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path: root/src/modules/evas/engines/gl_common/evas_gl_common.h (follow)
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* evas gl: move to floating point coordinate system.Hermet Park2019-04-181-3/+4
* evas gl: recover current program state.Hermet Park2018-11-271-1/+1
* evas cache: refactor internal logic.Hermet Park2018-08-301-1/+1
* gl_common: Replace strstr() for extension checks with a helper functionDerek Foreman2018-03-081-0/+2
* all: Simplify definition of EAPIVincent Torri2018-01-181-4/+4
* evas filters: Add "alphaonly" flag for blend and blurJean-Philippe Andre2017-12-141-2/+6
* evas: remove unused fonction evas_gl_common_image_load.Cedric BAIL2017-10-051-1/+0
* evas: Add scale feature for embedded bitmap fonts.Youngbok Shin2017-09-261-1/+1
* evas: remove unused engine data from error set/get code.Cedric BAIL2017-08-251-2/+2
* evas gl: Improve GL_ERRORS (internal debug code)Jean-Philippe Andre2017-08-211-4/+4
* evas gl: Rename secsym_ to eglsym_Jean-Philippe Andre2017-07-201-2/+2
* evas gl - fix compositing/native surface with egl/gles after glvndCarsten Haitzler (Rasterman)2017-07-161-2/+3
* evas: Make save() work on snapshotsJean-Philippe Andre2017-04-141-0/+1
* evas filters: Switch to uniforms in GL blurJean-Philippe Andre2017-04-141-5/+24
* evas filters: Optimize GL blur with interpolationJean-Philippe Andre2017-04-141-1/+1
* evas filters: Pass gaussian values to GL blur shaderJean-Philippe Andre2017-04-141-1/+3
* evas filters: Use GL downscaling for blurJean-Philippe Andre2017-04-141-1/+1
* evas: Improve blur filter perf by using 2 passesJean-Philippe Andre2017-04-141-3/+3
* evas filter: Implement blur filter in pure GLJean-Philippe Andre2017-04-141-1/+3
* evas filters: Implement displace filter in pure GLJean-Philippe Andre2017-04-141-0/+20
* evas filters: Implement mask filter in pure GLJean-Philippe Andre2017-04-141-13/+24
* evas filters: Fix blur logic and GL buffer handlingJean-Philippe Andre2017-04-141-0/+1
* evas filters: Refactor ector and gfx filters A LOTJean-Philippe Andre2017-04-141-0/+1
* evas: clean up GL images for emojis when GL context is free'dYoungbok Shin2017-03-081-3/+5
* evas gl: Fix version detection for GLES 3.1Jean-Philippe Andre2017-03-081-1/+1
* evas gl: Partially fix MSAA for GLES 3 driversJean-Philippe Andre2017-02-131-0/+2
* evas gl common - make render op explicitly signed as we set it to -1Carsten Haitzler (Rasterman)2017-02-121-2/+2
* evas: Fix invalid current state (invalid bool value)Jean-Philippe Andre2017-02-091-4/+4
* evas gl commonnon - context - expand fields to 2 bits for invalid valsCarsten Haitzler (Rasterman)2017-02-081-5/+5
* evas gl common - reduce data structure sizes got gl common contextCarsten Haitzler (Rasterman)2017-02-011-136/+131
* evas image async preload - add option to also make header load asyncCarsten Haitzler (Rasterman)2017-01-021-0/+2
* gl_common: Make secsym_eglCreateImage a wrapperDerek Foreman2016-12-191-2/+4
* evas gl common engine - handle render to texture atlases properlyCarsten Haitzler (Rasterman)2016-11-221-0/+1
* evas engines - add more support for noscale pixel buffers esp in glCarsten Haitzler (Rasterman)2016-11-171-0/+2
* evas/gl: Added support for stencil buffer creation while creating gl Surface.Subhransu Mohanty2016-11-161-3/+3
* evas: Fix masking with window rotation, take 2Jean-Philippe Andre2016-11-041-0/+3
* evas: Internally switch to Eina_Slice for buffersJean-Philippe Andre2016-09-061-2/+2
* evas: Implement GL map/unmap for the simple caseJean-Philippe Andre2016-08-161-0/+15
* Revert the wobbly window code in wayland_egl engine - fun is over guysCarsten Haitzler (Rasterman)2016-07-111-19/+0
* Evas GL common: Simplify GLPIPES... trying to prevent a crashJean-Philippe Andre2016-05-261-4/+0
* Evas: gl_common remove gl3.h and gl3ext.h includesNicolas Aguirre2016-05-161-2/+0
* wayland_egl: Fix redirect to textureDerek Foreman2016-04-041-8/+12
* gl_common: Add API for redirecting render to textureDerek Foreman2016-04-011-0/+15
* evas : remove native.func.data variable and data argument of native calblacks.Minkyoung Kim2016-04-011-5/+4
* evas/gl_x11 : Move engine data to native.Minkyoung Kim2016-03-181-0/+2
* Evas GL: Actually save the checksum inside the fileJean-Philippe Andre2016-01-211-1/+1
* Evas: Discard shaders cache when the code changedJean-Philippe Andre2016-01-201-0/+1
* Evas filters: Add GL buffer backed by RGBA_ImageJean-Philippe Andre2016-01-051-0/+1
* Ector GL: Add skeletton for Evas.Ector.GL.Image.BufferJean-Philippe Andre2016-01-051-0/+9
* Evil: integrate the dlfcn code into EvilVincent Torri2015-12-291-1/+5