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* Efl.Loop.coro: easy to use coroutines attached to a main loop.devs/barbieri/coroutinesGustavo Sverzut Barbieri2017-08-273-0/+339
* Efl_Object: make main domain accessible in Eina_Coro.Gustavo Sverzut Barbieri2017-08-276-0/+183
* eina: add Eina_Coro - coroutine support.Gustavo Sverzut Barbieri2017-08-2710-5/+1878
* Efl_Loop: add job, timeout and idle based on Eina_Future.devs/barbieri/futureGustavo Sverzut Barbieri2017-08-275-0/+199
* export efl_future_then() for Eina_Future syntax sugar.Gustavo Sverzut Barbieri2017-08-271-0/+12
* Eina_Future: add eina_future_resolved()Gustavo Sverzut Barbieri2017-08-272-2/+61
* Eina_Future: add to eina_types.eotGustavo Sverzut Barbieri2017-08-271-1/+3
* fixup Efl_Object: Add integration with Eina_Future.Gustavo Sverzut Barbieri2017-08-272-14/+14
* fixup Eina: Add Eina_Promise/Eina_Future (convert_to)Gustavo Sverzut Barbieri2017-08-271-1/+11
* fixup Eina: Add Eina_Promise/Eina_FutureGustavo Sverzut Barbieri2017-08-271-6/+17
* Add new Future/Promise API.Guilherme Iscaro2017-08-256-0/+1245
* Efl_Object: Add integration with Eina_Future.Guilherme Iscaro2017-08-253-19/+488
* Eina: Add Eina_Promise/Eina_Future.Guilherme Iscaro2017-08-2512-1/+2807
* theme: let notifications wrapMike Blumenkrantz2017-08-251-17/+2
* evas image cache: notify preload for image objects without explicit callbacksMike Blumenkrantz2017-08-251-16/+1
* evas image cache: break out preload complete notification code into functionMike Blumenkrantz2017-08-251-12/+19
* efl_ui_image: maintain geometry for prev image while preloading new imageMike Blumenkrantz2017-08-251-11/+18
* elm_win: check for wayland engine during finalize by checking for wl winMike Blumenkrantz2017-08-251-1/+1
* elm_win: update opaque region for fake windowsMike Blumenkrantz2017-08-251-1/+5
* efl-wl: match nested wl seats based on display orderingMike Blumenkrantz2017-08-251-9/+20
* ecore-wl2: normalize axis event valuesMike Blumenkrantz2017-08-251-0/+1
* evas: enable rendering of multiple output.Cedric BAIL2017-08-251-186/+196
* evas: no more ENDT.Cedric BAIL2017-08-251-1/+0
* evas: move updates to be per output.Cedric BAIL2017-08-252-38/+55
* evas: decorrelate canvas size from output size.Cedric BAIL2017-08-254-26/+54
* evas gl: fix glview by avoiding make currentCedric BAIL2017-08-253-36/+34
* evas: remove dead code to improve readability.Cedric BAIL2017-08-251-27/+0
* evas: make Evas_GL work with multi output.Cedric BAIL2017-08-256-47/+160
* evas: reorder rendering phase to group output related operation.Cedric BAIL2017-08-251-58/+60
* evas: Evas_Canvas3D rendering logic need a complete overhaul.Cedric BAIL2017-08-251-0/+1
* evas: propagate output in evas_render_updates_internal_loop instead of using ...Cedric BAIL2017-08-251-6/+6
* evas: enable handling multi output in evas_render_mapped.Cedric BAIL2017-08-253-17/+24
* evas: propagate output to evas_render_mask_subrender and don't use ENDT there.Cedric BAIL2017-08-252-9/+15
* evas: use output instead of default one during rendering of proxy.Cedric BAIL2017-08-257-9/+9
* evas: remove unused engine data from error set/get code.Cedric BAIL2017-08-257-71/+71
* evas: destroy seats and inputs before the display disapear.Cedric BAIL2017-08-251-21/+21
* evas: no more use of ENDT outside of evas_render.Cedric BAIL2017-08-251-1/+0
* evas: make vector graphic support multi output.Cedric BAIL2017-08-253-6/+12
* evas: do not use default output or any other during render pre.Cedric BAIL2017-08-256-22/+14
* evas: remove unecessary use of output in filter code.Cedric BAIL2017-08-252-14/+11
* evas: make image_native_set use engine context not output.Cedric BAIL2017-08-251-54/+55
* evas: make all window GLES3 or none.Cedric BAIL2017-08-253-12/+14
* evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2017-08-252-47/+62
* evas: make filter handle multi output.Cedric BAIL2017-08-256-36/+57
* evas: make Evas_GL start to use engine and output separately.Cedric BAIL2017-08-253-7/+7
* evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL2017-08-251-8/+8
* evas: find a best possible output to manage an object to get pixels from.Cedric BAIL2017-08-251-3/+30
* evas: remove dead code that won't be easy to bring back to life.Cedric BAIL2017-08-251-38/+0
* evas: all context function use already ENC.Cedric BAIL2017-08-253-38/+38
* evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL2017-08-253-11/+0