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-rw-r--r--src/lib/evas/Evas_Eo.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/lib/evas/Evas_Eo.h b/src/lib/evas/Evas_Eo.h
index 12e6cef6be..e3ec81b936 100644
--- a/src/lib/evas/Evas_Eo.h
+++ b/src/lib/evas/Evas_Eo.h
@@ -90,7 +90,7 @@
90 * canvases, supporting typical tree-based scene graph manipulation and other 3D 90 * canvases, supporting typical tree-based scene graph manipulation and other 3D
91 * graphics rendering techniques. 91 * graphics rendering techniques.
92 * 92 *
93 * Evas 3D provides 3D objects which are used for describing 3D scene and APIs 93 * Evas 3D provides 3D objects that are used for describing 3D scene and APIs
94 * to connect the scene with an evas image object so that the scene is rendered 94 * to connect the scene with an evas image object so that the scene is rendered
95 * on that image object. 95 * on that image object.
96 * 96 *
@@ -133,7 +133,7 @@
133 * 133 *
134 * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes, 134 * Evas 3D object is a generic type of all evas 3D objects like scenes, nodes,
135 * cameras, lights, meshes, textures and materials. Evas 3D object is basically 135 * cameras, lights, meshes, textures and materials. Evas 3D object is basically
136 * reference counted. Any successful function call on an object which makes a 136 * reference counted. Any successful function call on an object that makes a
137 * reference to another object will increase the reference count. When the 137 * reference to another object will increase the reference count. When the
138 * reference count gets to 0, the object will be actually deleted. 138 * reference count gets to 0, the object will be actually deleted.
139 * 139 *