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path: root/src/modules/evas/engines/gl_common/evas_gl_core_private.h (follow)
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* evas gl: Fix version detection for GLES 3.1Jean-Philippe Andre2017-03-081-1/+2
* Evas GL: Minimize internal resource creationDongyeon Kim2015-11-111-3/+2
* Evas GL: implement GLES2/GLES3 wrapper functionsDaeKwang Ryu2015-11-111-0/+5
* Evas GL: Restore current context to evas gl context when the backend has take...Dongyeon Kim2015-08-181-0/+5
* Evas GL: Fix sync, wlbuffer and image egl ext functionsJean-Philippe Andre2015-07-171-0/+1
* Evas GL: Fix glClear(0,0,0,0) with DR and COPYJean-Philippe Andre2015-07-161-0/+1
* Evas GL: Skip surface buffers create/allocate for pbuffer with NO_FBODongyeon Kim2015-06-031-0/+1
* Evas GL: Match FBO config with window surface configDongyeon Kim2015-06-031-1/+1
* Evas GL: Add indirect surface fallback and yinvert callbackDongyeon Kim2015-06-031-0/+3
* Evas GL: 1.x support for GLXDongyeon Kim2015-06-031-3/+5
* Evas GL: remove direct surfaces hashDongyeon Kim2015-04-101-1/+0
* Evas GL: Adjust function naming and remove macrosDongyeon Kim2015-03-161-6/+6
* Evas GL: Use EGL image to share between Evas GL and GL backendDongyeon Kim2015-03-161-0/+3
* Evas GL: change function naming and small bug fixesDongyeon Kim2015-03-161-11/+10
* Evas GL: Add support for Evas GL 3.0mythri.venugopal2015-03-161-9/+10
* Evas GL: Remove excessive debugJean-Philippe Andre2015-03-161-1/+0
* evas_gl: Add feature to set depth/stencil/msaa bit to window surface.Wonsik Jung2015-03-161-0/+4
* Evas GL: Kill runtime warnings caused by auto fallbackJean-Philippe Andre2015-03-031-0/+1
* Evas GL: Restore viewport and scissor test for GLESv1Jean-Philippe Andre2015-02-241-0/+1
* Evas GL: Fix support for GLES 1.1 indirect renderingJean-Philippe Andre2015-02-241-0/+7
* Evas GL: Add hidden config values for direct rendering optionsJean-Philippe Andre2015-02-241-3/+8
* Evas GL: Fix list of GLES 1.1 extensionsJean-Philippe Andre2014-12-191-0/+2
* Evas GL: Fix direct rendering with client-side rotationJean-Philippe Andre2014-12-101-0/+3
* Evas GL: Fix scissors with direct renderingJean-Philippe Andre2014-12-091-5/+5
* Evas GL: Fix current FBO after make_current(0, 0)Jean-Philippe Andre2014-12-091-1/+0
* Evas GL: Remove useless fieldJean-Philippe Andre2014-11-271-5/+3
* Evas GL: Fix indirect rendering surfaces for GLES 1.1Jean-Philippe Andre2014-11-261-1/+1
* Evas GL: Introduce concept of safe extensionsJean-Philippe Andre2014-11-141-1/+1
* Evas GL: Add support for PBuffer surfaces with GLXJean-Philippe Andre2014-10-201-0/+1
* Evas GL: Add support for OpenGL-ES 1.1 (part 3)Jean-Philippe Andre2014-10-201-0/+16
* Evas GL: Add support for OpenGL-ES 1.1 (part 2)Jean-Philippe Andre2014-10-201-1/+5
* Evas GL: Fix compilation for EGL/GLESJean-Philippe Andre2014-10-201-0/+1
* Evas GL: Add support for pbuffer surfacesJean-Philippe Andre2014-10-201-0/+13
* Evas GL: Add support for client-side rotationJean-Philippe Andre2014-10-201-3/+5
* Evas GL: Fix runtime linking issuesJean-Philippe Andre2014-10-201-3/+0
* Evas GL: Skip glClear() with direct rendering & transparent colorJean-Philippe Andre2014-10-201-2/+6
* Evas GL: Add API evas_gl_error_get()Jean-Philippe Andre2014-10-201-0/+4
* evas: make gl_x11 rely on gl_generic.Cedric BAIL2014-07-111-1/+1
* evas gl: added partial rendering support for qcom extensionSung W. Park2014-02-151-1/+9
* efl: Unified eina critical manro to CRI.Daniel Juyung Seo2013-12-261-3/+3
* EvasGL: cleaning up unnecessary code.Sung W. Park2013-10-301-1/+0
* EvasGL: Fixed direct rendering not clipping issueSung W. Park2013-10-241-6/+19
* EvasGL: Fix surface destroy mismatch bug.Sung W. Park2013-09-101-0/+1
* Evas: add partial rendering support for evasgl direct renderingSung W. Park2013-06-171-13/+19
* Revert "Saving evasgl direct partial rendering fix temporarily"Sung W. Park2013-06-171-19/+13
* Saving evasgl direct partial rendering fix temporarilySung W. Park2013-06-171-13/+19
* evas: Fixed evas_gl multi-window support design issue.Sung W. Park2013-05-081-3/+6
* comments for sungwoo when he gets back...Carsten Haitzler (Rasterman)2013-04-181-9/+9
* evas: evas_gl - Got rid of resource pool in favor of creation on demand.Sung W. Park2013-03-041-9/+1
* Fix evas GL common engine to have a shader to do oversampling onCarsten Haitzler (Rasterman)2013-02-261-0/+0