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-rw-r--r--src/lib/emotion/Emotion.h39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/lib/emotion/Emotion.h b/src/lib/emotion/Emotion.h
index e2d7a7a704..3ea786391d 100644
--- a/src/lib/emotion/Emotion.h
+++ b/src/lib/emotion/Emotion.h
@@ -120,6 +120,10 @@
# endif
#endif /* ! _WIN32 */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef EFL_NOLEGACY_API_SUPPORT
#include "Emotion_Legacy.h"
#endif
@@ -266,26 +270,23 @@ typedef enum _Emotion_Aspect Emotion_Aspect; /**< Aspect ratio option. */
#define EMOTION_CHANNEL_AUTO -1
#define EMOTION_CHANNEL_DEFAULT 0
-#ifdef __cplusplus
-extern "C" {
-#endif
-
#define EMOTION_VERSION_MAJOR EFL_VERSION_MAJOR
#define EMOTION_VERSION_MINOR EFL_VERSION_MINOR
- /**
- * @typedef Emotion_Version
- * Represents the current version of Emotion
- */
- typedef struct _Emotion_Version
- {
- int major; /** < major (binary or source incompatible changes) */
- int minor; /** < minor (new features, bugfixes, major improvements version) */
- int micro; /** < micro (bugfix, internal improvements, no new features version) */
- int revision; /** < git revision (0 if a proper release or the git revision number Emotion is built from) */
- } Emotion_Version;
-
- EAPI extern Emotion_Version *emotion_version;
-
+
+/**
+ * @typedef Emotion_Version
+ * Represents the current version of Emotion
+ */
+typedef struct _Emotion_Version
+ {
+ int major; /** < major (binary or source incompatible changes) */
+ int minor; /** < minor (new features, bugfixes, major improvements version) */
+ int micro; /** < micro (bugfix, internal improvements, no new features version) */
+ int revision; /** < git revision (0 if a proper release or the git revision number Emotion is built from) */
+ } Emotion_Version;
+
+EAPI extern Emotion_Version *emotion_version;
+
/* api calls available */
/**
@@ -873,7 +874,7 @@ EAPI Eina_Bool emotion_object_smooth_scale_get (const Evas_Object *obj);
* @param obj The object target of the event.
* @param ev The emotion event.
*
- * @see Emotion_Event
+ * @see Emotion_Event
*/
EAPI void emotion_object_event_simple_send (Evas_Object *obj, Emotion_Event ev);