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-rw-r--r--src/examples/evas/evas-3d-ply.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/examples/evas/evas-3d-ply.c b/src/examples/evas/evas-3d-ply.c
index 10881aa731..6781c9af66 100644
--- a/src/examples/evas/evas-3d-ply.c
+++ b/src/examples/evas/evas-3d-ply.c
@@ -123,18 +123,18 @@ main(void)
evas = ecore_evas_get(ecore_evas);
/* Add a scene object .*/
- scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
+ eo_add(scene, EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */
- root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(root_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */
- camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
+ eo_add(camera, EVAS_CANVAS3D_CAMERA_CLASS, evas);
eo_do(camera,
evas_canvas3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
- camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(camera_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA));
eo_do(camera_node,
evas_canvas3d_node_camera_set(camera));
@@ -145,14 +145,14 @@ main(void)
evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0,
EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 1.0));
/* Add the light. */
- light = eo_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
+ eo_add(light, EVAS_CANVAS3D_LIGHT_CLASS, evas);
eo_do(light,
evas_canvas3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
evas_canvas3d_light_directional_set(EINA_TRUE));
- light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(light_node, EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_LIGHT));
eo_do(light_node,
evas_canvas3d_node_light_set(light),
@@ -162,8 +162,8 @@ main(void)
eo_do(root_node,
evas_canvas3d_node_member_add(light_node));
- material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
- texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
+ eo_add(material, EVAS_CANVAS3D_MATERIAL_CLASS, evas);
+ eo_add(texture, EVAS_CANVAS3D_TEXTURE_CLASS, evas);
eo_do(texture,
evas_canvas3d_texture_file_set(image_path, NULL),
evas_canvas3d_texture_filter_set(EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST,
@@ -191,7 +191,7 @@ main(void)
/* Add the meshes. */
for (i = 0; i < NUMBER_OF_MESHES; i++)
{
- mesh[i] = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
+ eo_add(mesh[i], EVAS_CANVAS3D_MESH_CLASS, evas);
snprintf(buffer, PATH_MAX, "%s%s", input_template, file_name[i % 8]);
eo_do(mesh[i],
@@ -210,7 +210,7 @@ main(void)
evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
}
- mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
+ eo_add(mesh_node[i], EVAS_CANVAS3D_NODE_CLASS, evas,
evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_MESH));
eo_do(root_node, evas_canvas3d_node_member_add(mesh_node[i]));
eo_do(mesh_node[i],
@@ -225,7 +225,7 @@ main(void)
evas_canvas3d_scene_size_set(WIDTH, HEIGHT));
/* Add a background rectangle objects. */
- background = eo_add(EVAS_RECTANGLE_CLASS, evas);
+ eo_add(background, EVAS_RECTANGLE_CLASS, evas);
eo_do(background,
efl_gfx_color_set(100, 100, 100, 255),
efl_gfx_size_set(WIDTH, HEIGHT),