,7 +247,7 @@ Evas_GL_Program_Source shader_img_vert_src =
247 NULL, 0 247 NULL, 0
248}; 248};
249 249
250static const char const img_bgra_frag_glsl[] = 250static const char img_bgra_frag_glsl[] =
251 "#ifdef GL_ES\n" 251 "#ifdef GL_ES\n"
252 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 252 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
253 "precision highp float;\n" 253 "precision highp float;\n"
@@ -273,7 +273,7 @@ Evas_GL_Program_Source shader_img_bgra_frag_src =
273 NULL, 0 273 NULL, 0
274}; 274};
275 275
276static const char const img_bgra_vert_glsl[] = 276static const char img_bgra_vert_glsl[] =
277 "#ifdef GL_ES\n" 277 "#ifdef GL_ES\n"
278 "precision highp float;\n" 278 "precision highp float;\n"
279 "#endif\n" 279 "#endif\n"
@@ -295,7 +295,7 @@ Evas_GL_Program_Source shader_img_bgra_vert_src =
295 NULL, 0 295 NULL, 0
296}; 296};
297 297
298static const char const img_12_frag_glsl[] = 298static const char img_12_frag_glsl[] =
299 "#ifdef GL_ES\n" 299 "#ifdef GL_ES\n"
300 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 300 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
301 "precision highp float;\n" 301 "precision highp float;\n"
@@ -325,7 +325,7 @@ Evas_GL_Program_Source shader_img_12_frag_src =
325 NULL, 0 325 NULL, 0
326}; 326};
327 327
328static const char const img_12_vert_glsl[] = 328static const char img_12_vert_glsl[] =
329 "#ifdef GL_ES\n" 329 "#ifdef GL_ES\n"
330 "precision highp float;\n" 330 "precision highp float;\n"
331 "#endif\n" 331 "#endif\n"
@@ -353,7 +353,7 @@ Evas_GL_Program_Source shader_img_12_vert_src =
353 NULL, 0 353 NULL, 0
354}; 354};
355 355
356static const char const img_21_frag_glsl[] = 356static const char img_21_frag_glsl[] =
357 "#ifdef GL_ES\n" 357 "#ifdef GL_ES\n"
358 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 358 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
359 "precision highp float;\n" 359 "precision highp float;\n"
@@ -383,7 +383,7 @@ Evas_GL_Program_Source shader_img_21_frag_src =
383 NULL, 0 383 NULL, 0
384}; 384};
385 385
386static const char const img_21_vert_glsl[] = 386static const char img_21_vert_glsl[] =
387 "#ifdef GL_ES\n" 387 "#ifdef GL_ES\n"
388 "precision highp float;\n" 388 "precision highp float;\n"
389 "#endif\n" 389 "#endif\n"
@@ -411,7 +411,7 @@ Evas_GL_Program_Source shader_img_21_vert_src =
411 NULL, 0 411 NULL, 0
412}; 412};
413 413
414static const char const img_22_frag_glsl[] = 414static const char img_22_frag_glsl[] =
415 "#ifdef GL_ES\n" 415 "#ifdef GL_ES\n"
416 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 416 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
417 "precision highp float;\n" 417 "precision highp float;\n"
@@ -443,7 +443,7 @@ Evas_GL_Program_Source shader_img_22_frag_src =
443 NULL, 0 443 NULL, 0
444}; 444};
445 445
446static const char const img_22_vert_glsl[] = 446static const char img_22_vert_glsl[] =
447 "#ifdef GL_ES\n" 447 "#ifdef GL_ES\n"
448 "precision highp float;\n" 448 "precision highp float;\n"
449 "#endif\n" 449 "#endif\n"
@@ -473,7 +473,7 @@ Evas_GL_Program_Source shader_img_22_vert_src =
473 NULL, 0 473 NULL, 0
474}; 474};
475 475
476static const char const img_12_bgra_frag_glsl[] = 476static const char img_12_bgra_frag_glsl[] =
477 "#ifdef GL_ES\n" 477 "#ifdef GL_ES\n"
478 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 478 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
479 "precision highp float;\n" 479 "precision highp float;\n"
@@ -503,7 +503,7 @@ Evas_GL_Program_Source shader_img_12_bgra_frag_src =
503 NULL, 0 503 NULL, 0
504}; 504};
505 505
506static const char const img_12_bgra_vert_glsl[] = 506static const char img_12_bgra_vert_glsl[] =
507 "#ifdef GL_ES\n" 507 "#ifdef GL_ES\n"
508 "precision highp float;\n" 508 "precision highp float;\n"
509 "#endif\n" 509 "#endif\n"
@@ -531,7 +531,7 @@ Evas_GL_Program_Source shader_img_12_bgra_vert_src =
531 NULL, 0 531 NULL, 0
532}; 532};
533 533
534static const char const img_21_bgra_frag_glsl[] = 534static const char img_21_bgra_frag_glsl[] =
535 "#ifdef GL_ES\n" 535 "#ifdef GL_ES\n"
536 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 536 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
537 "precision highp float;\n" 537 "precision highp float;\n"
@@ -561,7 +561,7 @@ Evas_GL_Program_Source shader_img_21_bgra_frag_src =
561 NULL, 0 561 NULL, 0
562}; 562};
563 563
564static const char const img_21_bgra_vert_glsl[] = 564static const char img_21_bgra_vert_glsl[] =
565 "#ifdef GL_ES\n" 565 "#ifdef GL_ES\n"
566 "precision highp float;\n" 566 "precision highp float;\n"
567 "#endif\n" 567 "#endif\n"
@@ -589,7 +589,7 @@ Evas_GL_Program_Source shader_img_21_bgra_vert_src =
589 NULL, 0 589 NULL, 0
590}; 590};
591 591
592static const char const img_22_bgra_frag_glsl[] = 592static const char img_22_bgra_frag_glsl[] =
593 "#ifdef GL_ES\n" 593 "#ifdef GL_ES\n"
594 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 594 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
595 "precision highp float;\n" 595 "precision highp float;\n"
@@ -621,7 +621,7 @@ Evas_GL_Program_Source shader_img_22_bgra_frag_src =
621 NULL, 0 621 NULL, 0
622}; 622};
623 623
624static const char const img_22_bgra_vert_glsl[] = 624static const char img_22_bgra_vert_glsl[] =
625 "#ifdef GL_ES\n" 625 "#ifdef GL_ES\n"
626 "precision highp float;\n" 626 "precision highp float;\n"
627 "#endif\n" 627 "#endif\n"
@@ -651,7 +651,7 @@ Evas_GL_Program_Source shader_img_22_bgra_vert_src =
651 NULL, 0 651 NULL, 0
652}; 652};
653 653
654static const char const img_mask_frag_glsl[] = 654static const char img_mask_frag_glsl[] =
655 "#ifdef GL_ES\n" 655 "#ifdef GL_ES\n"
656 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 656 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
657 "precision highp float;\n" 657 "precision highp float;\n"
@@ -680,7 +680,7 @@ Evas_GL_Program_Source shader_img_mask_frag_src =
680 NULL, 0 680 NULL, 0
681}; 681};
682 682
683static const char const img_mask_vert_glsl[] = 683static const char img_mask_vert_glsl[] =
684 "#ifdef GL_ES\n" 684 "#ifdef GL_ES\n"
685 "precision highp float;\n" 685 "precision highp float;\n"
686 "#endif\n" 686 "#endif\n"
@@ -706,7 +706,7 @@ Evas_GL_Program_Source shader_img_mask_vert_src =
706 NULL, 0 706 NULL, 0
707}; 707};
708 708
709static const char const img_bgra_mask_frag_glsl[] = 709static const char img_bgra_mask_frag_glsl[] =
710 "#ifdef GL_ES\n" 710 "#ifdef GL_ES\n"
711 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 711 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
712 "precision highp float;\n" 712 "precision highp float;\n"
@@ -735,7 +735,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_frag_src =
735 NULL, 0 735 NULL, 0
736}; 736};
737 737
738static const char const img_bgra_mask_vert_glsl[] = 738static const char img_bgra_mask_vert_glsl[] =
739 "#ifdef GL_ES\n" 739 "#ifdef GL_ES\n"
740 "precision highp float;\n" 740 "precision highp float;\n"
741 "#endif\n" 741 "#endif\n"
@@ -761,7 +761,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_vert_src =
761 NULL, 0 761 NULL, 0
762}; 762};
763 763
764static const char const img_12_mask_frag_glsl[] = 764static const char img_12_mask_frag_glsl[] =
765 "#ifdef GL_ES\n" 765 "#ifdef GL_ES\n"
766 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 766 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
767 "precision highp float;\n" 767 "precision highp float;\n"
@@ -794,7 +794,7 @@ Evas_GL_Program_Source shader_img_12_mask_frag_src =
794 NULL, 0 794 NULL, 0
795}; 795};
796 796
797static const char const img_12_mask_vert_glsl[] = 797static const char img_12_mask_vert_glsl[] =
798 "#ifdef GL_ES\n" 798 "#ifdef GL_ES\n"
799 "precision highp float;\n" 799 "precision highp float;\n"
800 "#endif\n" 800 "#endif\n"
@@ -826,7 +826,7 @@ Evas_GL_Program_Source shader_img_12_mask_vert_src =
826 NULL, 0 826 NULL, 0
827}; 827};
828 828
829static const char const img_21_mask_frag_glsl[] = 829static const char img_21_mask_frag_glsl[] =
830 "#ifdef GL_ES\n" 830 "#ifdef GL_ES\n"
831 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 831 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
832 "precision highp float;\n" 832 "precision highp float;\n"
@@ -859,7 +859,7 @@ Evas_GL_Program_Source shader_img_21_mask_frag_src =
859 NULL, 0 859 NULL, 0
860}; 860};
861 861
862static const char const img_21_mask_vert_glsl[] = 862static const char img_21_mask_vert_glsl[] =
863 "#ifdef GL_ES\n" 863 "#ifdef GL_ES\n"
864 "precision highp float;\n" 864 "precision highp float;\n"
865 "#endif\n" 865 "#endif\n"
@@ -891,7 +891,7 @@ Evas_GL_Program_Source shader_img_21_mask_vert_src =
891 NULL, 0 891 NULL, 0
892}; 892};
893 893
894static const char const img_22_mask_frag_glsl[] = 894static const char img_22_mask_frag_glsl[] =
895 "#ifdef GL_ES\n" 895 "#ifdef GL_ES\n"
896 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 896 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
897 "precision highp float;\n" 897 "precision highp float;\n"
@@ -926,7 +926,7 @@ Evas_GL_Program_Source shader_img_22_mask_frag_src =
926 NULL, 0 926 NULL, 0
927}; 927};
928 928
929static const char const img_22_mask_vert_glsl[] = 929static const char img_22_mask_vert_glsl[] =
930 "#ifdef GL_ES\n" 930 "#ifdef GL_ES\n"
931 "precision highp float;\n" 931 "precision highp float;\n"
932 "#endif\n" 932 "#endif\n"
@@ -960,7 +960,7 @@ Evas_GL_Program_Source shader_img_22_mask_vert_src =
960 NULL, 0 960 NULL, 0
961}; 961};
962 962
963static const char const img_12_bgra_mask_frag_glsl[] = 963static const char img_12_bgra_mask_frag_glsl[] =
964 "#ifdef GL_ES\n" 964 "#ifdef GL_ES\n"
965 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 965 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
966 "precision highp float;\n" 966 "precision highp float;\n"
@@ -993,7 +993,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_frag_src =
993 NULL, 0 993 NULL, 0
994}; 994};
995 995
996static const char const img_12_bgra_mask_vert_glsl[] = 996static const char img_12_bgra_mask_vert_glsl[] =
997 "#ifdef GL_ES\n" 997 "#ifdef GL_ES\n"
998 "precision highp float;\n" 998 "precision highp float;\n"
999 "#endif\n" 999 "#endif\n"
@@ -1025,7 +1025,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_vert_src =
1025 NULL, 0 1025 NULL, 0
1026}; 1026};
1027 1027
1028static const char const img_21_bgra_mask_frag_glsl[] = 1028static const char img_21_bgra_mask_frag_glsl[] =
1029 "#ifdef GL_ES\n" 1029 "#ifdef GL_ES\n"
1030 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1030 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1031 "precision highp float;\n" 1031 "precision highp float;\n"
@@ -1058,7 +1058,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_frag_src =
1058 NULL, 0 1058 NULL, 0
1059}; 1059};
1060 1060
1061static const char const img_21_bgra_mask_vert_glsl[] = 1061static const char img_21_bgra_mask_vert_glsl[] =
1062 "#ifdef GL_ES\n" 1062 "#ifdef GL_ES\n"
1063 "precision highp float;\n" 1063 "precision highp float;\n"
1064 "#endif\n" 1064 "#endif\n"
@@ -1090,7 +1090,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_vert_src =
1090 NULL, 0 1090 NULL, 0
1091}; 1091};
1092 1092
1093static const char const img_22_bgra_mask_frag_glsl[] = 1093static const char img_22_bgra_mask_frag_glsl[] =
1094 "#ifdef GL_ES\n" 1094 "#ifdef GL_ES\n"
1095 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1095 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1096 "precision highp float;\n" 1096 "precision highp float;\n"
@@ -1125,7 +1125,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_frag_src =
1125 NULL, 0 1125 NULL, 0
1126}; 1126};
1127 1127
1128static const char const img_22_bgra_mask_vert_glsl[] = 1128static const char img_22_bgra_mask_vert_glsl[] =
1129 "#ifdef GL_ES\n" 1129 "#ifdef GL_ES\n"
1130 "precision highp float;\n" 1130 "precision highp float;\n"
1131 "#endif\n" 1131 "#endif\n"
@@ -1159,7 +1159,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_vert_src =
1159 NULL, 0 1159 NULL, 0
1160}; 1160};
1161 1161
1162static const char const img_nomul_frag_glsl[] = 1162static const char img_nomul_frag_glsl[] =
1163 "#ifdef GL_ES\n" 1163 "#ifdef GL_ES\n"
1164 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1164 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1165 "precision highp float;\n" 1165 "precision highp float;\n"
@@ -1183,7 +1183,7 @@ Evas_GL_Program_Source shader_img_nomul_frag_src =
1183 NULL, 0 1183 NULL, 0
1184}; 1184};
1185 1185
1186static const char const img_nomul_vert_glsl[] = 1186static const char img_nomul_vert_glsl[] =
1187 "#ifdef GL_ES\n" 1187 "#ifdef GL_ES\n"
1188 "precision highp float;\n" 1188 "precision highp float;\n"
1189 "#endif\n" 1189 "#endif\n"
@@ -1202,7 +1202,7 @@ Evas_GL_Program_Source shader_img_nomul_vert_src =
1202 NULL, 0 1202 NULL, 0
1203}; 1203};
1204 1204
1205static const char const img_bgra_nomul_frag_glsl[] = 1205static const char img_bgra_nomul_frag_glsl[] =
1206 "#ifdef GL_ES\n" 1206 "#ifdef GL_ES\n"
1207 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1207 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1208 "precision highp float;\n" 1208 "precision highp float;\n"
@@ -1226,7 +1226,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_frag_src =
1226 NULL, 0 1226 NULL, 0
1227}; 1227};
1228 1228
1229static const char const img_bgra_nomul_vert_glsl[] = 1229static const char img_bgra_nomul_vert_glsl[] =
1230 "#ifdef GL_ES\n" 1230 "#ifdef GL_ES\n"
1231 "precision highp float;\n" 1231 "precision highp float;\n"
1232 "#endif\n" 1232 "#endif\n"
@@ -1245,7 +1245,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_vert_src =
1245 NULL, 0 1245 NULL, 0
1246}; 1246};
1247 1247
1248static const char const img_12_nomul_frag_glsl[] = 1248static const char img_12_nomul_frag_glsl[] =
1249 "#ifdef GL_ES\n" 1249 "#ifdef GL_ES\n"
1250 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1250 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1251 "precision highp float;\n" 1251 "precision highp float;\n"
@@ -1273,7 +1273,7 @@ Evas_GL_Program_Source shader_img_12_nomul_frag_src =
1273 NULL, 0 1273 NULL, 0
1274}; 1274};
1275 1275
1276static const char const img_12_nomul_vert_glsl[] = 1276static const char img_12_nomul_vert_glsl[] =
1277 "#ifdef GL_ES\n" 1277 "#ifdef GL_ES\n"
1278 "precision highp float;\n" 1278 "precision highp float;\n"
1279 "#endif\n" 1279 "#endif\n"
@@ -1298,7 +1298,7 @@ Evas_GL_Program_Source shader_img_12_nomul_vert_src =
1298 NULL, 0 1298 NULL, 0
1299}; 1299};
1300 1300
1301static const char const img_21_nomul_frag_glsl[] = 1301static const char img_21_nomul_frag_glsl[] =
1302 "#ifdef GL_ES\n" 1302 "#ifdef GL_ES\n"
1303 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1303 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1304 "precision highp float;\n" 1304 "precision highp float;\n"
@@ -1326,7 +1326,7 @@ Evas_GL_Program_Source shader_img_21_nomul_frag_src =
1326 NULL, 0 1326 NULL, 0
1327}; 1327};
1328 1328
1329static const char const img_21_nomul_vert_glsl[] = 1329static const char img_21_nomul_vert_glsl[] =
1330 "#ifdef GL_ES\n" 1330 "#ifdef GL_ES\n"
1331 "precision highp float;\n" 1331 "precision highp float;\n"
1332 "#endif\n" 1332 "#endif\n"
@@ -1351,7 +1351,7 @@ Evas_GL_Program_Source shader_img_21_nomul_vert_src =
1351 NULL, 0 1351 NULL, 0
1352}; 1352};
1353 1353
1354static const char const img_22_nomul_frag_glsl[] = 1354static const char img_22_nomul_frag_glsl[] =
1355 "#ifdef GL_ES\n" 1355 "#ifdef GL_ES\n"
1356 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1356 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1357 "precision highp float;\n" 1357 "precision highp float;\n"
@@ -1381,7 +1381,7 @@ Evas_GL_Program_Source shader_img_22_nomul_frag_src =
1381 NULL, 0 1381 NULL, 0
1382}; 1382};
1383 1383
1384static const char const img_22_nomul_vert_glsl[] = 1384static const char img_22_nomul_vert_glsl[] =
1385 "#ifdef GL_ES\n" 1385 "#ifdef GL_ES\n"
1386 "precision highp float;\n" 1386 "precision highp float;\n"
1387 "#endif\n" 1387 "#endif\n"
@@ -1408,7 +1408,7 @@ Evas_GL_Program_Source shader_img_22_nomul_vert_src =
1408 NULL, 0 1408 NULL, 0
1409}; 1409};
1410 1410
1411static const char const img_12_bgra_nomul_frag_glsl[] = 1411static const char img_12_bgra_nomul_frag_glsl[] =
1412 "#ifdef GL_ES\n" 1412 "#ifdef GL_ES\n"
1413 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1413 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1414 "precision highp float;\n" 1414 "precision highp float;\n"
@@ -1436,7 +1436,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_frag_src =
1436 NULL, 0 1436 NULL, 0
1437}; 1437};
1438 1438
1439static const char const img_12_bgra_nomul_vert_glsl[] = 1439static const char img_12_bgra_nomul_vert_glsl[] =
1440 "#ifdef GL_ES\n" 1440 "#ifdef GL_ES\n"
1441 "precision highp float;\n" 1441 "precision highp float;\n"
1442 "#endif\n" 1442 "#endif\n"
@@ -1461,7 +1461,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_vert_src =
1461 NULL, 0 1461 NULL, 0
1462}; 1462};
1463 1463
1464static const char const img_21_bgra_nomul_frag_glsl[] = 1464static const char img_21_bgra_nomul_frag_glsl[] =
1465 "#ifdef GL_ES\n" 1465 "#ifdef GL_ES\n"
1466 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1466 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1467 "precision highp float;\n" 1467 "precision highp float;\n"
@@ -1489,7 +1489,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_frag_src =
1489 NULL, 0 1489 NULL, 0
1490}; 1490};
1491 1491
1492static const char const img_21_bgra_nomul_vert_glsl[] = 1492static const char img_21_bgra_nomul_vert_glsl[] =
1493 "#ifdef GL_ES\n" 1493 "#ifdef GL_ES\n"
1494 "precision highp float;\n" 1494 "precision highp float;\n"
1495 "#endif\n" 1495 "#endif\n"
@@ -1514,7 +1514,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_vert_src =
1514 NULL, 0 1514 NULL, 0
1515}; 1515};
1516 1516
1517static const char const img_22_bgra_nomul_frag_glsl[] = 1517static const char img_22_bgra_nomul_frag_glsl[] =
1518 "#ifdef GL_ES\n" 1518 "#ifdef GL_ES\n"
1519 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1519 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1520 "precision highp float;\n" 1520 "precision highp float;\n"
@@ -1544,7 +1544,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_frag_src =
1544 NULL, 0 1544 NULL, 0
1545}; 1545};
1546 1546
1547static const char const img_22_bgra_nomul_vert_glsl[] = 1547static const char img_22_bgra_nomul_vert_glsl[] =
1548 "#ifdef GL_ES\n" 1548 "#ifdef GL_ES\n"
1549 "precision highp float;\n" 1549 "precision highp float;\n"
1550 "#endif\n" 1550 "#endif\n"
@@ -1571,7 +1571,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_vert_src =
1571 NULL, 0 1571 NULL, 0
1572}; 1572};
1573 1573
1574static const char const img_mask_nomul_frag_glsl[] = 1574static const char img_mask_nomul_frag_glsl[] =
1575 "#ifdef GL_ES\n" 1575 "#ifdef GL_ES\n"
1576 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1576 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1577 "precision highp float;\n" 1577 "precision highp float;\n"
@@ -1598,7 +1598,7 @@ Evas_GL_Program_Source shader_img_mask_nomul_frag_src =
1598 NULL, 0 1598 NULL, 0
1599}; 1599};
1600 1600
1601static const char const img_mask_nomul_vert_glsl[] = 1601static const char img_mask_nomul_vert_glsl[] =
1602 "#ifdef GL_ES\n" 1602 "#ifdef GL_ES\n"
1603 "precision highp float;\n" 1603 "precision highp float;\n"
1604 "#endif\n" 1604 "#endif\n"
@@ -1621,7 +1621,7 @@ Evas_GL_Program_Source shader_img_mask_nomul_vert_src =
1621 NULL, 0 1621 NULL, 0
1622}; 1622};
1623 1623
1624static const char const img_bgra_mask_nomul_frag_glsl[] = 1624static const char img_bgra_mask_nomul_frag_glsl[] =
1625 "#ifdef GL_ES\n" 1625 "#ifdef GL_ES\n"
1626 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1626 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1627 "precision highp float;\n" 1627 "precision highp float;\n"
@@ -1648,7 +1648,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_nomul_frag_src =
1648 NULL, 0 1648 NULL, 0
1649}; 1649};
1650 1650
1651static const char const img_bgra_mask_nomul_vert_glsl[] = 1651static const char img_bgra_mask_nomul_vert_glsl[] =
1652 "#ifdef GL_ES\n" 1652 "#ifdef GL_ES\n"
1653 "precision highp float;\n" 1653 "precision highp float;\n"
1654 "#endif\n" 1654 "#endif\n"
@@ -1671,7 +1671,7 @@ Evas_GL_Program_Source shader_img_bgra_mask_nomul_vert_src =
1671 NULL, 0 1671 NULL, 0
1672}; 1672};
1673 1673
1674static const char const img_12_mask_nomul_frag_glsl[] = 1674static const char img_12_mask_nomul_frag_glsl[] =
1675 "#ifdef GL_ES\n" 1675 "#ifdef GL_ES\n"
1676 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1676 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1677 "precision highp float;\n" 1677 "precision highp float;\n"
@@ -1702,7 +1702,7 @@ Evas_GL_Program_Source shader_img_12_mask_nomul_frag_src =
1702 NULL, 0 1702 NULL, 0
1703}; 1703};
1704 1704
1705static const char const img_12_mask_nomul_vert_glsl[] = 1705static const char img_12_mask_nomul_vert_glsl[] =
1706 "#ifdef GL_ES\n" 1706 "#ifdef GL_ES\n"
1707 "precision highp float;\n" 1707 "precision highp float;\n"
1708 "#endif\n" 1708 "#endif\n"
@@ -1731,7 +1731,7 @@ Evas_GL_Program_Source shader_img_12_mask_nomul_vert_src =
1731 NULL, 0 1731 NULL, 0
1732}; 1732};
1733 1733
1734static const char const img_21_mask_nomul_frag_glsl[] = 1734static const char img_21_mask_nomul_frag_glsl[] =
1735 "#ifdef GL_ES\n" 1735 "#ifdef GL_ES\n"
1736 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1736 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1737 "precision highp float;\n" 1737 "precision highp float;\n"
@@ -1762,7 +1762,7 @@ Evas_GL_Program_Source shader_img_21_mask_nomul_frag_src =
1762 NULL, 0 1762 NULL, 0
1763}; 1763};
1764 1764
1765static const char const img_21_mask_nomul_vert_glsl[] = 1765static const char img_21_mask_nomul_vert_glsl[] =
1766 "#ifdef GL_ES\n" 1766 "#ifdef GL_ES\n"
1767 "precision highp float;\n" 1767 "precision highp float;\n"
1768 "#endif\n" 1768 "#endif\n"
@@ -1791,7 +1791,7 @@ Evas_GL_Program_Source shader_img_21_mask_nomul_vert_src =
1791 NULL, 0 1791 NULL, 0
1792}; 1792};
1793 1793
1794static const char const img_22_mask_nomul_frag_glsl[] = 1794static const char img_22_mask_nomul_frag_glsl[] =
1795 "#ifdef GL_ES\n" 1795 "#ifdef GL_ES\n"
1796 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1796 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1797 "precision highp float;\n" 1797 "precision highp float;\n"
@@ -1824,7 +1824,7 @@ Evas_GL_Program_Source shader_img_22_mask_nomul_frag_src =
1824 NULL, 0 1824 NULL, 0
1825}; 1825};
1826 1826
1827static const char const img_22_mask_nomul_vert_glsl[] = 1827static const char img_22_mask_nomul_vert_glsl[] =
1828 "#ifdef GL_ES\n" 1828 "#ifdef GL_ES\n"
1829 "precision highp float;\n" 1829 "precision highp float;\n"
1830 "#endif\n" 1830 "#endif\n"
@@ -1855,7 +1855,7 @@ Evas_GL_Program_Source shader_img_22_mask_nomul_vert_src =
1855 NULL, 0 1855 NULL, 0
1856}; 1856};
1857 1857
1858static const char const img_12_bgra_mask_nomul_frag_glsl[] = 1858static const char img_12_bgra_mask_nomul_frag_glsl[] =
1859 "#ifdef GL_ES\n" 1859 "#ifdef GL_ES\n"
1860 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1860 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1861 "precision highp float;\n" 1861 "precision highp float;\n"
@@ -1886,7 +1886,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_nomul_frag_src =
1886 NULL, 0 1886 NULL, 0
1887}; 1887};
1888 1888
1889static const char const img_12_bgra_mask_nomul_vert_glsl[] = 1889static const char img_12_bgra_mask_nomul_vert_glsl[] =
1890 "#ifdef GL_ES\n" 1890 "#ifdef GL_ES\n"
1891 "precision highp float;\n" 1891 "precision highp float;\n"
1892 "#endif\n" 1892 "#endif\n"
@@ -1915,7 +1915,7 @@ Evas_GL_Program_Source shader_img_12_bgra_mask_nomul_vert_src =
1915 NULL, 0 1915 NULL, 0
1916}; 1916};
1917 1917
1918static const char const img_21_bgra_mask_nomul_frag_glsl[] = 1918static const char img_21_bgra_mask_nomul_frag_glsl[] =
1919 "#ifdef GL_ES\n" 1919 "#ifdef GL_ES\n"
1920 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1920 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1921 "precision highp float;\n" 1921 "precision highp float;\n"
@@ -1946,7 +1946,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_nomul_frag_src =
1946 NULL, 0 1946 NULL, 0
1947}; 1947};
1948 1948
1949static const char const img_21_bgra_mask_nomul_vert_glsl[] = 1949static const char img_21_bgra_mask_nomul_vert_glsl[] =
1950 "#ifdef GL_ES\n" 1950 "#ifdef GL_ES\n"
1951 "precision highp float;\n" 1951 "precision highp float;\n"
1952 "#endif\n" 1952 "#endif\n"
@@ -1975,7 +1975,7 @@ Evas_GL_Program_Source shader_img_21_bgra_mask_nomul_vert_src =
1975 NULL, 0 1975 NULL, 0
1976}; 1976};
1977 1977
1978static const char const img_22_bgra_mask_nomul_frag_glsl[] = 1978static const char img_22_bgra_mask_nomul_frag_glsl[] =
1979 "#ifdef GL_ES\n" 1979 "#ifdef GL_ES\n"
1980 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 1980 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
1981 "precision highp float;\n" 1981 "precision highp float;\n"
@@ -2008,7 +2008,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_nomul_frag_src =
2008 NULL, 0 2008 NULL, 0
2009}; 2009};
2010 2010
2011static const char const img_22_bgra_mask_nomul_vert_glsl[] = 2011static const char img_22_bgra_mask_nomul_vert_glsl[] =
2012 "#ifdef GL_ES\n" 2012 "#ifdef GL_ES\n"
2013 "precision highp float;\n" 2013 "precision highp float;\n"
2014 "#endif\n" 2014 "#endif\n"
@@ -2039,7 +2039,7 @@ Evas_GL_Program_Source shader_img_22_bgra_mask_nomul_vert_src =
2039 NULL, 0 2039 NULL, 0
2040}; 2040};
2041 2041
2042static const char const img_afill_frag_glsl[] = 2042static const char img_afill_frag_glsl[] =
2043 "#ifdef GL_ES\n" 2043 "#ifdef GL_ES\n"
2044 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2044 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2045 "precision highp float;\n" 2045 "precision highp float;\n"
@@ -2066,7 +2066,7 @@ Evas_GL_Program_Source shader_img_afill_frag_src =
2066 NULL, 0 2066 NULL, 0
2067}; 2067};
2068 2068
2069static const char const img_afill_vert_glsl[] = 2069static const char img_afill_vert_glsl[] =
2070 "#ifdef GL_ES\n" 2070 "#ifdef GL_ES\n"
2071 "precision highp float;\n" 2071 "precision highp float;\n"
2072 "#endif\n" 2072 "#endif\n"
@@ -2088,7 +2088,7 @@ Evas_GL_Program_Source shader_img_afill_vert_src =
2088 NULL, 0 2088 NULL, 0
2089}; 2089};
2090 2090
2091static const char const img_bgra_afill_frag_glsl[] = 2091static const char img_bgra_afill_frag_glsl[] =
2092 "#ifdef GL_ES\n" 2092 "#ifdef GL_ES\n"
2093 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2093 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2094 "precision highp float;\n" 2094 "precision highp float;\n"
@@ -2115,7 +2115,7 @@ Evas_GL_Program_Source shader_img_bgra_afill_frag_src =
2115 NULL, 0 2115 NULL, 0
2116}; 2116};
2117 2117
2118static const char const img_bgra_afill_vert_glsl[] = 2118static const char img_bgra_afill_vert_glsl[] =
2119 "#ifdef GL_ES\n" 2119 "#ifdef GL_ES\n"
2120 "precision highp float;\n" 2120 "precision highp float;\n"
2121 "#endif\n" 2121 "#endif\n"
@@ -2137,7 +2137,7 @@ Evas_GL_Program_Source shader_img_bgra_afill_vert_src =
2137 NULL, 0 2137 NULL, 0
2138}; 2138};
2139 2139
2140static const char const img_nomul_afill_frag_glsl[] = 2140static const char img_nomul_afill_frag_glsl[] =
2141 "#ifdef GL_ES\n" 2141 "#ifdef GL_ES\n"
2142 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2142 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2143 "precision highp float;\n" 2143 "precision highp float;\n"
@@ -2162,7 +2162,7 @@ Evas_GL_Program_Source shader_img_nomul_afill_frag_src =
2162 NULL, 0 2162 NULL, 0
2163}; 2163};
2164 2164
2165static const char const img_nomul_afill_vert_glsl[] = 2165static const char img_nomul_afill_vert_glsl[] =
2166 "#ifdef GL_ES\n" 2166 "#ifdef GL_ES\n"
2167 "precision highp float;\n" 2167 "precision highp float;\n"
2168 "#endif\n" 2168 "#endif\n"
@@ -2181,7 +2181,7 @@ Evas_GL_Program_Source shader_img_nomul_afill_vert_src =
2181 NULL, 0 2181 NULL, 0
2182}; 2182};
2183 2183
2184static const char const img_bgra_nomul_afill_frag_glsl[] = 2184static const char img_bgra_nomul_afill_frag_glsl[] =
2185 "#ifdef GL_ES\n" 2185 "#ifdef GL_ES\n"
2186 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2186 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2187 "precision highp float;\n" 2187 "precision highp float;\n"
@@ -2206,7 +2206,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_afill_frag_src =
2206 NULL, 0 2206 NULL, 0
2207}; 2207};
2208 2208
2209static const char const img_bgra_nomul_afill_vert_glsl[] = 2209static const char img_bgra_nomul_afill_vert_glsl[] =
2210 "#ifdef GL_ES\n" 2210 "#ifdef GL_ES\n"
2211 "precision highp float;\n" 2211 "precision highp float;\n"
2212 "#endif\n" 2212 "#endif\n"
@@ -2225,7 +2225,7 @@ Evas_GL_Program_Source shader_img_bgra_nomul_afill_vert_src =
2225 NULL, 0 2225 NULL, 0
2226}; 2226};
2227 2227
2228static const char const img_12_afill_frag_glsl[] = 2228static const char img_12_afill_frag_glsl[] =
2229 "#ifdef GL_ES\n" 2229 "#ifdef GL_ES\n"
2230 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2230 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2231 "precision highp float;\n" 2231 "precision highp float;\n"
@@ -2256,7 +2256,7 @@ Evas_GL_Program_Source shader_img_12_afill_frag_src =
2256 NULL, 0 2256 NULL, 0
2257}; 2257};
2258 2258
2259static const char const img_12_afill_vert_glsl[] = 2259static const char img_12_afill_vert_glsl[] =
2260 "#ifdef GL_ES\n" 2260 "#ifdef GL_ES\n"
2261 "precision highp float;\n" 2261 "precision highp float;\n"
2262 "#endif\n" 2262 "#endif\n"
@@ -2284,7 +2284,7 @@ Evas_GL_Program_Source shader_img_12_afill_vert_src =
2284 NULL, 0 2284 NULL, 0
2285}; 2285};
2286 2286
2287static const char const img_21_afill_frag_glsl[] = 2287static const char img_21_afill_frag_glsl[] =
2288 "#ifdef GL_ES\n" 2288 "#ifdef GL_ES\n"
2289 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2289 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2290 "precision highp float;\n" 2290 "precision highp float;\n"
@@ -2315,7 +2315,7 @@ Evas_GL_Program_Source shader_img_21_afill_frag_src =
2315 NULL, 0 2315 NULL, 0
2316}; 2316};
2317 2317
2318static const char const img_21_afill_vert_glsl[] = 2318static const char img_21_afill_vert_glsl[] =
2319 "#ifdef GL_ES\n" 2319 "#ifdef GL_ES\n"
2320 "precision highp float;\n" 2320 "precision highp float;\n"
2321 "#endif\n" 2321 "#endif\n"
@@ -2343,7 +2343,7 @@ Evas_GL_Program_Source shader_img_21_afill_vert_src =
2343 NULL, 0 2343 NULL, 0
2344}; 2344};
2345 2345
2346static const char const img_22_afill_frag_glsl[] = 2346static const char img_22_afill_frag_glsl[] =
2347 "#ifdef GL_ES\n" 2347 "#ifdef GL_ES\n"
2348 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2348 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2349 "precision highp float;\n" 2349 "precision highp float;\n"
@@ -2376,7 +2376,7 @@ Evas_GL_Program_Source shader_img_22_afill_frag_src =
2376 NULL, 0 2376 NULL, 0
2377}; 2377};
2378 2378
2379static const char const img_22_afill_vert_glsl[] = 2379static const char img_22_afill_vert_glsl[] =
2380 "#ifdef GL_ES\n" 2380 "#ifdef GL_ES\n"
2381 "precision highp float;\n" 2381 "precision highp float;\n"
2382 "#endif\n" 2382 "#endif\n"
@@ -2406,7 +2406,7 @@ Evas_GL_Program_Source shader_img_22_afill_vert_src =
2406 NULL, 0 2406 NULL, 0
2407}; 2407};
2408 2408
2409static const char const img_12_bgra_afill_frag_glsl[] = 2409static const char img_12_bgra_afill_frag_glsl[] =
2410 "#ifdef GL_ES\n" 2410 "#ifdef GL_ES\n"
2411 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2411 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2412 "precision highp float;\n" 2412 "precision highp float;\n"
@@ -2437,7 +2437,7 @@ Evas_GL_Program_Source shader_img_12_bgra_afill_frag_src =
2437 NULL, 0 2437 NULL, 0
2438}; 2438};
2439 2439
2440static const char const img_12_bgra_afill_vert_glsl[] = 2440static const char img_12_bgra_afill_vert_glsl[] =
2441 "#ifdef GL_ES\n" 2441 "#ifdef GL_ES\n"
2442 "precision highp float;\n" 2442 "precision highp float;\n"
2443 "#endif\n" 2443 "#endif\n"
@@ -2465,7 +2465,7 @@ Evas_GL_Program_Source shader_img_12_bgra_afill_vert_src =
2465 NULL, 0 2465 NULL, 0
2466}; 2466};
2467 2467
2468static const char const img_21_bgra_afill_frag_glsl[] = 2468static const char img_21_bgra_afill_frag_glsl[] =
2469 "#ifdef GL_ES\n" 2469 "#ifdef GL_ES\n"
2470 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2470 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2471 "precision highp float;\n" 2471 "precision highp float;\n"
@@ -2496,7 +2496,7 @@ Evas_GL_Program_Source shader_img_21_bgra_afill_frag_src =
2496 NULL, 0 2496 NULL, 0
2497}; 2497};
2498 2498
2499static const char const img_21_bgra_afill_vert_glsl[] = 2499static const char img_21_bgra_afill_vert_glsl[] =
2500 "#ifdef GL_ES\n" 2500 "#ifdef GL_ES\n"
2501 "precision highp float;\n" 2501 "precision highp float;\n"
2502 "#endif\n" 2502 "#endif\n"
@@ -2524,7 +2524,7 @@ Evas_GL_Program_Source shader_img_21_bgra_afill_vert_src =
2524 NULL, 0 2524 NULL, 0
2525}; 2525};
2526 2526
2527static const char const img_22_bgra_afill_frag_glsl[] = 2527static const char img_22_bgra_afill_frag_glsl[] =
2528 "#ifdef GL_ES\n" 2528 "#ifdef GL_ES\n"
2529 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2529 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2530 "precision highp float;\n" 2530 "precision highp float;\n"
@@ -2557,7 +2557,7 @@ Evas_GL_Program_Source shader_img_22_bgra_afill_frag_src =
2557 NULL, 0 2557 NULL, 0
2558}; 2558};
2559 2559
2560static const char const img_22_bgra_afill_vert_glsl[] = 2560static const char img_22_bgra_afill_vert_glsl[] =
2561 "#ifdef GL_ES\n" 2561 "#ifdef GL_ES\n"
2562 "precision highp float;\n" 2562 "precision highp float;\n"
2563 "#endif\n" 2563 "#endif\n"
@@ -2587,7 +2587,7 @@ Evas_GL_Program_Source shader_img_22_bgra_afill_vert_src =
2587 NULL, 0 2587 NULL, 0
2588}; 2588};
2589 2589
2590static const char const img_12_nomul_afill_frag_glsl[] = 2590static const char img_12_nomul_afill_frag_glsl[] =
2591 "#ifdef GL_ES\n" 2591 "#ifdef GL_ES\n"
2592 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2592 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2593 "precision highp float;\n" 2593 "precision highp float;\n"
@@ -2616,7 +2616,7 @@ Evas_GL_Program_Source shader_img_12_nomul_afill_frag_src =
2616 NULL, 0 2616 NULL, 0
2617}; 2617};
2618 2618
2619static const char const img_12_nomul_afill_vert_glsl[] = 2619static const char img_12_nomul_afill_vert_glsl[] =
2620 "#ifdef GL_ES\n" 2620 "#ifdef GL_ES\n"
2621 "precision highp float;\n" 2621 "precision highp float;\n"
2622 "#endif\n" 2622 "#endif\n"
@@ -2641,7 +2641,7 @@ Evas_GL_Program_Source shader_img_12_nomul_afill_vert_src =
2641 NULL, 0 2641 NULL, 0
2642}; 2642};
2643 2643
2644static const char const img_21_nomul_afill_frag_glsl[] = 2644static const char img_21_nomul_afill_frag_glsl[] =
2645 "#ifdef GL_ES\n" 2645 "#ifdef GL_ES\n"
2646 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2646 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2647 "precision highp float;\n" 2647 "precision highp float;\n"
@@ -2670,7 +2670,7 @@ Evas_GL_Program_Source shader_img_21_nomul_afill_frag_src =
2670 NULL, 0 2670 NULL, 0
2671}; 2671};
2672 2672
2673static const char const img_21_nomul_afill_vert_glsl[] = 2673static const char img_21_nomul_afill_vert_glsl[] =
2674 "#ifdef GL_ES\n" 2674 "#ifdef GL_ES\n"
2675 "precision highp float;\n" 2675 "precision highp float;\n"
2676 "#endif\n" 2676 "#endif\n"
@@ -2695,7 +2695,7 @@ Evas_GL_Program_Source shader_img_21_nomul_afill_vert_src =
2695 NULL, 0 2695 NULL, 0
2696}; 2696};
2697 2697
2698static const char const img_22_nomul_afill_frag_glsl[] = 2698static const char img_22_nomul_afill_frag_glsl[] =
2699 "#ifdef GL_ES\n" 2699 "#ifdef GL_ES\n"
2700 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2700 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2701 "precision highp float;\n" 2701 "precision highp float;\n"
@@ -2726,7 +2726,7 @@ Evas_GL_Program_Source shader_img_22_nomul_afill_frag_src =
2726 NULL, 0 2726 NULL, 0
2727}; 2727};
2728 2728
2729static const char const img_22_nomul_afill_vert_glsl[] = 2729static const char img_22_nomul_afill_vert_glsl[] =
2730 "#ifdef GL_ES\n" 2730 "#ifdef GL_ES\n"
2731 "precision highp float;\n" 2731 "precision highp float;\n"
2732 "#endif\n" 2732 "#endif\n"
@@ -2753,7 +2753,7 @@ Evas_GL_Program_Source shader_img_22_nomul_afill_vert_src =
2753 NULL, 0 2753 NULL, 0
2754}; 2754};
2755 2755
2756static const char const img_12_bgra_nomul_afill_frag_glsl[] = 2756static const char img_12_bgra_nomul_afill_frag_glsl[] =
2757 "#ifdef GL_ES\n" 2757 "#ifdef GL_ES\n"
2758 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2758 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2759 "precision highp float;\n" 2759 "precision highp float;\n"
@@ -2782,7 +2782,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_afill_frag_src =
2782 NULL, 0 2782 NULL, 0
2783}; 2783};
2784 2784
2785static const char const img_12_bgra_nomul_afill_vert_glsl[] = 2785static const char img_12_bgra_nomul_afill_vert_glsl[] =
2786 "#ifdef GL_ES\n" 2786 "#ifdef GL_ES\n"
2787 "precision highp float;\n" 2787 "precision highp float;\n"
2788 "#endif\n" 2788 "#endif\n"
@@ -2807,7 +2807,7 @@ Evas_GL_Program_Source shader_img_12_bgra_nomul_afill_vert_src =
2807 NULL, 0 2807 NULL, 0
2808}; 2808};
2809 2809
2810static const char const img_21_bgra_nomul_afill_frag_glsl[] = 2810static const char img_21_bgra_nomul_afill_frag_glsl[] =
2811 "#ifdef GL_ES\n" 2811 "#ifdef GL_ES\n"
2812 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2812 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2813 "precision highp float;\n" 2813 "precision highp float;\n"
@@ -2836,7 +2836,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_afill_frag_src =
2836 NULL, 0 2836 NULL, 0
2837}; 2837};
2838 2838
2839static const char const img_21_bgra_nomul_afill_vert_glsl[] = 2839static const char img_21_bgra_nomul_afill_vert_glsl[] =
2840 "#ifdef GL_ES\n" 2840 "#ifdef GL_ES\n"
2841 "precision highp float;\n" 2841 "precision highp float;\n"
2842 "#endif\n" 2842 "#endif\n"
@@ -2861,7 +2861,7 @@ Evas_GL_Program_Source shader_img_21_bgra_nomul_afill_vert_src =
2861 NULL, 0 2861 NULL, 0
2862}; 2862};
2863 2863
2864static const char const img_22_bgra_nomul_afill_frag_glsl[] = 2864static const char img_22_bgra_nomul_afill_frag_glsl[] =
2865 "#ifdef GL_ES\n" 2865 "#ifdef GL_ES\n"
2866 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2866 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2867 "precision highp float;\n" 2867 "precision highp float;\n"
@@ -2892,7 +2892,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_afill_frag_src =
2892 NULL, 0 2892 NULL, 0
2893}; 2893};
2894 2894
2895static const char const img_22_bgra_nomul_afill_vert_glsl[] = 2895static const char img_22_bgra_nomul_afill_vert_glsl[] =
2896 "#ifdef GL_ES\n" 2896 "#ifdef GL_ES\n"
2897 "precision highp float;\n" 2897 "precision highp float;\n"
2898 "#endif\n" 2898 "#endif\n"
@@ -2919,7 +2919,7 @@ Evas_GL_Program_Source shader_img_22_bgra_nomul_afill_vert_src =
2919 NULL, 0 2919 NULL, 0
2920}; 2920};
2921 2921
2922static const char const rgb_a_pair_frag_glsl[] = 2922static const char rgb_a_pair_frag_glsl[] =
2923 "#ifdef GL_ES\n" 2923 "#ifdef GL_ES\n"
2924 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2924 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2925 "precision highp float;\n" 2925 "precision highp float;\n"
@@ -2948,7 +2948,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_frag_src =
2948 NULL, 0 2948 NULL, 0
2949}; 2949};
2950 2950
2951static const char const rgb_a_pair_vert_glsl[] = 2951static const char rgb_a_pair_vert_glsl[] =
2952 "#ifdef GL_ES\n" 2952 "#ifdef GL_ES\n"
2953 "precision highp float;\n" 2953 "precision highp float;\n"
2954 "#endif\n" 2954 "#endif\n"
@@ -2973,7 +2973,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_vert_src =
2973 NULL, 0 2973 NULL, 0
2974}; 2974};
2975 2975
2976static const char const rgb_a_pair_mask_frag_glsl[] = 2976static const char rgb_a_pair_mask_frag_glsl[] =
2977 "#ifdef GL_ES\n" 2977 "#ifdef GL_ES\n"
2978 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 2978 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
2979 "precision highp float;\n" 2979 "precision highp float;\n"
@@ -3005,7 +3005,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_frag_src =
3005 NULL, 0 3005 NULL, 0
3006}; 3006};
3007 3007
3008static const char const rgb_a_pair_mask_vert_glsl[] = 3008static const char rgb_a_pair_mask_vert_glsl[] =
3009 "#ifdef GL_ES\n" 3009 "#ifdef GL_ES\n"
3010 "precision highp float;\n" 3010 "precision highp float;\n"
3011 "#endif\n" 3011 "#endif\n"
@@ -3034,7 +3034,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_vert_src =
3034 NULL, 0 3034 NULL, 0
3035}; 3035};
3036 3036
3037static const char const rgb_a_pair_nomul_frag_glsl[] = 3037static const char rgb_a_pair_nomul_frag_glsl[] =
3038 "#ifdef GL_ES\n" 3038 "#ifdef GL_ES\n"
3039 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3039 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3040 "precision highp float;\n" 3040 "precision highp float;\n"
@@ -3061,7 +3061,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_nomul_frag_src =
3061 NULL, 0 3061 NULL, 0
3062}; 3062};
3063 3063
3064static const char const rgb_a_pair_nomul_vert_glsl[] = 3064static const char rgb_a_pair_nomul_vert_glsl[] =
3065 "#ifdef GL_ES\n" 3065 "#ifdef GL_ES\n"
3066 "precision highp float;\n" 3066 "precision highp float;\n"
3067 "#endif\n" 3067 "#endif\n"
@@ -3083,7 +3083,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_nomul_vert_src =
3083 NULL, 0 3083 NULL, 0
3084}; 3084};
3085 3085
3086static const char const rgb_a_pair_mask_nomul_frag_glsl[] = 3086static const char rgb_a_pair_mask_nomul_frag_glsl[] =
3087 "#ifdef GL_ES\n" 3087 "#ifdef GL_ES\n"
3088 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3088 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3089 "precision highp float;\n" 3089 "precision highp float;\n"
@@ -3113,7 +3113,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_nomul_frag_src =
3113 NULL, 0 3113 NULL, 0
3114}; 3114};
3115 3115
3116static const char const rgb_a_pair_mask_nomul_vert_glsl[] = 3116static const char rgb_a_pair_mask_nomul_vert_glsl[] =
3117 "#ifdef GL_ES\n" 3117 "#ifdef GL_ES\n"
3118 "precision highp float;\n" 3118 "precision highp float;\n"
3119 "#endif\n" 3119 "#endif\n"
@@ -3139,7 +3139,7 @@ Evas_GL_Program_Source shader_rgb_a_pair_mask_nomul_vert_src =
3139 NULL, 0 3139 NULL, 0
3140}; 3140};
3141 3141
3142static const char const tex_external_frag_glsl[] = 3142static const char tex_external_frag_glsl[] =
3143 "#ifdef GL_ES\n" 3143 "#ifdef GL_ES\n"
3144 "# extension GL_OES_EGL_image_external : require\n" 3144 "# extension GL_OES_EGL_image_external : require\n"
3145 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3145 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3169,7 +3169,7 @@ Evas_GL_Program_Source shader_tex_external_frag_src =
3169 NULL, 0 3169 NULL, 0
3170}; 3170};
3171 3171
3172static const char const tex_external_vert_glsl[] = 3172static const char tex_external_vert_glsl[] =
3173 "#ifdef GL_ES\n" 3173 "#ifdef GL_ES\n"
3174 "precision highp float;\n" 3174 "precision highp float;\n"
3175 "#endif\n" 3175 "#endif\n"
@@ -3191,7 +3191,7 @@ Evas_GL_Program_Source shader_tex_external_vert_src =
3191 NULL, 0 3191 NULL, 0
3192}; 3192};
3193 3193
3194static const char const tex_external_afill_frag_glsl[] = 3194static const char tex_external_afill_frag_glsl[] =
3195 "#ifdef GL_ES\n" 3195 "#ifdef GL_ES\n"
3196 "# extension GL_OES_EGL_image_external : require\n" 3196 "# extension GL_OES_EGL_image_external : require\n"
3197 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3197 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3222,7 +3222,7 @@ Evas_GL_Program_Source shader_tex_external_afill_frag_src =
3222 NULL, 0 3222 NULL, 0
3223}; 3223};
3224 3224
3225static const char const tex_external_afill_vert_glsl[] = 3225static const char tex_external_afill_vert_glsl[] =
3226 "#ifdef GL_ES\n" 3226 "#ifdef GL_ES\n"
3227 "precision highp float;\n" 3227 "precision highp float;\n"
3228 "#endif\n" 3228 "#endif\n"
@@ -3244,7 +3244,7 @@ Evas_GL_Program_Source shader_tex_external_afill_vert_src =
3244 NULL, 0 3244 NULL, 0
3245}; 3245};
3246 3246
3247static const char const tex_external_nomul_frag_glsl[] = 3247static const char tex_external_nomul_frag_glsl[] =
3248 "#ifdef GL_ES\n" 3248 "#ifdef GL_ES\n"
3249 "# extension GL_OES_EGL_image_external : require\n" 3249 "# extension GL_OES_EGL_image_external : require\n"
3250 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3250 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3272,7 +3272,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_frag_src =
3272 NULL, 0 3272 NULL, 0
3273}; 3273};
3274 3274
3275static const char const tex_external_nomul_vert_glsl[] = 3275static const char tex_external_nomul_vert_glsl[] =
3276 "#ifdef GL_ES\n" 3276 "#ifdef GL_ES\n"
3277 "precision highp float;\n" 3277 "precision highp float;\n"
3278 "#endif\n" 3278 "#endif\n"
@@ -3291,7 +3291,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_vert_src =
3291 NULL, 0 3291 NULL, 0
3292}; 3292};
3293 3293
3294static const char const tex_external_nomul_afill_frag_glsl[] = 3294static const char tex_external_nomul_afill_frag_glsl[] =
3295 "#ifdef GL_ES\n" 3295 "#ifdef GL_ES\n"
3296 "# extension GL_OES_EGL_image_external : require\n" 3296 "# extension GL_OES_EGL_image_external : require\n"
3297 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3297 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3320,7 +3320,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_afill_frag_src =
3320 NULL, 0 3320 NULL, 0
3321}; 3321};
3322 3322
3323static const char const tex_external_nomul_afill_vert_glsl[] = 3323static const char tex_external_nomul_afill_vert_glsl[] =
3324 "#ifdef GL_ES\n" 3324 "#ifdef GL_ES\n"
3325 "precision highp float;\n" 3325 "precision highp float;\n"
3326 "#endif\n" 3326 "#endif\n"
@@ -3339,7 +3339,7 @@ Evas_GL_Program_Source shader_tex_external_nomul_afill_vert_src =
3339 NULL, 0 3339 NULL, 0
3340}; 3340};
3341 3341
3342static const char const tex_external_mask_frag_glsl[] = 3342static const char tex_external_mask_frag_glsl[] =
3343 "#ifdef GL_ES\n" 3343 "#ifdef GL_ES\n"
3344 "# extension GL_OES_EGL_image_external : require\n" 3344 "# extension GL_OES_EGL_image_external : require\n"
3345 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3345 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3372,7 +3372,7 @@ Evas_GL_Program_Source shader_tex_external_mask_frag_src =
3372 NULL, 0 3372 NULL, 0
3373}; 3373};
3374 3374
3375static const char const tex_external_mask_vert_glsl[] = 3375static const char tex_external_mask_vert_glsl[] =
3376 "#ifdef GL_ES\n" 3376 "#ifdef GL_ES\n"
3377 "precision highp float;\n" 3377 "precision highp float;\n"
3378 "#endif\n" 3378 "#endif\n"
@@ -3398,7 +3398,7 @@ Evas_GL_Program_Source shader_tex_external_mask_vert_src =
3398 NULL, 0 3398 NULL, 0
3399}; 3399};
3400 3400
3401static const char const tex_external_mask_nomul_frag_glsl[] = 3401static const char tex_external_mask_nomul_frag_glsl[] =
3402 "#ifdef GL_ES\n" 3402 "#ifdef GL_ES\n"
3403 "# extension GL_OES_EGL_image_external : require\n" 3403 "# extension GL_OES_EGL_image_external : require\n"
3404 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3404 "# ifdef GL_FRAGMENT_PRECISION_HIGH\n"
@@ -3429,7 +3429,7 @@ Evas_GL_Program_Source shader_tex_external_mask_nomul_frag_src =
3429 NULL, 0 3429 NULL, 0
3430}; 3430};
3431 3431
3432static const char const tex_external_mask_nomul_vert_glsl[] = 3432static const char tex_external_mask_nomul_vert_glsl[] =
3433 "#ifdef GL_ES\n" 3433 "#ifdef GL_ES\n"
3434 "precision highp float;\n" 3434 "precision highp float;\n"
3435 "#endif\n" 3435 "#endif\n"
@@ -3452,7 +3452,7 @@ Evas_GL_Program_Source shader_tex_external_mask_nomul_vert_src =
3452 NULL, 0 3452 NULL, 0
3453}; 3453};
3454 3454
3455static const char const yuv_frag_glsl[] = 3455static const char yuv_frag_glsl[] =
3456 "#ifdef GL_ES\n" 3456 "#ifdef GL_ES\n"
3457 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3457 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3458 "precision highp float;\n" 3458 "precision highp float;\n"
@@ -3492,7 +3492,7 @@ Evas_GL_Program_Source shader_yuv_frag_src =
3492 NULL, 0 3492 NULL, 0
3493}; 3493};
3494 3494
3495static const char const yuv_vert_glsl[] = 3495static const char yuv_vert_glsl[] =
3496 "#ifdef GL_ES\n" 3496 "#ifdef GL_ES\n"
3497 "precision highp float;\n" 3497 "precision highp float;\n"
3498 "#endif\n" 3498 "#endif\n"
@@ -3520,7 +3520,7 @@ Evas_GL_Program_Source shader_yuv_vert_src =
3520 NULL, 0 3520 NULL, 0
3521}; 3521};
3522 3522
3523static const char const yuv_nomul_frag_glsl[] = 3523static const char yuv_nomul_frag_glsl[] =
3524 "#ifdef GL_ES\n" 3524 "#ifdef GL_ES\n"
3525 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3525 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3526 "precision highp float;\n" 3526 "precision highp float;\n"
@@ -3558,7 +3558,7 @@ Evas_GL_Program_Source shader_yuv_nomul_frag_src =
3558 NULL, 0 3558 NULL, 0
3559}; 3559};
3560 3560
3561static const char const yuv_nomul_vert_glsl[] = 3561static const char yuv_nomul_vert_glsl[] =
3562 "#ifdef GL_ES\n" 3562 "#ifdef GL_ES\n"
3563 "precision highp float;\n" 3563 "precision highp float;\n"
3564 "#endif\n" 3564 "#endif\n"
@@ -3583,7 +3583,7 @@ Evas_GL_Program_Source shader_yuv_nomul_vert_src =
3583 NULL, 0 3583 NULL, 0
3584}; 3584};
3585 3585
3586static const char const yuv_mask_frag_glsl[] = 3586static const char yuv_mask_frag_glsl[] =
3587 "#ifdef GL_ES\n" 3587 "#ifdef GL_ES\n"
3588 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3588 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3589 "precision highp float;\n" 3589 "precision highp float;\n"
@@ -3626,7 +3626,7 @@ Evas_GL_Program_Source shader_yuv_mask_frag_src =
3626 NULL, 0 3626 NULL, 0
3627}; 3627};
3628 3628
3629static const char const yuv_mask_vert_glsl[] = 3629static const char yuv_mask_vert_glsl[] =
3630 "#ifdef GL_ES\n" 3630 "#ifdef GL_ES\n"
3631 "precision highp float;\n" 3631 "precision highp float;\n"
3632 "#endif\n" 3632 "#endif\n"
@@ -3658,7 +3658,7 @@ Evas_GL_Program_Source shader_yuv_mask_vert_src =
3658 NULL, 0 3658 NULL, 0
3659}; 3659};
3660 3660
3661static const char const yuv_mask_nomul_frag_glsl[] = 3661static const char yuv_mask_nomul_frag_glsl[] =
3662 "#ifdef GL_ES\n" 3662 "#ifdef GL_ES\n"
3663 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3663 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3664 "precision highp float;\n" 3664 "precision highp float;\n"
@@ -3699,7 +3699,7 @@ Evas_GL_Program_Source shader_yuv_mask_nomul_frag_src =
3699 NULL, 0 3699 NULL, 0
3700}; 3700};
3701 3701
3702static const char const yuv_mask_nomul_vert_glsl[] = 3702static const char yuv_mask_nomul_vert_glsl[] =
3703 "#ifdef GL_ES\n" 3703 "#ifdef GL_ES\n"
3704 "precision highp float;\n" 3704 "precision highp float;\n"
3705 "#endif\n" 3705 "#endif\n"
@@ -3728,7 +3728,7 @@ Evas_GL_Program_Source shader_yuv_mask_nomul_vert_src =
3728 NULL, 0 3728 NULL, 0
3729}; 3729};
3730 3730
3731static const char const yuy2_frag_glsl[] = 3731static const char yuy2_frag_glsl[] =
3732 "#ifdef GL_ES\n" 3732 "#ifdef GL_ES\n"
3733 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3733 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3734 "precision highp float;\n" 3734 "precision highp float;\n"
@@ -3768,7 +3768,7 @@ Evas_GL_Program_Source shader_yuy2_frag_src =
3768 NULL, 0 3768 NULL, 0
3769}; 3769};
3770 3770
3771static const char const yuy2_vert_glsl[] = 3771static const char yuy2_vert_glsl[] =
3772 "#ifdef GL_ES\n" 3772 "#ifdef GL_ES\n"
3773 "precision highp float;\n" 3773 "precision highp float;\n"
3774 "#endif\n" 3774 "#endif\n"
@@ -3793,7 +3793,7 @@ Evas_GL_Program_Source shader_yuy2_vert_src =
3793 NULL, 0 3793 NULL, 0
3794}; 3794};
3795 3795
3796static const char const yuy2_nomul_frag_glsl[] = 3796static const char yuy2_nomul_frag_glsl[] =
3797 "#ifdef GL_ES\n" 3797 "#ifdef GL_ES\n"
3798 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3798 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3799 "precision highp float;\n" 3799 "precision highp float;\n"
@@ -3831,7 +3831,7 @@ Evas_GL_Program_Source shader_yuy2_nomul_frag_src =
3831 NULL, 0 3831 NULL, 0
3832}; 3832};
3833 3833
3834static const char const yuy2_nomul_vert_glsl[] = 3834static const char yuy2_nomul_vert_glsl[] =
3835 "#ifdef GL_ES\n" 3835 "#ifdef GL_ES\n"
3836 "precision highp float;\n" 3836 "precision highp float;\n"
3837 "#endif\n" 3837 "#endif\n"
@@ -3853,7 +3853,7 @@ Evas_GL_Program_Source shader_yuy2_nomul_vert_src =
3853 NULL, 0 3853 NULL, 0
3854}; 3854};
3855 3855
3856static const char const yuy2_mask_frag_glsl[] = 3856static const char yuy2_mask_frag_glsl[] =
3857 "#ifdef GL_ES\n" 3857 "#ifdef GL_ES\n"
3858 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3858 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3859 "precision highp float;\n" 3859 "precision highp float;\n"
@@ -3896,7 +3896,7 @@ Evas_GL_Program_Source shader_yuy2_mask_frag_src =
3896 NULL, 0 3896 NULL, 0
3897}; 3897};
3898 3898
3899static const char const yuy2_mask_vert_glsl[] = 3899static const char yuy2_mask_vert_glsl[] =
3900 "#ifdef GL_ES\n" 3900 "#ifdef GL_ES\n"
3901 "precision highp float;\n" 3901 "precision highp float;\n"
3902 "#endif\n" 3902 "#endif\n"
@@ -3925,7 +3925,7 @@ Evas_GL_Program_Source shader_yuy2_mask_vert_src =
3925 NULL, 0 3925 NULL, 0
3926}; 3926};
3927 3927
3928static const char const yuy2_mask_nomul_frag_glsl[] = 3928static const char yuy2_mask_nomul_frag_glsl[] =
3929 "#ifdef GL_ES\n" 3929 "#ifdef GL_ES\n"
3930 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3930 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3931 "precision highp float;\n" 3931 "precision highp float;\n"
@@ -3966,7 +3966,7 @@ Evas_GL_Program_Source shader_yuy2_mask_nomul_frag_src =
3966 NULL, 0 3966 NULL, 0
3967}; 3967};
3968 3968
3969static const char const yuy2_mask_nomul_vert_glsl[] = 3969static const char yuy2_mask_nomul_vert_glsl[] =
3970 "#ifdef GL_ES\n" 3970 "#ifdef GL_ES\n"
3971 "precision highp float;\n" 3971 "precision highp float;\n"
3972 "#endif\n" 3972 "#endif\n"
@@ -3992,7 +3992,7 @@ Evas_GL_Program_Source shader_yuy2_mask_nomul_vert_src =
3992 NULL, 0 3992 NULL, 0
3993}; 3993};
3994 3994
3995static const char const nv12_frag_glsl[] = 3995static const char nv12_frag_glsl[] =
3996 "#ifdef GL_ES\n" 3996 "#ifdef GL_ES\n"
3997 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 3997 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
3998 "precision highp float;\n" 3998 "precision highp float;\n"
@@ -4033,7 +4033,7 @@ Evas_GL_Program_Source shader_nv12_frag_src =
4033 NULL, 0 4033 NULL, 0
4034}; 4034};
4035 4035
4036static const char const nv12_vert_glsl[] = 4036static const char nv12_vert_glsl[] =
4037 "#ifdef GL_ES\n" 4037 "#ifdef GL_ES\n"
4038 "precision highp float;\n" 4038 "precision highp float;\n"
4039 "#endif\n" 4039 "#endif\n"
@@ -4058,7 +4058,7 @@ Evas_GL_Program_Source shader_nv12_vert_src =
4058 NULL, 0 4058 NULL, 0
4059}; 4059};
4060 4060
4061static const char const nv12_nomul_frag_glsl[] = 4061static const char nv12_nomul_frag_glsl[] =
4062 "#ifdef GL_ES\n" 4062 "#ifdef GL_ES\n"
4063 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 4063 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
4064 "precision highp float;\n" 4064 "precision highp float;\n"
@@ -4097,7 +4097,7 @@ Evas_GL_Program_Source shader_nv12_nomul_frag_src =
4097 NULL, 0 4097 NULL, 0
4098}; 4098};
4099 4099
4100static const char const nv12_nomul_vert_glsl[] = 4100static const char nv12_nomul_vert_glsl[] =
4101 "#ifdef GL_ES\n" 4101 "#ifdef GL_ES\n"
4102 "precision highp float;\n" 4102 "precision highp float;\n"
4103 "#endif\n" 4103 "#endif\n"
@@ -4119,7 +4119,7 @@ Evas_GL_Program_Source shader_nv12_nomul_vert_src =
4119 NULL, 0 4119 NULL, 0
4120}; 4120};
4121 4121
4122static const char const nv12_mask_frag_glsl[] = 4122static const char nv12_mask_frag_glsl[] =
4123 "#ifdef GL_ES\n" 4123 "#ifdef GL_ES\n"
4124 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 4124 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
4125 "precision highp float;\n" 4125 "precision highp float;\n"
@@ -4163,7 +4163,7 @@ Evas_GL_Program_Source shader_nv12_mask_frag_src =
4163 NULL, 0 4163 NULL, 0
4164}; 4164};
4165 4165
4166static const char const nv12_mask_vert_glsl[] = 4166static const char nv12_mask_vert_glsl[] =
4167 "#ifdef GL_ES\n" 4167 "#ifdef GL_ES\n"
4168 "precision highp float;\n" 4168 "precision highp float;\n"
4169 "#endif\n" 4169 "#endif\n"
@@ -4192,7 +4192,7 @@ Evas_GL_Program_Source shader_nv12_mask_vert_src =
4192 NULL, 0 4192 NULL, 0
4193}; 4193};
4194 4194
4195static const char const nv12_mask_nomul_frag_glsl[] = 4195static const char nv12_mask_nomul_frag_glsl[] =
4196 "#ifdef GL_ES\n" 4196 "#ifdef GL_ES\n"
4197 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n" 4197 "#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
4198 "precision highp float;\n" 4198 "precision highp float;\n"
@@ -4234,7 +4234,7 @@ Evas_GL_Program_Source shader_nv12_mask_nomul_frag_src =
4234 NULL, 0 4234 NULL, 0
4235}; 4235};
4236 4236
4237static const char const nv12_mask_nomul_vert_glsl[] = 4237static const char nv12_mask_nomul_vert_glsl[] =
4238 "#ifdef GL_ES\n" 4238 "#ifdef GL_ES\n"
4239 "precision highp float;\n" 4239 "precision highp float;\n"
4240 "#endif\n" 4240 "#endif\n"
diff --git a/src/modules/evas/engines/gl_common/shader/gen_shaders.sh b/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
index 7010206..677aaab 100755
--- a/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
+++ b/src/modules/evas/engines/gl_common/shader/gen_shaders.sh
@@ -126,7 +126,7 @@ for (( i = 0; i < ${#SHADERS[@]} ; i++ )) ; do
126 126
127 OIFS=$IFS 127 OIFS=$IFS
128 IFS=$'\n' 128 IFS=$'\n'
129 printf "static const char const ${shdname}_glsl[] =" >> ${OUTPUT} 129 printf "static const char ${shdname}_glsl[] =" >> ${OUTPUT}
130 for line in `cat ${shd}` ; do 130 for line in `cat ${shd}` ; do
131 printf "\n \"${line}\\\n\"" >> ${OUTPUT} 131 printf "\n \"${line}\\\n\"" >> ${OUTPUT}
132 done 132 done
diff --git a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
index 4ef2e9f..62e2626 100644
--- a/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
+++ b/src/modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x
@@ -1,7 +1,7 @@
1/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED 1/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED
2 * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */ 2 * See: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh */
3 3
4static const char const vertex_color_vert_glsl[] = 4static const char vertex_color_vert_glsl[] =
5 "#ifdef GL_ES\n" 5 "#ifdef GL_ES\n"
6 "precision mediump float;\n" 6 "precision mediump float;\n"
7 "precision mediump int;\n" 7 "precision mediump int;\n"
@@ -44,7 +44,7 @@ static const char const vertex_color_vert_glsl[] =
44 " gl_Position = uMatrixMvp * position;\n" 44 " gl_Position = uMatrixMvp * position;\n"
45 "}\n"; 45 "}\n";
46 46
47static const char const vertex_color_frag_glsl[] = 47static const char vertex_color_frag_glsl[] =
48 "#ifdef GL_ES\n" 48 "#ifdef GL_ES\n"
49 "precision mediump float;\n" 49 "precision mediump float;\n"
50 "precision mediump int;\n" 50 "precision mediump int;\n"
@@ -67,7 +67,7 @@ static const char const vertex_color_frag_glsl[] =
67 "#endif //FOG_ENABLED\n" 67 "#endif //FOG_ENABLED\n"
68 "}\n"; 68 "}\n";
69 69
70static const char const diffuse_vert_glsl[] = 70static const char diffuse_vert_glsl[] =
71 "#ifdef GL_ES\n" 71 "#ifdef GL_ES\n"
72 "precision mediump float;\n" 72 "precision mediump float;\n"
73 "precision mediump int;\n" 73 "precision mediump int;\n"
@@ -111,7 +111,7 @@ static const char const diffuse_vert_glsl[] =
111 " gl_Position = uMatrixMvp * position;\n" 111 " gl_Position = uMatrixMvp * position;\n"
112 "}\n"; 112 "}\n";
113 113
114static const char const diffuse_frag_glsl[] = 114static const char diffuse_frag_glsl[] =
115 "#ifdef GL_ES\n" 115 "#ifdef GL_ES\n"
116 "precision mediump float;\n" 116 "precision mediump float;\n"
117 "precision mediump int;\n" 117 "precision mediump int;\n"
@@ -159,7 +159,7 @@ static const char const diffuse_frag_glsl[] =
159 "#endif //FOG_ENABLED\n" 159 "#endif //FOG_ENABLED\n"
160 "}\n"; 160 "}\n";
161 161
162static const char const flat_vert_glsl[] = 162static const char flat_vert_glsl[] =
163 "#ifdef GL_ES\n" 163 "#ifdef GL_ES\n"
164 "precision mediump float;\n" 164 "precision mediump float;\n"
165 "precision mediump int;\n" 165 "precision mediump int;\n"
@@ -284,7 +284,7 @@ static const char const flat_vert_glsl[] =
284 "#endif //SHADOWED\n" 284 "#endif //SHADOWED\n"
285 "}\n"; 285 "}\n";
286 286
287static const char const flat_frag_glsl[] = 287static const char flat_frag_glsl[] =
288 "#ifdef GL_ES\n" 288 "#ifdef GL_ES\n"
289 "precision mediump float;\n" 289 "precision mediump float;\n"
290 "precision mediump int;\n" 290 "precision mediump int;\n"
@@ -440,7 +440,7 @@ static const char const flat_frag_glsl[] =
440 "#endif //FOG_ENABLED\n" 440 "#endif //FOG_ENABLED\n"
441 "}\n"; 441 "}\n";
442 442
443static const char const phong_vert_glsl[] = 443static const char phong_vert_glsl[] =
444 "#ifdef GL_ES\n" 444 "#ifdef GL_ES\n"
445 "precision mediump float;\n" 445 "precision mediump float;\n"
446 "precision mediump int;\n" 446 "precision mediump int;\n"
@@ -533,7 +533,7 @@ static const char const phong_vert_glsl[] =
533 "#endif //SHADOWED\n" 533 "#endif //SHADOWED\n"
534 "}\n"; 534 "}\n";
535 535
536static const char const phong_frag_glsl[] = 536static const char phong_frag_glsl[] =
537 "#ifdef GL_ES\n" 537 "#ifdef GL_ES\n"
538 "precision mediump float;\n" 538 "precision mediump float;\n"
539 "precision mediump int;\n" 539 "precision mediump int;\n"
@@ -727,7 +727,7 @@ static const char const phong_frag_glsl[] =
727 "#endif //FOG_ENABLED\n" 727 "#endif //FOG_ENABLED\n"
728 "}\n"; 728 "}\n";
729 729
730static const char const normal_map_vert_glsl[] = 730static const char normal_map_vert_glsl[] =
731 "#ifdef GL_ES\n" 731 "#ifdef GL_ES\n"
732 "precision mediump float;\n" 732 "precision mediump float;\n"
733 "precision mediump int;\n" 733 "precision mediump int;\n"
@@ -877,7 +877,7 @@ static const char const normal_map_vert_glsl[] =
877 "#endif\n" 877 "#endif\n"
878 "}\n"; 878 "}\n";
879 879
880static const char const normal_map_frag_glsl[] = 880static const char normal_map_frag_glsl[] =
881 "#ifdef GL_ES\n" 881 "#ifdef GL_ES\n"
882 "precision mediump float;\n" 882 "precision mediump float;\n"
883 "precision mediump int;\n" 883 "precision mediump int;\n"
@@ -1106,7 +1106,7 @@ static const char const normal_map_frag_glsl[] =
1106 "#endif //FOG_ENABLED\n" 1106 "#endif //FOG_ENABLED\n"
1107 "}\n"; 1107 "}\n";
1108 1108
1109static const char const shadow_map_vert_glsl[] = 1109static const char shadow_map_vert_glsl[] =
1110 "#ifdef GL_ES\n" 1110 "#ifdef GL_ES\n"
1111 "precision mediump float;\n" 1111 "precision mediump float;\n"
1112 "precision mediump int;\n" 1112 "precision mediump int;\n"
@@ -1154,7 +1154,7 @@ static const char const shadow_map_vert_glsl[] =
1154 " gl_Position = uMatrixMvp * position;\n" 1154 " gl_Position = uMatrixMvp * position;\n"
1155 "}\n"; 1155 "}\n";
1156 1156
1157static const char const shadow_map_frag_glsl[] = 1157static const char shadow_map_frag_glsl[] =
1158 "#ifdef GL_ES\n" 1158 "#ifdef GL_ES\n"
1159 "precision mediump float;\n" 1159 "precision mediump float;\n"
1160 "precision mediump int;\n" 1160 "precision mediump int;\n"
@@ -1194,7 +1194,7 @@ static const char const shadow_map_frag_glsl[] =
1194 " gl_FragColor.r = gl_FragCoord.z;\n" 1194 " gl_FragColor.r = gl_FragCoord.z;\n"
1195 "}\n"; 1195 "}\n";
1196 1196
1197static const char const color_pick_vert_glsl[] = 1197static const char color_pick_vert_glsl[] =
1198 "#ifdef GL_ES\n" 1198 "#ifdef GL_ES\n"
1199 "precision mediump float;\n" 1199 "precision mediump float;\n"
1200 "precision mediump int;\n" 1200 "precision mediump int;\n"
@@ -1221,7 +1221,7 @@ static const char const color_pick_vert_glsl[] =
1221 " gl_Position = uMatrixMvp * position;\n" 1221 " gl_Position = uMatrixMvp * position;\n"
1222 "}\n"; 1222 "}\n";
1223 1223
1224static const char const color_pick_frag_glsl[] = 1224static const char color_pick_frag_glsl[] =
1225 "#ifdef GL_ES\n" 1225 "#ifdef GL_ES\n"
1226 "precision mediump float;\n" 1226 "precision mediump float;\n"
1227 "precision mediump int;\n" 1227 "precision mediump int;\n"
@@ -1233,7 +1233,7 @@ static const char const color_pick_frag_glsl[] =
1233 " gl_FragColor = vec4(uColorPick);\n" 1233 " gl_FragColor = vec4(uColorPick);\n"
1234 "}\n"; 1234 "}\n";
1235 1235
1236static const char const parallax_occlusion_vert_glsl[] = 1236static const char parallax_occlusion_vert_glsl[] =
1237 "#ifdef GL_ES\n" 1237 "#ifdef GL_ES\n"
1238 "precision mediump float;\n" 1238 "precision mediump float;\n"
1239 "precision mediump int;\n" 1239 "precision mediump int;\n"
@@ -1353,7 +1353,7 @@ static const char const parallax_occlusion_vert_glsl[] =
1353 "#endif //SHADOWED\n" 1353 "#endif //SHADOWED\n"
1354 "}\n"; 1354 "}\n";
1355 1355
1356static const char const parallax_occlusion_frag_glsl[] = 1356static const char parallax_occlusion_frag_glsl[] =
1357 "#ifdef GL_ES\n" 1357 "#ifdef GL_ES\n"
1358 "precision mediump float;\n" 1358 "precision mediump float;\n"
1359 "precision mediump int;\n" 1359 "precision mediump int;\n"
diff --git a/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh b/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh
index 72f6d12..01aea2a 100755
--- a/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh
+++ b/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh
@@ -29,7 +29,7 @@ for shd in ${SHADERS} ; do
29 29
30 OIFS=$IFS 30 OIFS=$IFS
31 IFS=$'\n' 31 IFS=$'\n'
32 printf "static const char const ${lname}_glsl[] =" 32 printf "static const char ${lname}_glsl[] ="
33 for line in `cat ${shd}.tmp` ; do 33 for line in `cat ${shd}.tmp` ; do
34 printf "\n \"${line}\\\n\"" 34 printf "\n \"${line}\\\n\""
35 done 35 done