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2015-04-03efl: add Efl.Gfx.Stack interface and update Evas_Object accordingly.Cedric BAIL
2015-04-03efl: generate headers for the new VG interface in C++ to.Cedric BAIL
2015-04-03evas: implement Efl.Gfx.Base in Evas.VG_Node.Cedric BAIL
2015-04-03efl: rename visibility to visible.Cedric BAIL
2015-04-03ecore_evas: fix with new naming.Cedric BAIL
2015-04-03efl: add Efl.Gfx.Base and fix inheritance for Evas_Object.Cedric BAIL
2015-04-03efl: rename namespace Graphics to Gfx.Cedric BAIL
2015-04-03efl: add a parser for SVG data path that generate EFL Path.Cedric BAIL
2015-04-03evas: use the new Efl_File mmap function correctly for Evas_VG API.Cedric BAIL
2015-04-03efl: move mmap API to be part of Efl_File class.Cedric BAIL
2015-04-03evas: fix warning due to forgotten return.Cedric BAIL
2015-04-03efl: make path a property actually.Cedric BAIL
2015-04-03evas: handle setting sub VG object to NULL.Cedric BAIL
2015-04-03efl : fix append circle api in efl_graphics_utilsSubhransu Sekhar Mohanty
2015-04-03efl: simplify the enum to only use Cubic Bezier curve.Cedric BAIL
2015-04-03evas: actually return the right type and fix warnings.Cedric BAIL
2015-04-03efl: fix typos that emitted the wrong PATH type.Cedric BAIL
2015-04-03evas: actually we want the Ector_Renderer, not the Evas_VG_Node.Cedric BAIL
2015-04-03evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Ren...Cedric BAIL
2015-04-03efl: add efl_graphics_path_interpolate and efl_graphics_path_equal_commands.Cedric BAIL
2015-04-03evas: start correctly implementing the render callback.Cedric BAIL
2015-04-03ecore_evas_svg: actually make the Evas_Object_VG visible.Cedric BAIL
2015-04-03evas: start properly implementing render_pre for Evas_VG_Node.Cedric BAIL
2015-04-03evas: those function should have been static.Cedric BAIL
2015-04-03evas: remove printf.Cedric BAIL
2015-04-03evas: cleanup parent handling of Evas_VG_Node.Cedric BAIL
2015-04-03evas: NULL is always needed as during destruction parent is set to NULL.Cedric BAIL
2015-04-03evas: add fill and size definition for a VG scene graph.Cedric BAIL
2015-04-03evas: fix copy and paste mistake.Cedric BAIL
2015-04-03evas: fix typos in Evas_VG_Root_Node.Cedric BAIL
2015-04-03evas: Evas_Object_VG should always create a root node.Cedric BAIL
2015-04-03eina: add eina_simple_xml_attribute_w3c_parse to parse attribute value.Cedric BAIL
2015-04-03evas: fix examples dependencies as they don't use the rest of the infra to di...Cedric BAIL
2015-04-03evas: also allow Evas_VG and NULL as parent.Cedric BAIL
2015-04-03ecore_evas: fix little typo.Cedric BAIL
2015-04-03ector: reorder compilation to first do Ector then Evas.Cedric BAIL
2015-04-03evas: add file manipulation API to Evas_Object_VG.Cedric BAIL
2015-04-03ecore_evas: add a SVG vector dislay/converter tool.Cedric BAIL
2015-04-03evas: first implementation of an ector drawer inside Evas software engine.Cedric BAIL
2015-04-03ector: handle color multiplier in the function declaration.Cedric BAIL
2015-04-03ector: reorder macro for easier reuse.Cedric BAIL
2015-04-03ector: prepare doesn't need surface, as it should always be the parent.Cedric BAIL
2015-04-03efl: fix some whitespace.Cedric BAIL
2015-04-03ector: first implementation of an Cairo shape renderer.Cedric BAIL
2015-04-03ector: remove surface from draw command as it should be drawn on the parent, ...Cedric BAIL
2015-04-03ector: start implementing radial gradient in cairo backend.Cedric BAIL
2015-04-03ector: fix cairo linear gradient implementation.Cedric BAIL
2015-04-03eo_cxx: fix after change in internal function naming of Eo.Cedric BAIL
2015-04-03ector: now import header of all cairo renderer.Cedric BAIL
2015-04-03ector: cairo need a specialized fill function.Cedric BAIL