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* Eo: Partial implementation to remove eo_dodevs/felipealmeida/eo_optimisationsFelipe Magno de Almeida2015-11-01215-2783/+3413
* Eo do: use the __thread directive when available to manage call stack.Tom Hacohen2015-10-192-3/+26
* Eo: Remove extra paranoid-never could happen safety checks.Tom Hacohen2015-10-191-6/+0
* Eo: Reorganise some of the code and cleanup.Tom Hacohen2015-10-191-47/+44
* Eo: Removed weird unneeded condition.Tom Hacohen2015-10-191-3/+2
* Eo: Move op resolve check to where it belongs (out of hot path).Tom Hacohen2015-10-193-12/+11
* Eo unref: Decrease amount of checks and hint branch prediction.Tom Hacohen2015-10-191-6/+7
* Eo: Split object checking from class checking and simplify.Tom Hacohen2015-10-191-17/+24
* Eo callback call: Remove redundant safety checks.Tom Hacohen2015-10-191-5/+1
* Eo callback call: Remove redundant refcounting.Tom Hacohen2015-10-191-2/+0
* Eo callback call: Simplify callback desc matching code.Tom Hacohen2015-10-191-13/+9
* Eo callbacks: simplify callback call code a bit.Tom Hacohen2015-10-191-2/+1
* Eo benchmarks: Add basic callbacks benchmarks.Tom Hacohen2015-10-196-0/+97
* Eo benchmarks: Improve benchmarks.Tom Hacohen2015-10-195-6/+58
* Eo benchmark: Fix super benchmark.Tom Hacohen2015-10-191-1/+5
* Eo: Reduce call stack memory footprint.Tom Hacohen2015-10-191-26/+15
* Eo: Remove useless optimisation that is more harm than good.Tom Hacohen2015-10-191-16/+1
* Eo: use correct mask when checking if an id is a classTom Hacohen2015-10-192-3/+2
* Eo: Optimise object data fetching a bit more.Tom Hacohen2015-10-191-3/+14
* Eo: Optimise object data fetching (minor).Tom Hacohen2015-10-191-3/+8
* evas gl common - remove unused struct fields from shader src to save memCarsten Haitzler (Rasterman)2015-10-194-1891/+945
* evas gl - fix big endian fully by adding a host of new img shadersCarsten Haitzler (Rasterman)2015-10-188-20/+13210
* evas bigendian fix - only fix img shaders as only these src pixelsCarsten Haitzler (Rasterman)2015-10-183-112/+112
* evas gl fix color on bigendian with gl engineCarsten Haitzler (Rasterman)2015-10-187-4/+9324
* eo - another 1.5 percent speedup in eo_bench eo_do by removing err handlCarsten Haitzler (Rasterman)2015-10-171-24/+1
* evas - clean if check to be a single return point for clarityCarsten Haitzler (Rasterman)2015-10-171-2/+1
* ecore-evas-wayland: add frame callback listener during renderMike Blumenkrantz2015-10-162-1/+26
* Revert "ecore-wayland: Redo window animators to not use Custom source animators"Mike Blumenkrantz2015-10-162-54/+0
* Eo do: Reuse stack fetching across eo functions.Tom Hacohen2015-10-162-20/+28
* Eo do: optimise getting the thread call stack for the main loop thread.Tom Hacohen2015-10-161-13/+20
* Eo: Move mainloop checks inside Eo.Tom Hacohen2015-10-162-7/+5
* Eo events: Add a struct member marking if it's a legacy event or not.Tom Hacohen2015-10-164-26/+10
* Evas GL: SW engine CID fixesJean-Philippe Andre2015-10-161-3/+1
* Evas: Fix image orientation with GL engineJean-Philippe Andre2015-10-161-1/+2
* evas - add another layer->evas check in addition to layerCarsten Haitzler (Rasterman)2015-10-161-1/+1
* evas - was missing evlogs for the threaded rendering handling - fixCarsten Haitzler (Rasterman)2015-10-151-0/+4
* edje: load - use evas_object_clipees_has instead of evas_object_clipees_getAmitesh Singh2015-10-151-1/+1
* evas: render - use evas_object_clipees_has instead of evas_object_clipees_getAmitesh Singh2015-10-151-1/+1
* Tests: use eina_environment_tmp_get()Vincent Torri2015-10-152-24/+2
* Evas GL: Add more testsJean-Philippe Andre2015-10-151-23/+281
* Evas GL: Add test case for surfaceless contextsJean-Philippe Andre2015-10-151-35/+58
* Evas GL: Add EGL_KHR_surfaceless_context since it is supportedJean-Philippe Andre2015-10-151-0/+5
* Evas GL: Error out on surfaceless make_current with OSMesaJean-Philippe Andre2015-10-151-9/+14
* Evas GL: Don't call eglMakeCurrent if already nullJean-Philippe Andre2015-10-151-0/+4
* ecore_imf/wayland: Add NULL check for text_input_manager.Seunghun Lee2015-10-151-0/+3
* evas: no need to compute clippees list if we just want to know if there is any.Cedric BAIL2015-10-141-1/+1
* Eo: Fix confusing indentation and style.Tom Hacohen2015-10-141-2/+3
* ecore-evas-wayland: Don't use custom animators for frame callbacksChris Michael2015-10-142-2/+2
* ecore-wayland: Redo window animators to not use Custom source animatorsChris Michael2015-10-142-0/+54
* ecore: fix usage eina_condition_timedwait to use relative time instead of abs...Cedric BAIL2015-10-141-1/+1