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-rw-r--r--src/lib/elementary/efl_ui_animation_view.eo19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/lib/elementary/efl_ui_animation_view.eo b/src/lib/elementary/efl_ui_animation_view.eo
index 2d090bb..f06c9b1 100644
--- a/src/lib/elementary/efl_ui_animation_view.eo
+++ b/src/lib/elementary/efl_ui_animation_view.eo
@@ -135,6 +135,25 @@ class @beta Efl.Ui.Animation_View extends Efl.Ui.Widget implements Efl.Gfx.View,
135 135
136 return: bool; [[$true when it's successful. $false otherwise.]] 136 return: bool; [[$true when it's successful. $false otherwise.]]
137 } 137 }
138 play_sector {
139 [[Play animation of sector one time instantly when it's available.
140
141 If end sector is NULL, only start sector is referenced.
142 If both the start and end sectors are valid,
143 Play is played and stoped at starting point of each sector.
144
145 If start is null and end is valid, playback starts from 0 frame to the start frame of the end sector.
146 If both sectors start and end are invalid. Play from 0 frame to the last frame of animation view object.
147
148 Note: This method use to @.min_frame, @.max_frame (@.min_progress, @.max_progress) internally.
149 So if you have changed the min or max frame(progress) it can be changed to the sector frame.
150 ]]
151 params {
152 @in start: string; [[ The name of start sector ]]
153 @in end: string; [[ The name of end sector ]]
154 }
155 return: bool; [[$true when it's successful. $false otherwise.]]
156 }
138 play_back { 157 play_back {
139 [[Play back animation one time instantly when it's available. 158 [[Play back animation one time instantly when it's available.
140 159