path: root/src/modules/evas/engines/gl_common/evas_gl_font.c (unfollow)
Commit message (Expand)AuthorFilesLines
2015-04-01Evas masking: Ensure texture is up-to-date before drawing (GL)Jean-Philippe Andre1-9/+14
2015-04-01Evas GL generic: Simplify "scaled" images (used for masking)Jean-Philippe Andre1-13/+5
2015-04-01Evas masking: Refactor GL codeJean-Philippe Andre1-27/+5
2015-02-27Evas masking: Add fast path for image-only masks in GL.Jean-Philippe Andre1-35/+44
2015-01-21evas: do not compute things twice.Cedric BAIL1-4/+4
2015-01-07Evas masking: Fix invalid geometry after mask redrawJean-Philippe Andre1-1/+1
2015-01-07Evas masking: Add support for BGRA/ARGB maskingJean-Philippe Andre1-27/+31
2015-01-07Evas masking: Font masking for GLJean-Philippe Andre1-0/+37
2014-08-07evas gl - fixz minor leak on exit of rectanglesCarsten Haitzler (Rasterman)1-4/+4
2014-01-13evas - fonts - move to using 4bit and rel 4 bit compressed font glyphsCarsten Haitzler (Rasterman)1-63/+19
2013-07-15evas gl: cover some more cannot-allocate-texture cases.Carsten Haitzler (Rasterman)1-0/+1
2013-06-14evas: preliminary work on texture destruction for async preload of texture.Cedric Bail1-1/+1
2012-11-04merge: and now EvasVincent Torri1-1/+1
2012-08-14fix font glyph issue when gl enignes shut down leaving font glyph dataCarsten Haitzler1-0/+2
2012-07-04evas: add more infrastructure to the prepare stage of pipe rendering.Cedric BAIL1-3/+2
2012-06-17fix gl engine bitmap fonts :)Carsten Haitzler1-2/+3
2012-04-12 * Fix gl engine clipping bug when rendering to evas map fbo'sCarsten Haitzler1-1/+1
2011-09-19make fonts obey the same cutout rules as images.Carsten Haitzler1-3/+3
2011-06-17whitespaces--------Vincent Torri1-10/+10
2011-03-16evas: rename Evas_GL_Context to Evas_Engine_GL_ContextCedric BAIL1-2/+2
2009-12-21 * evas: Remove lot's of warning.Cedric BAIL1-4/+7
2009-10-13fix font aligned tex.Carsten Haitzler1-1/+1
2009-10-13more work putting shared bits in shared. but context seems to be a big problem.Carsten Haitzler1-5/+11
2009-10-09new gl engine. no one uses it anyway. not 100% complete, but much better thanCarsten Haitzler1-259/+111
2009-08-05 * evas: gl_common now use Eina_Rectangle_Pool.Cedric BAIL1-165/+44
2009-02-28 * remove 'unused parameter' warningsVincent Torri1-1/+1
2008-10-21Remove Evas_List from Evas.Cedric BAIL1-24/+19
2008-01-22hrrm. 0x0 textures - libGL in new nvidia drivers is most unhappy with! fix.Carsten Haitzler1-2/+4
2006-12-06bring gl engine vaguely back up to snuff.Carsten Haitzler1-1/+6
2006-09-30same as previous commit.Carsten Haitzler1-0/+3
2006-01-14initial import fo loadable engine modules for evas - from jorge zappie :)Carsten Haitzler1-0/+0
2005-10-26Don't return value in void func.sebastid1-1/+1
2005-10-08playing with gl engine :)Carsten Haitzler1-5/+5
2005-10-02fix gl engine - i broke it a bitCarsten Haitzler1-0/+2
2005-10-02an xrender engine. fully complete - but it doesnt support shaped window masksCarsten Haitzler1-1/+2
2005-09-05ok ok - they look ugly, but handle bitmap fonts! :(Carsten Haitzler1-1/+42
2005-05-22whitespaceCarsten Haitzler1-24/+24
2004-04-08booo - trying to debugCarsten Haitzler1-0/+6
2003-09-10improve optimal nature of code.. get some more speed....Carsten Haitzler1-43/+48
2003-09-101. mmx2 pixel copy and cleanup of pixel copy routinesCarsten Haitzler1-155/+188
2003-09-09open gl is fulyl functional now - it coudl defnitely do with optimizationsCarsten Haitzler1-0/+369
2003-09-07split gl common routines up into seperate files. still have BIG problems withCarsten Haitzler1-0/+1