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path: root/src/modules/evas/engines/gl_common/evas_gl_context.c (follow)
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* evas gl: move to floating point coordinate system.Hermet Park2019-04-181-38/+37
* evas gl: Remove single-line pipe code of gl commands.Hermet Park2018-11-301-38/+5
* evas gl: fix missing map texture target.Hermet Park2018-08-141-0/+2
* evas gl_common: code refactoring.Hermet Park2018-08-101-5/+6
* gl_common: Make extension string checks more robustDerek Foreman2018-03-081-1/+25
* gl_common: Replace strstr() for extension checks with a helper functionDerek Foreman2018-03-081-25/+31
* evas filters: Add "alphaonly" flag for blend and blurJean-Philippe Andre2017-12-141-15/+40
* evas gl: Rename secsym_ to eglsym_Jean-Philippe Andre2017-07-201-8/+8
* evas gl: Check EGL version before using dlsymJean-Philippe Andre2017-07-201-9/+23
* gl_common: extsn is no longer unusedDerek Foreman2017-07-191-1/+3
* gl_common: Prefer unextended eglCreateImageDerek Foreman2017-07-191-11/+6
* gl_common: Remove fallback hack for waylandDerek Foreman2017-07-191-30/+10
* gl_common: Stop looking for eglCreate/DestroyImageOESDerek Foreman2017-07-191-6/+0
* evas gl - fix compositing/native surface with egl/gles after glvndCarsten Haitzler (Rasterman)2017-07-161-19/+73
* evas gl filter blur - fix uninitialized vare warning for sumCarsten Haitzler (Rasterman)2017-04-211-1/+1
* evas filters: Implement obscure support for gl blurJean-Philippe Andre2017-04-141-42/+58
* evas filters: Switch to uniforms in GL blurJean-Philippe Andre2017-04-141-29/+52
* evas filters: Optimize GL blur with interpolationJean-Philippe Andre2017-04-141-10/+35
* evas filters: Pass gaussian values to GL blur shaderJean-Philippe Andre2017-04-141-4/+30
* evas filters: Use GL downscaling for blurJean-Philippe Andre2017-04-141-13/+8
* evas: Improve blur filter perf by using 2 passesJean-Philippe Andre2017-04-141-11/+8
* evas filter: Implement blur filter in pure GLJean-Philippe Andre2017-04-141-15/+130
* evas filters: Implement displace filter in pure GLJean-Philippe Andre2017-04-141-8/+350
* evas filters: Implement mask filter in pure GLJean-Philippe Andre2017-04-141-20/+29
* evas: Fix a rare issue with GL and map and maskJean-Philippe Andre2017-03-221-1/+1
* evas: clean up GL images for emojis when GL context is free'dYoungbok Shin2017-03-081-0/+3
* evas gl: Fix version detection for GLES 3.1Jean-Philippe Andre2017-03-081-14/+39
* evas: Reset state to GL_TEXTURE_2DJean-Philippe Andre2017-02-281-1/+1
* evas gl: Partially fix MSAA for GLES 3 driversJean-Philippe Andre2017-02-131-16/+14
* evas: Fix invalid current state (invalid bool value)Jean-Philippe Andre2017-02-091-3/+4
* when resetting tex_target, set it to -1 so we force a resetCarsten Haitzler (Rasterman)2017-02-081-1/+1
* evas gl common - have a gl array buffer pool to avoid hitting mallocCarsten Haitzler (Rasterman)2017-01-311-145/+250
* evas: Try to fix compilation with EGLAttribJean-Philippe Andre2016-12-211-1/+0
* gl_common: Make secsym_eglCreateImage a wrapperDerek Foreman2016-12-191-8/+38
* gl_common: fix eglCreateImageKHR queryDerek Foreman2016-12-191-4/+4
* evas gl common engine - handle render to texture atlases properlyCarsten Haitzler (Rasterman)2016-11-221-20/+37
* evas/gl: Added support for stencil buffer creation while creating gl Surface.Subhransu Mohanty2016-11-161-1/+1
* evas: Fix masking with window rotation, take 2Jean-Philippe Andre2016-11-041-21/+20
* Revert "evas: Simplify GL masking and fix window rotation"Jean-Philippe Andre2016-11-041-28/+38
* evas: Simplify GL masking and fix window rotationJean-Philippe Andre2016-11-031-38/+28
* gl: Fix usage of GLX/EGL/GL extensionsJean-Philippe Andre2016-08-161-99/+193
* Revert the wobbly window code in wayland_egl engine - fun is over guysCarsten Haitzler (Rasterman)2016-07-111-76/+1
* Evas GL common: Simplify GLPIPES... trying to prevent a crashJean-Philippe Andre2016-05-261-168/+65
* Evas 3d: Fix compilation for WindowsJean-Philippe Andre2016-04-081-3/+3
* wayland_egl: Fix redirect to textureDerek Foreman2016-04-041-29/+38
* gl_common: Add API for redirecting render to textureDerek Foreman2016-04-011-1/+67
* evas : remove native.func.data variable and data argument of native calblacks.Minkyoung Kim2016-04-011-6/+4
* Evas GL: Actually save the checksum inside the fileJean-Philippe Andre2016-01-211-1/+1
* Evas: Discard shaders cache when the code changedJean-Philippe Andre2016-01-201-0/+1
* Evil: integrate the dlfcn code into EvilVincent Torri2015-12-291-1/+1