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path: root/legacy/evas/src/modules/engines/gl_common (follow)
AgeCommit message (Expand)Author
2011-04-22an initial test at trying pixman instead of evas software rendering.Carsten Haitzler
2011-04-21Evas: filter: Remove warning from evil type things.Brett Nash
2011-04-21Evas: Mask: Add the part where evas actually uses the mask in GL.Brett Nash
2011-04-20more bad code - why pass in void * image and data? sero point.. and itCarsten Haitzler
2011-04-20oh god. more warning fixes...Carsten Haitzler
2011-04-20start fixing shader mess. at least add mask compile to scripts. needCarsten Haitzler
2011-04-19Evas: Filters:Brett Nash
2011-04-19Evas: Filter: Add the shaders - nice and safe change here.Brett Nash
2011-04-12no need to get this.Carsten Haitzler
2011-04-09gles warning--Carsten Haitzler
2011-04-06and now REALLY fix that viewport bug...Carsten Haitzler
2011-04-06fix scossor clip on 90 degree rots.Carsten Haitzler
2011-04-06Evas: Mask: Add shader init code.Brett Nash
2011-04-06fixme notice, fix make current context to force if it was changed.Carsten Haitzler
2011-04-06Masking: Push a bit more arbitrary clippingBrett Nash
2011-04-05evas: one more death: gl_glew !Cedric BAIL
2011-04-04API add: From <dunamis.park@samsung.com> - sungwooCarsten Haitzler
2011-03-29wer can release compiler data if we want when done with glsl compiling.Carsten Haitzler
2011-03-16evas: rename Evas_GL_Context to Evas_Engine_GL_ContextCedric BAIL
2011-03-10From: "Sung W. Park" <sungwoo@gmail.com>Sung W. Park
2011-03-08_evas_gl_common_viewport_set segv fix: ROUND 2!Mike Blumenkrantz
2011-02-11fix up gl side image cache to cleanly ref/deref and shadow imageCarsten Haitzler
2011-02-10fix most of nash's mess. 2 added aborts that nash has to fix.Carsten Haitzler
2011-02-08improvement to gl engine wrt. caching.Carsten Haitzler
2011-02-06Support for Proxy Objects (and others)Brett Nash
2011-01-16change map points to use double and floats to reduce perspectiveCarsten Haitzler
2011-01-13oooh thank you valgrind! found some bad mem access stuff in the glCarsten Haitzler
2011-01-07and avoid some work if there is nothing to flush at all.Carsten Haitzler
2011-01-07i read the other day that glgeterror... causes driverstalls.. at leastCarsten Haitzler
2010-10-26fmting.Carsten Haitzler
2010-10-24make sure they are extern fn pointersCarsten Haitzler
2010-10-07better logging.Gustavo Sverzut Barbieri
2010-10-04dynamic tex ref wrong. fix.Carsten Haitzler
2010-10-01From: Howell Tam <howell.tam@fluffyspider.com>Howell Tam
2010-10-01fix flipped object texture if map enabled AND object happens to beCarsten Haitzler
2010-10-01aaaah and map in map clip and more bug fixes...Carsten Haitzler
2010-10-01map in map render bug with gl - fix.Carsten Haitzler
2010-09-30and make values int so we can have "-1" :)Carsten Haitzler
2010-09-30found the gl engine flashing white bug with laucnher 3 map test! aaahCarsten Haitzler
2010-09-22brutally evil... internally.. but it works. map perspective correctCarsten Haitzler
2010-09-19warning--Carsten Haitzler
2010-09-19warning--Carsten Haitzler
2010-09-18cleanup: internal image information is now unsigned.Gustavo Sverzut Barbieri
2010-09-18fix actually supporting clip for maps in gl.Carsten Haitzler
2010-09-06well dldrawarrays doesnthave a limit according to the gl spec - butCarsten Haitzler
2010-09-05and fix gl engine to actually do map for yuv images! :) fix fix.Carsten Haitzler
2010-08-27tracing/info to check texture allocation/usage. no leaks that i see.Carsten Haitzler
2010-08-26be able to free and alloc gl surface when asked to dumpCarsten Haitzler
2010-08-26aagh fix fix! works again.Carsten Haitzler
2010-08-26silence gl enging output unless you set EVAS_GL_INFO in env. move someCarsten Haitzler