AgeCommit message (Expand)Author
2017-08-27Efl_Loop: add job, timeout and idle based on Eina_Future.devs/barbieri/futureGustavo Sverzut Barbieri
2017-08-27export efl_future_then() for Eina_Future syntax sugar.Gustavo Sverzut Barbieri
2017-08-27Eina_Future: add eina_future_resolved()Gustavo Sverzut Barbieri
2017-08-27Eina_Future: add to eina_types.eotGustavo Sverzut Barbieri
2017-08-27fixup Efl_Object: Add integration with Eina_Future.Gustavo Sverzut Barbieri
2017-08-27fixup Eina: Add Eina_Promise/Eina_Future (convert_to)Gustavo Sverzut Barbieri
2017-08-27fixup Eina: Add Eina_Promise/Eina_FutureGustavo Sverzut Barbieri
2017-08-25Add new Future/Promise API.Guilherme Iscaro
2017-08-25Efl_Object: Add integration with Eina_Future.Guilherme Iscaro
2017-08-25Eina: Add Eina_Promise/Eina_Future.Guilherme Iscaro
2017-08-25theme: let notifications wrapMike Blumenkrantz
2017-08-25evas image cache: notify preload for image objects without explicit callbacksMike Blumenkrantz
2017-08-25evas image cache: break out preload complete notification code into functionMike Blumenkrantz
2017-08-25efl_ui_image: maintain geometry for prev image while preloading new imageMike Blumenkrantz
2017-08-25elm_win: check for wayland engine during finalize by checking for wl winMike Blumenkrantz
2017-08-25elm_win: update opaque region for fake windowsMike Blumenkrantz
2017-08-25efl-wl: match nested wl seats based on display orderingMike Blumenkrantz
2017-08-25ecore-wl2: normalize axis event valuesMike Blumenkrantz
2017-08-25evas: enable rendering of multiple output.Cedric BAIL
2017-08-25evas: no more ENDT.Cedric BAIL
2017-08-25evas: move updates to be per output.Cedric BAIL
2017-08-25evas: decorrelate canvas size from output size.Cedric BAIL
2017-08-25evas gl: fix glview by avoiding make currentCedric BAIL
2017-08-25evas: remove dead code to improve readability.Cedric BAIL
2017-08-25evas: make Evas_GL work with multi output.Cedric BAIL
2017-08-25evas: reorder rendering phase to group output related operation.Cedric BAIL
2017-08-25evas: Evas_Canvas3D rendering logic need a complete overhaul.Cedric BAIL
2017-08-25evas: propagate output in evas_render_updates_internal_loop instead of using ...Cedric BAIL
2017-08-25evas: enable handling multi output in evas_render_mapped.Cedric BAIL
2017-08-25evas: propagate output to evas_render_mask_subrender and don't use ENDT there.Cedric BAIL
2017-08-25evas: use output instead of default one during rendering of proxy.Cedric BAIL
2017-08-25evas: remove unused engine data from error set/get code.Cedric BAIL
2017-08-25evas: destroy seats and inputs before the display disapear.Cedric BAIL
2017-08-25evas: no more use of ENDT outside of evas_render.Cedric BAIL
2017-08-25evas: make vector graphic support multi output.Cedric BAIL
2017-08-25evas: do not use default output or any other during render pre.Cedric BAIL
2017-08-25evas: remove unecessary use of output in filter code.Cedric BAIL
2017-08-25evas: make image_native_set use engine context not output.Cedric BAIL
2017-08-25evas: make all window GLES3 or none.Cedric BAIL
2017-08-25evas: make function to find evas gl context from engine shared across backend.Cedric BAIL
2017-08-25evas: make filter handle multi output.Cedric BAIL
2017-08-25evas: make Evas_GL start to use engine and output separately.Cedric BAIL
2017-08-25evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL
2017-08-25evas: find a best possible output to manage an object to get pixels from.Cedric BAIL
2017-08-25evas: remove dead code that won't be easy to bring back to life.Cedric BAIL
2017-08-25evas: all context function use already ENC.Cedric BAIL
2017-08-25evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL
2017-08-25evas: switch font backend function to rely on engine instead of output.Cedric BAIL
2017-08-25evas: handle multiple output for plane assignment.Cedric BAIL
2017-08-25evas: convert evas backend cache function call to use Engine context.Cedric BAIL