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Diffstat (limited to 'src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x')
-rw-r--r--src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x
index 2dd95fbafc..4908ac4fdd 100644
--- a/src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x
+++ b/src/modules/evas/engines/gl_common/shader/evas_gl_shaders_bigendian.x
@@ -612,7 +612,7 @@ static const char img_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" * col\n"
@@ -6934,7 +6934,7 @@ static const char rgb_a_pair_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" * col\n"
@@ -6990,7 +6990,7 @@ static const char rgb_a_pair_mask_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" float ma;\n"
" ma = texture2D(texm, tex_m).a;\n"
" gl_FragColor =\n"
@@ -7050,7 +7050,7 @@ static const char rgb_a_pair_nomul_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" * texture2D(texa, tex_a).r\n"
@@ -7101,7 +7101,7 @@ static const char rgb_a_pair_mask_nomul_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" float ma;\n"
" ma = texture2D(texm, tex_m).a;\n"
" gl_FragColor =\n"
@@ -7160,7 +7160,7 @@ static const char tex_external_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" * col\n"
@@ -7212,7 +7212,7 @@ static const char tex_external_afill_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" * col\n"
@@ -7264,7 +7264,7 @@ static const char tex_external_nomul_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" ;\n"
@@ -7311,7 +7311,7 @@ static const char tex_external_nomul_afill_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" gl_FragColor =\n"
" c\n"
" ;\n"
@@ -7362,7 +7362,7 @@ static const char tex_external_mask_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" float ma;\n"
" ma = texture2D(texm, tex_m).a;\n"
" gl_FragColor =\n"
@@ -7422,7 +7422,7 @@ static const char tex_external_mask_nomul_frag_glsl[] =
"void main()\n"
"{\n"
" vec4 c;\n"
- " c = texture2D(tex, tex_c).gbar;\n"
+ " c = texture2D(tex, tex_c).bgra;\n"
" float ma;\n"
" ma = texture2D(texm, tex_m).a;\n"
" gl_FragColor =\n"