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a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.
meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.
Further informations can be gathered from the README.meson
Right now, bindings & windows support are missing.
It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.
Co-authored-by: Mike Blumenkrantz <firstname.lastname@example.org>
Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
Summary: if file is not exists.
Reviewers: devilhorns, #committers, zmike
Reviewed By: #committers, zmike
Subscribers: cedric, #committers, zmike
Differential Revision: https://phab.enlightenment.org/D6546
Cached roots are constructed out of canvas.
Means, they have no parents, generated efl_add_ref()
which requests to call efl_unref() instead of explicit deletion.
This fixes vg to connect node tree properly on copying nodes.
Vector rendering was broken when vg cache tries to reconstruct the scene-graph
tree on copying from the original cached one. Exactly, nodes lost parents on
copying. Here it fixes the lost links of the scene-graph tree.
efl.vg -> efl.canvas.vg.node
efl.vg.* -> efl.canvas.vg.*
dup is considered too short and maybe confusing,
hence rename it to duplicate instead.
A few classes allow their objects to be duplicated, so they should all
use the same interface.
Also, rename VG's dup to copy_from as it's not conforming to the
definition of dup.
Reviewers: jpeg, cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5440
Just as a starter to make a working background that, later on, will go
through Svg_Node's and build a certain source code to be saved in SVG
picture as a file
so it doesn't only load from eet or edj only
but also from those any extensions who is ACTUALLY eet, but named as,
for example, like, "file_with_svg.dev"
This is the result of a really quick review of the new VG code. Most of
it was moved around, but this merge includes the following:
- Move logic from edje to evas
- Create static lib for common VG handling
- Add file_set() API
- Add a basic VG cache in evas side
- Add savers modules, implement loaders and savers.