diff options
Diffstat (limited to 'src/lib/ephysics')
-rw-r--r-- | src/lib/ephysics/EPhysics.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/lib/ephysics/EPhysics.h b/src/lib/ephysics/EPhysics.h index f3716f9d00..e7c7743f60 100644 --- a/src/lib/ephysics/EPhysics.h +++ b/src/lib/ephysics/EPhysics.h | |||
@@ -513,7 +513,7 @@ typedef struct _EPhysics_Shape EPhysics_Shape; | |||
513 | * The returned shape initially doesn't has points set, so it's required | 513 | * The returned shape initially doesn't has points set, so it's required |
514 | * to set vertices with @ref ephysics_shape_point_add(). | 514 | * to set vertices with @ref ephysics_shape_point_add(). |
515 | * | 515 | * |
516 | * After the shape is completelly defined, all the points were added, | 516 | * After the shape is completely defined, all the points were added, |
517 | * it's possible to create one or more bodies with | 517 | * it's possible to create one or more bodies with |
518 | * @ref ephysics_body_shape_add(). | 518 | * @ref ephysics_body_shape_add(). |
519 | * | 519 | * |
@@ -1048,7 +1048,7 @@ EAPI void ephysics_world_render_geometry_get(const EPhysics_World *world, Evas_C | |||
1048 | * | 1048 | * |
1049 | * Save the dynamics world to a binary dump, a .bullet file. | 1049 | * Save the dynamics world to a binary dump, a .bullet file. |
1050 | * | 1050 | * |
1051 | * @note Should be used only for debugging purporses. | 1051 | * @note Should be used only for debugging purposes. |
1052 | * | 1052 | * |
1053 | * @param world the world to be serialized. | 1053 | * @param world the world to be serialized. |
1054 | * @param path where the serialized world should be written to. | 1054 | * @param path where the serialized world should be written to. |
@@ -1079,7 +1079,7 @@ EAPI void ephysics_world_del(EPhysics_World *world); | |||
1079 | * | 1079 | * |
1080 | * A world can be played / paused. When running, it will simulate the | 1080 | * A world can be played / paused. When running, it will simulate the |
1081 | * physics step by step. When paused, it will stop simulation. Consequently | 1081 | * physics step by step. When paused, it will stop simulation. Consequently |
1082 | * all the registered callbacks won't be called since no event will ocurr | 1082 | * all the registered callbacks won't be called since no event will occur |
1083 | * (no collisions, no object updates). | 1083 | * (no collisions, no object updates). |
1084 | * | 1084 | * |
1085 | * When a world is created it starts running. | 1085 | * When a world is created it starts running. |
@@ -1705,7 +1705,7 @@ EAPI Eina_Bool ephysics_world_bodies_outside_back_autodel_get(const EPhysics_Wor | |||
1705 | * Also, keep in mind | 1705 | * Also, keep in mind |
1706 | * that if you're using CPU intense calculations maybe this framerate won't | 1706 | * that if you're using CPU intense calculations maybe this framerate won't |
1707 | * be achieved, so the time step will be bigger. You need to define | 1707 | * be achieved, so the time step will be bigger. You need to define |
1708 | * what range of frames per secons you need to support and configure | 1708 | * what range of frames per seconds you need to support and configure |
1709 | * @p max_sub_steps and @p fixed_time_step according to this. | 1709 | * @p max_sub_steps and @p fixed_time_step according to this. |
1710 | * | 1710 | * |
1711 | * By decreasing the size of @p fixed_time_step, you are increasing the | 1711 | * By decreasing the size of @p fixed_time_step, you are increasing the |
@@ -1981,7 +1981,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world); | |||
1981 | * @li or @ref ephysics_body_shape_add(). | 1981 | * @li or @ref ephysics_body_shape_add(). |
1982 | * | 1982 | * |
1983 | * Also they can be soft bodies, that won't act as rigid bodies. They will | 1983 | * Also they can be soft bodies, that won't act as rigid bodies. They will |
1984 | * deform its shape under certain circunstances, like under collisions. | 1984 | * deform its shape under certain circumstances, like under collisions. |
1985 | * Soft bodies can be created with: | 1985 | * Soft bodies can be created with: |
1986 | * @li @ref ephysics_body_soft_cylinder_add(); | 1986 | * @li @ref ephysics_body_soft_cylinder_add(); |
1987 | * @li @ref ephysics_body_soft_box_add(); | 1987 | * @li @ref ephysics_body_soft_box_add(); |
@@ -2011,7 +2011,7 @@ EAPI Eina_Bool ephysics_world_stack_enable_get(const EPhysics_World *world); | |||
2011 | * be affected by gravity. | 2011 | * be affected by gravity. |
2012 | * | 2012 | * |
2013 | * Forces will be acting while they're set, changing bodies velocity over time. | 2013 | * Forces will be acting while they're set, changing bodies velocity over time. |
2014 | * Impulses are applied only once, modifying bodies velocity imediatelly to the | 2014 | * Impulses are applied only once, modifying bodies velocity immediately to the |
2015 | * new value. | 2015 | * new value. |
2016 | * | 2016 | * |
2017 | * Forces can be managed with: | 2017 | * Forces can be managed with: |
@@ -2194,7 +2194,7 @@ typedef enum _EPhysics_Body_Cloth_Anchor_Side | |||
2194 | * @enum _EPhysics_Body_Face | 2194 | * @enum _EPhysics_Body_Face |
2195 | * @typedef EPhysics_Body_Face | 2195 | * @typedef EPhysics_Body_Face |
2196 | * | 2196 | * |
2197 | * Define in wich body's face the evas object should be set. | 2197 | * Define in which body's face the evas object should be set. |
2198 | * | 2198 | * |
2199 | * @see ephysics_body_face_evas_object_set() | 2199 | * @see ephysics_body_face_evas_object_set() |
2200 | * @see ephysics_body_face_evas_object_unset() | 2200 | * @see ephysics_body_face_evas_object_unset() |