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path: root/src/Makefile_Evas.am (unfollow)
AgeCommit message (Expand)Author
2016-06-14evas: Move canvas events to a common interfaceJean-Philippe Andre
2016-06-13evas: loaders fix typo which blocked the installation of the LO loader scriptStefan Schmidt
2016-06-13evas: loaders: fix install exec hook by adding the needed semicolonStefan Schmidt
2016-06-13evas: loaders: make sure we create the directory first before we create symlinksStefan Schmidt
2016-06-13eolian-cxx: Fix C++ compilation for lacking .eo files being generatedFelipe Magno de Almeida
2016-06-10build: split EXTRA_DIST files in src/ off from DISTFILES and handle separatelyStefan Schmidt
2016-06-10Evas: Rename Zoomable_Interface to Efl.Ui.ZoomableJean-Philippe Andre
2016-06-10Evas: Rename Selectable_Interface to Efl.Ui.SelectableJean-Philippe Andre
2016-06-10Evas: Rename Scrollable_Interface to Efl.Ui.ScrollableJean-Philippe Andre
2016-06-10Evas: Rename Draggable_Interface to Efl.Ui.DraggableJean-Philippe Andre
2016-06-10Evas: Rename Clickable_Interface to Efl.Ui.ClickableJean-Philippe Andre
2016-06-10Evas: Remove Evas.Signal_InterfaceJean-Philippe Andre
2016-06-10Evas: Rename Evas.Filter to Efl.Canvas.Filter.InternalJean-Philippe Andre
2016-06-10Evas: Rename Evas.Image into Efl.Canvas.Image.InternalJean-Philippe Andre
2016-06-05Generic modules: Fix out of source build.Tom Hacohen
2016-06-02evas: correctly handle dependencies of evas generic loaders.Cedric BAIL
2016-06-02evas: integrate evas generic loaders into our single tree build system.Cedric BAIL
2016-06-02Evas: Rename Evas.Rectangle as Efl.Canvas.RectangleJean-Philippe Andre
2016-06-02Evas: Add storage class for Key eventsJean-Philippe Andre
2016-06-01build: keep our CLEANFILES tidy to avoid argument list too long during cleanStefan Schmidt
2016-05-31Efl: Rename Efl.Pointer.Event into Efl.Event.PointerJean-Philippe Andre
2016-05-31Evas events: Add EO APIs for lock & modifiersJean-Philippe Andre
2016-05-31Evas: Extend pointer events and add legacy conversion routinesJean-Philippe Andre
2016-05-27evas-engines: Port evas drm engines to use Ecore_Drm2 libraryChris Michael
2016-05-23c++: Reorganized C++ binding generationFelipe Magno de Almeida
2016-05-18software_generic: Add wayland dmabuf native surface supportDerek Foreman
2016-05-11Efl vg: Remove the no longer needed .Base hack.Tom Hacohen
2016-05-05evas: move Efl_Canvas_Polygon_Data struct to separate headerMike Blumenkrantz
2016-04-26evas: Fix improper extra library linkage for various enginesChris Michael
2016-04-21wayland_shm: Fix evas test breakageDerek Foreman
2016-04-19wayland_shm: Add dmabuf supportDerek Foreman
2016-04-19wayland_shm: Add dmabuf to engine infoDerek Foreman
2016-04-18evas: etc code is now always needed for the color conversion logic.Cedric BAIL
2016-04-12evas.canvas3d: Add FXAA post processing render.Oleksandr Shcherbina
2016-04-01evas-wayland-egl: Add www protocol handling to wayland-egl engineDerek Foreman
2016-03-31build: keep our CLEANFILES tidy to avoid argument list too long during cleanStefan Schmidt
2016-03-28draw: Import or implement some colorspace conversion routinesJean-Philippe Andre
2016-03-24elementary: enable compilation of binary.Cedric Bail
2016-03-21evas: make no longer supported object, legacy only.Cedric BAIL
2016-03-21evas: actually we still do need those header for the legacy APICedric BAIL
2016-03-21evas: disable installation of no longer supported Eo object for EFL 2.0.Cedric BAIL
2016-03-18evas: add eglfs evas module.Nicolas Aguirre
2016-03-17Evas.Image: Create Efl.Canvas.Image for file & data imagesJean-Philippe Andre
2016-03-17Evas.Image: Move all legacy EAPI out of evas_object_image.cJean-Philippe Andre
2016-03-15Evas.Image: Move native surfaces to Efl.Canvas.SurfaceJean-Philippe Andre
2016-03-15Evas: Move 3d to Efl.Canvas.Scene3dJean-Philippe Andre
2016-03-15Evas.Image: Add new classes Snapshot and ProxyJean-Philippe Andre
2016-03-14evas: move Evas_Polygon to become Efl_Canvas_Polygon.Cedric BAIL
2016-02-18build: fix duplicated use of the variable in multiple Makefile_*.am.Vincent Torri
2016-01-06Evas: Fix the build... I hopeJean-Philippe Andre