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Diffstat (limited to 'src/examples/evas/evas-3d-eet.c')
-rw-r--r--src/examples/evas/evas-3d-eet.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/examples/evas/evas-3d-eet.c b/src/examples/evas/evas-3d-eet.c
index 9067825e00..18d994cd58 100644
--- a/src/examples/evas/evas-3d-eet.c
+++ b/src/examples/evas/evas-3d-eet.c
@@ -116,18 +116,18 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(root_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
- camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(camera_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_canvas3d_node_camera_set(camera));
@@ -138,14 +138,14 @@ main(void)
evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 20.0,
EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_directional_set(EINA_TRUE));
- light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(light_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_canvas3d_node_light_set(light),
@@ -156,9 +156,9 @@ main(void)
evas_canvas3d_node_member_add(light_node));
/* Add the meshes. */
- mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- mesh2 = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
- material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(mesh, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(mesh2, EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
eo_do(mesh,
efl_file_set(input_model_path, NULL),
@@ -188,7 +188,7 @@ main(void)
efl_file_set(output_model_path, NULL),
evas_canvas3d_mesh_shade_mode_set(EVAS_CANVAS3D_SHADE_MODE_PHONG));
- mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(mesh_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
@@ -197,7 +197,7 @@ main(void)
evas_canvas3d_node_mesh_add(mesh),
evas_canvas3d_node_position_set(0.0, -40.0, 0.0));
- mesh_node2 = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(mesh_node2, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node,
evas_canvas3d_node_member_add(mesh_node2));
@@ -212,7 +212,7 @@ main(void)
evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
- background = eo_add(EVAS_RECTANGLE_CLASS, evas);
+ eo_add(background, EVAS_RECTANGLE_CLASS, evas);
eo_do(background,
efl_gfx_color_set(0, 0, 0, 255),
efl_gfx_size_set(WIDTH, HEIGHT),