path: root/legacy/evas/m4 (follow)
AgeCommit message (Expand)Author
2012-11-13move libs already in EFL into... IN-EFL - this will stop/prevent/limitCarsten Haitzler
2012-11-04merge: and now EvasVincent Torri
2012-10-28Evas: If we are building wayland_egl and not gl_xlib, then we need toChristopher Michael
2012-10-26evas/wayland_egl: Don't check and link against gl AND glesv2.Rafael Antognolli
2012-10-12first stage of simplifying evas configure/build options. much moreCarsten Haitzler
2012-10-07evas svg loader: update to latest esvg APIVincent Torri
2012-09-24and remove 16bit engines/code as planned.Carsten Haitzler
2012-09-24and simplify gles suport to #ifdef GL_GLES :) we dont need sgx+6410Carsten Haitzler
2012-09-22Evas: update to newer esvg APIVincent Torri
2012-09-03From: Igor Murzov <>Igor Murzov
2012-09-02Evas: Fix seg fault in the esvg loader, latest code is required, and enable i...Vincent Torri
2012-07-09update all versions in @sincs, README's and's etc. toCarsten Haitzler
2012-06-19forget that oneVincent Torri
2012-05-18evas: remove librsvg svg loader.Cedric BAIL
2012-05-16Evas: use Esvg for svg rendering.Vincent Torri
2012-03-25Evas: fix shm_open() check (can be in libc or librt)Vincent Torri
2012-03-17and work more on getting release in shape - version requirements.Carsten Haitzler
2012-02-26Evas: check static inline functions, not just inline onesVincent Torri
2012-02-24evas: add Exotic support.Cedric BAIL
2012-02-23evas: remove software SDL engine, use buffer engine directly.Cedric BAIL
2012-01-28Evas (m4): Use simpler check for wayland egl. Don't resetChristopher Michael
2012-01-12Evas (wayland_egl): Fix egl detection in check_engine. (In theory, theChristopher Michael
2011-12-26Evas: Add Wayland EGL engine (still experimental).Christopher Michael
2011-12-14Evas: Add a Wayland Shared Memory engine (similar to the buffer &Christopher Michael
2011-11-16update release candidate trees to their release version in preparationCarsten Haitzler
2011-11-10Evas: use -pthread instead of -lpthreadVincent Torri
2011-11-10Evas: use __always_inline__ and not always_inlineVincent Torri
2011-11-05Evas: Add a psl1ght engine for the PS3Youness Alaoui
2011-11-05forget that. That's the problem when dealing withVincent Torri
2011-11-05Evas: fix use of __always_inline__ attributeVincent Torri
2011-11-04Evas: efl_attributes.m4Vincent Torri
2011-11-04Evas: efl_attribute.m4 : put definition in the prologueVincent Torri
2011-11-02evas: Add gl_cocoa engineNicolas Aguirre
2011-10-22Evas: bump libpng version to 1.2.10.Vincent Torri
2011-10-09Evas: big mistake in efl_attribute.m4. My badVincent Torri
2011-09-30evas: add common SSE3 blending functions/macroJim Kukunas
2011-09-29use another m4 macro for __atribute__Vincent Torri
2011-09-07Evas: Allow independent static compilation of software_16_sdl engineYouness Alaoui
2011-07-11Evas: Move the HAVE_TESTS define to the m4 macro.Tom Hacohen
2011-07-09Evas: Remove dependency on xcb-aux and add code to find the visualChristopher Michael
2011-07-09Add unit tests + coverage support to evas, for Tasn.Vincent Torri
2011-07-08Evas: Fix up the check_engine macros for xcb engine & xlib changes.Christopher Michael
2011-05-22improve linbpg detection Vincent Torri
2011-05-04From: Jiyoun Park <>Jiyoun Park
2011-04-26add generic image loader. allows for GPL loaders, unstable loaders andCarsten Haitzler
2011-04-25oops - didnt mean to commit that. that was just an example.Carsten Haitzler
2011-04-25From: "Sung W. Park" <>Sung W. Park
2011-04-24evas: add psd file format support.Cedric BAIL
2011-04-05evas: remove useless check.Cedric BAIL
2011-04-05evas: and now is the death of Qtopia engine.Cedric BAIL