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path: root/src/lib/ecore/ecore_anim.c (follow)
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* Eo: Partial implementation to remove eo_dodevs/felipealmeida/eo_optimisationsFelipe Magno de Almeida2015-11-011-10/+10
* efl - set thread names for internally created threads for debuggingCarsten Haitzler (Rasterman)2015-09-101-0/+1
* efl debug infra - add more event types for ability to check extended infCarsten Haitzler (Rasterman)2015-08-171-2/+2
* efl debug - add the ability to begin/end states not just call rangesCarsten Haitzler (Rasterman)2015-08-171-0/+2
* ecore anim - oops. coverity silence checked wrong value for read/writeCarsten Haitzler (Rasterman)2015-07-091-2/+2
* new animator coverity complaints - silence themCarsten Haitzler (Rasterman)2015-07-081-2/+8
* Ecore Anim: fix compilation on WindowsVincent Torri2015-07-071-3/+1
* ecore animator - use windows ifdefs/macros so it works thereCarsten Haitzler (Rasterman)2015-07-071-6/+27
* animator - use select not uslleep so we can wake up during a sleepCarsten Haitzler (Rasterman)2015-07-071-49/+57
* ecore - animator - new thread timer animator - fiux shutdownCarsten Haitzler (Rasterman)2015-07-061-14/+27
* ecore animators - improve accuracy by having a thread do animator timingCarsten Haitzler (Rasterman)2015-07-021-35/+138
* Eo: Remove eo_error_set() and clean up finalizer()Tom Hacohen2015-05-201-2/+11
* efl - add more evlog pointsCarsten Haitzler (Rasterman)2015-05-141-0/+1
* eina - begin event log infra we can get from the new debug monitorCarsten Haitzler (Rasterman)2015-05-101-0/+2
* ecore animator pos map - move from v[] array to *v pointer.Carsten Haitzler (Rasterman)2014-12-171-2/+2
* ecore/animator: code refactoring.ChunEon Park2014-12-091-4/+4
* ecore/animator: fix the wrong computation of bezier cubic.ChunEon Park2014-12-091-8/+17
* Revert "ecore/animator: fix the bezier cubic compuation."ChunEon Park2014-12-091-7/+58
* Revert "ecore/animator: simpler code"ChunEon Park2014-12-091-9/+3
* ecore/animator: simpler codeChunEon Park2014-12-051-3/+9
* ecore/animator: fix the bezier cubic compuation.ChunEon Park2014-12-051-58/+7
* ecore_anim: fix source_set bug.Jaehwan Kim2014-11-141-3/+3
* Eo: Change eo_add/del/unref behaviour.Tom Hacohen2014-09-251-2/+0
* Eo: Get rid of eo_add_custom.Tom Hacohen2014-09-251-10/+2
* ecore animator - this fixes suspended animators still waking upCarsten Haitzler (Rasterman)2014-08-011-8/+30
* ecore animator - adjust ecore loop time when animtor ticks to be exactCarsten Haitzler (Rasterman)2014-07-261-1/+9
* Revert "ecore: animator use eo_add() instead of eo_add_custom()"Jérémy Zurcher2014-07-031-46/+38
* ecore: animator use eo_add() instead of eo_add_custom()Jérémy Zurcher2014-07-031-38/+46
* Eolian: Integration of Ecore AnimatorYossi Kantor2014-04-021-76/+26
* Eolian: Integration of Ecore TimerDaniel Zaoui2014-03-241-1/+1
* Revert "ecore animator: change name of Eo constructor, to avoid clash in Eolian"Yakov Goldberg2014-02-171-2/+2
* ecore animator: change name of Eo constructor, to avoid clash in EolianYakov Goldberg2014-02-161-2/+2
* ecore loop + animator - add call to get if an animator cb has run this iterCarsten Haitzler (Rasterman)2013-12-091-0/+14
* Adding the cubic-bezier curve to edje transitionsOtavio Pontes2013-12-021-11/+109
* Ecore animator: delete animater's internal timer in _end_tick() in all cases.Daniel Juyung Seo2013-11-261-15/+7
* Changed Eo class names to be consistent.Tom Hacohen2013-11-071-1/+1
* Revert "eo: libs,test,benchmarks Eo_Class -> Eo"Tom Hacohen2013-09-271-1/+1
* eo: libs,test,benchmarks Eo_Class -> EoJérémy Zurcher2013-09-271-1/+1
* ecore: update to new eo_parent_get/set API.Cedric Bail2013-09-251-2/+2
* ecore_animator: Ensure correct start/end values are returned.Daniel Willmann2013-05-171-3/+4
* revert the revert... damn you git!Carsten Haitzler (Rasterman)2013-05-021-2/+2
* Revert "Efl: replace eo_data_get for objects data referencing."Carsten Haitzler (Rasterman)2013-05-021-2/+2
* Efl: replace eo_data_get for objects data referencing.Daniel Zaoui2013-05-011-2/+2
* Change usage of eo_do_super to the new prototype.Tom Hacohen2013-03-181-2/+2
* all efl object deletion functions now take NULL without crashing or erroringMike Blumenkrantz2012-12-241-0/+1
* ecore: don't crash if the animator is already destroyed.Cedric BAIL2012-12-031-0/+1
* merge: add escape ecore, fix several bugsVincent Torri2012-12-021-0/+633