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I still don't know why there is still a warning.
It was broken in set-ups with ($(builddir) != $(srcdir)) && ($(builddir) !=
related to T64 and D133
* ned to replicate changes in other .pc.in files
* need to replicate changes in other E*.h installed header files
NOTE: We can't still not properly finish cross compilation as all the
build system assume that we can run the just compiled edje_cc and epp...
it was failing:
- leaving missing objects (.edj, .la)
- eo was not building its examples automatically with --enable-always-build-examples
- make dist with '--enable-always-build-examples' was not including 'src/examples'
plus lots of ignored files due test changes.
SVN revision: 82894
it's another library, do not mix stuff as it used to be.
SVN revision: 82835
Instead of -I$(top_srcdir)... -I$(top_builddir)... and then do it for
the .la, use the EFL_ macros to generate the contents to be used in
There is a nasty bit that libtool will parse Makefile*.am and will not
get _DEPENDENCIES from _LIBADD and _LDADD if these are in
@REPLACEMENT@. To solve this we must explicitly set _DEPENDENCIES. The
contents of this is almost the same as _LIBADD or _LDADD with the
"_INTERNAL_" replacement name.
I hope the code will be result will be shorter and consistent as there
is less places to change when we add/remove dependencies.
Statistics are quite impressive (diffstat):
37 files changed, 663 insertions(+), 1599 deletions(-)
SVN revision: 82785
This one was a painful bitch. The edbus2 port was quite broken, mainly
leaking eina_stringshare and also not adding the '\0' to the strings
that are represented as bytearray (paths cannot be utf8 to avoid
Emotion plugin was also quite bogus and the video thumbnail as edje
(animated) is not working yet due bug in Edje_Edit api -- someone
needs to investigate this, seems strange.
Emotion plugin also had a bug that it was deleting the object from
inside object callback.
Now it seems to work. Please report if it does not.
SVN revision: 82675