path: root/src/lib/ecore_audio/ecore_audio_obj_out_core_audio.c (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Eo: Partial implementation to remove eo_dodevs/felipealmeida/eo_optimisationsFelipe Magno de Almeida2015-11-011-4/+4
* Eo base: Remove the free_func parameter from key_data_set.Tom Hacohen2015-05-281-1/+1
| | | | | | This was not really useful and against the Eolian guidelines. While I promised I won't break things until the 27th, I was ill (still am), so I'm giving myself a 1 day pass. :P
* Ecore audio: Remove redundant constructor/destructor.Tom Hacohen2015-05-201-12/+0
| | | | | There's no need to have a constructor/destructor that just do the super call.
* ecore_audio: integrate Apple's CoreAudio to play sounds on OS X.Jean Guyomarc'h2015-05-071-0/+358
Summary: Ecore_Audio now supports Apple's CoreAudio to play sounds read by libsndfile. edje_multisense integrates this new feature to enable PLAY_SAMPLE on OS X. Test Plan: Compiles, links and installs fine on OS X. Run terminology and elementary_test to hear sound played on user input. Reviewers: raster, naguirre, cedric Reviewed By: cedric Subscribers: plamot, cedric Differential Revision: https://phab.enlightenment.org/D2295 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>