summaryrefslogtreecommitdiff
path: root/src/lib/emotion/emotion_private.h (follow)
AgeCommit message (Collapse)Author
2013-12-26efl: Unified eina critical manro to CRI.Daniel Juyung Seo
Being annoyed by different types of eina critical macros - CRI, CRIT, CRITICAL -, I concluded to unify them to one. Discussed on IRC and finally, CRI was chosen to meet the consistency with other macros - ERR, WRN, INF, DBG - in terms of the number of characters. If there is any missing bits, please let me know.
2013-05-10emotion: rename Emotion_Module.h to emotion_modules.hCedric Bail
2013-01-11efl/emotion: rework module infra, better integration with 'generic'.Gustavo Sverzut Barbieri
Change the module infra and allow one to register using the description structure itself, saves some work. Replace module_open and module_close with add() and del(), that are more descriptive. Move stuff to init/shutdown where it was a better fit. Since add() now receives the first parameter being the owning structure we can create one structure per generic player and they will merge transparently with other modules, then we can use a simple algorithm that considers the plugin priority. ALL DYNAMIC! Future work could be done to load the plugin priority specified by user from configuration file. But this is not in my plans right now. SVN revision: 82602
2013-01-11efl/emotion: start to refactor engine handling.Gustavo Sverzut Barbieri
Removed the engine handling out from smart object, later the module API will change and we'll be able to simplify many things. My plan is to allow generic players to register along as regular modules. SVN revision: 82597
2013-01-10efl/emotion: move module stuff.Gustavo Sverzut Barbieri
* do not abuse emotion_private.h by using that in modules * split emotion_module.c to allow more changes later. SVN revision: 82592
2013-01-10efl/emotion: move webcam stuff out of main file.Gustavo Sverzut Barbieri
SVN revision: 82591
2013-01-10efl/emotion: refactor init/shutdown, load modules from eina_prefix.Gustavo Sverzut Barbieri
* emotion_init() and emotion_shutdown() now exist, let's do our initialization from there. * smart_add/smart_free will call init/shutdown for legacy apps. * use eina_prefix to determine runtime location. * use eina_module_arch_list_get() SVN revision: 82509
2013-01-10efl: merge emotion.Gustavo Sverzut Barbieri
this one was quite a huge work, but hopefully it's correct. NOTES: * removed vlc generic module, it should go into a separate package. * gstreamer is enabled by default (see --disable-gstreamer) * xine is disabled by default (see --enable-gstreamer) * generic is always built statically if supported * gstreamer and xine can't be configured as static (just lacks command line options, build system supports it) * v4l2 is enabled by default on linux if eeze is built (see --disable-v4l2) * emotion_test moved to src/tests/emotion and depends on EFL_ENABLE_TESTS (--with-tests), but is still installed if enabled. TODO (need your help!): * fix warnings with gstreamer and xine engine * call engine shutdown functions if building as static * remove direct usage of PACKAGE_*_DIR and use eina_prefix * add eina_prefix checkme file as evas and others * add support for $EFL_RUN_IN_TREE * create separate package for emotion_generic_modules * check docs hierarchy (doxygen is segv'in here) SVN revision: 82501