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-rw-r--r--src/lib/ector/gl/ector_renderer_gl_gradient_linear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/ector/gl/ector_renderer_gl_gradient_linear.c b/src/lib/ector/gl/ector_renderer_gl_gradient_linear.c
index 9cc6922093..17510b9f95 100644
--- a/src/lib/ector/gl/ector_renderer_gl_gradient_linear.c
+++ b/src/lib/ector/gl/ector_renderer_gl_gradient_linear.c
@@ -52,7 +52,7 @@ _ector_renderer_gl_gradient_linear_ector_renderer_generic_base_bounds_get(Eo *ob
52} 52}
53 53
54static Eina_Bool 54static Eina_Bool
55_ector_renderer_gl_gradient_linear_ector_renderer_gl_base_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col) 55_ector_renderer_gl_gradient_linear_ector_renderer_gl_fill(Eo *obj, Ector_Renderer_GL_Gradient_Linear_Data *pd, uint64_t flags, GLshort *vertex, unsigned int vertex_count, unsigned int mul_col)
56{ 56{
57 // FIXME: The idea here is to select the right shader and push the needed parameter for it 57 // FIXME: The idea here is to select the right shader and push the needed parameter for it
58 // along with the other value 58 // along with the other value