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AgeCommit message (Expand)Author
2010-05-27small fix in evas html escape tableBruno Dilly
2010-05-24Fix buggy arm ldr instruction.Brett Nash
2010-05-21segv there in frame queue code. fix.Carsten Haitzler
2010-05-21make it easier to debug if it was enabled, and how :-)Gustavo Sverzut Barbieri
2010-05-21aaah yes - the flush will ... possibly delete the image - in fract almostCarsten Haitzler
2010-05-21unloading of loader module -> bad for sync preload it seems.Carsten Haitzler
2010-05-21big patch from Samsung SAIT (Advanced research group) for async multi-frameCarsten Haitzler
2010-05-20be paranoid about gl context - reset it to "0" every frame.Carsten Haitzler
2010-05-192 more symbosl not exported - there, but hidden if visibility hidde.Carsten Haitzler
2010-05-19BUILD_NEON, not BUILD_NEONxBrett Nash
2010-05-19Neonized rotated 90 display for ARMs.Brett Nash
2010-05-18fix symbols! oops.Carsten Haitzler
2010-05-18handle gl init fialure correctly and dont mess up font init.Carsten Haitzler
2010-05-18if shader compile fails - peroclate error back up to engine info_set so weCarsten Haitzler
2010-05-13evas: Add return valueSebastian Dransfeld
2010-05-13evas: remove unused variablesSebastian Dransfeld
2010-05-12hmmmm gl-es doesnt like that texture2d thing. disable again.Carsten Haitzler
2010-05-10Neon improvements for ARM Cortex.Brett Nash
2010-05-09gl engine now does rotates (0, 90, 180, 270), like software enginesCarsten Haitzler
2010-05-05oops - call params in right order.Carsten Haitzler
2010-05-05 * evas: bring back object cache.Cedric BAIL
2010-05-04oooh you'd love to know why this is here.. won't you? :)Carsten Haitzler
2010-05-02 * link pthread and spinlock code instead of just compilingVincent Torri
2010-05-01Some libc have a pthread that declares spinlock functions,Vincent Torri
2010-05-01hmm - i don't know how this happened, but - metrics were not being doneCarsten Haitzler
2010-05-01fix map rendering of text objects.Carsten Haitzler
2010-04-30fix map bug - overzealous optimising. missed case in opt.Carsten Haitzler
2010-04-30fix map render bug.Carsten Haitzler
2010-04-29 * evas: specify Evas canvas for Evas_Object.Cedric BAIL
2010-04-29load ~/.Xdefaults less often, make it shared and free its resources.Gustavo Sverzut Barbieri
2010-04-28Load Xft.dpi from ~/.Xdefaults as well.Gustavo Sverzut Barbieri
2010-04-28fix fill render bug cedric reported. :)Carsten Haitzler
2010-04-28enable that stuff - shouldnt hurt to be explicit.Carsten Haitzler
2010-04-28add offset in transform of coords. missed that.Carsten Haitzler
2010-04-27 * evas: cleanup white space.Cedric BAIL
2010-04-25correct ascentCarsten Haitzler
2010-04-25and make items work properly.Carsten Haitzler
2010-04-25add api to get the item geometry itself. needed to put somethign there.Carsten Haitzler
2010-04-25adding... items... oooooh what are these items? invisible sized blobs treatedCarsten Haitzler
2010-04-24amd64 - apparently fbsd is still living back in that past where 64bit was amdCarsten Haitzler
2010-04-21 * evas: fix race condition when file change between header read and data read.Cedric BAIL
2010-04-18After discussing with raster, this is what he requested for the specMichael Jennings
2010-04-17Get a table element with its coordinates.Gustavo Sverzut Barbieri
2010-04-17remove useless eolCarsten Haitzler
2010-04-17fix tiff loader and saver compilation with vc++Vincent Torri
2010-04-16add Visual Studio 9 solution and project filesVincent Torri
2010-04-16allow neon build even if not armv4 - eg build for armv6 but add neon asm as aCarsten Haitzler
2010-04-13oops. fix scalecache issue - would do a LOT of unload/reload thanks to extraCarsten Haitzler
2010-04-12add ability to dump engine coontents (if engine supports it). this meansCarsten Haitzler
2010-04-09and rename the gdi project fileVincent Torri