path: root/src/modules/evas/engines/gl_common/evas_gl_shader.c (unfollow)
AgeCommit message (Expand)Author
2020-04-25evas gl - fix coverity complaint in shader cache updateCarsten Haitzler (Rasterman)
2020-04-24evas gl - shader cache was needless losing and overwritingCarsten Haitzler (Rasterman)
2019-11-05evas filter: Implement inverse color filterShinwoo Kim
2019-09-27evas filter: Implement grayscale filter in pure GLShinwoo Kim
2018-11-27evas gl: recover current program state.Hermet Park
2018-11-09evas gl - shader cache - warn - use bigger buffer to avoid trunc warnCarsten Haitzler (Rasterman)
2017-12-14evas filters: Add "alphaonly" flag for blend and blurJean-Philippe Andre
2017-05-30evas gl: Add an env var to debug GLSL version issuesJean-Philippe Andre
2017-04-14evas filters: Switch to uniforms in GL blurJean-Philippe Andre
2017-04-14evas filters: Pass gaussian values to GL blur shaderJean-Philippe Andre
2017-04-14evas: Improve blur filter perf by using 2 passesJean-Philippe Andre
2017-04-14evas filter: Implement blur filter in pure GLJean-Philippe Andre
2017-04-14evas filters: Implement displace filter in pure GLJean-Philippe Andre
2017-04-14evas filters: Implement mask filter in pure GLJean-Philippe Andre
2017-02-15efl: fix memory leak in edje and evas.Godly T.Alias
2016-11-04evas: Fix masking with window rotation, take 2Jean-Philippe Andre
2016-08-12evas: Fix shader for text maskingJean-Philippe Andre
2016-04-05Evas: Fix GL shader selection for afillJean-Philippe Andre
2016-01-21Evas GL: Actually save the checksum inside the fileJean-Philippe Andre
2016-01-20Evas: Avoid saving the shaders cache at every shutdownJean-Philippe Andre
2016-01-20Evas: Discard shaders cache when the code changedJean-Philippe Andre
2016-01-20Evas: Actually fix this 'afill' thingJean-Philippe Andre
2016-01-20Evas: Fix shader flag 'afill' (forcing alpha to 255)Jean-Philippe Andre
2016-01-19Evas GL: Also fix surface cap cacheJean-Philippe Andre
2016-01-19Evas GL: Fix shader binaries cacheJean-Philippe Andre
2016-01-05ector: initial implementation of our own Ector GL backend.Cedric BAIL
2015-12-08Efreet, Elua : use eina_file_mkstemp instead of mkstempVincent Torri
2015-12-08Evas GL: Fix build for bigendianJean-Philippe ANDRE
2015-12-02evas_gl_shader: refractor shader/program compile check code.Amitesh Singh
2015-11-24evas: avoid double eet_close call while caching GL shader.Cedric BAIL
2015-11-10Evas GL: Fix oopsie in the shaders selectionJean-Philippe Andre
2015-11-10Evas GL: Save all binary shaders during idle_flushJean-Philippe Andre
2015-11-10Evas GL: Precompile common shadersJean-Philippe Andre
2015-11-10Evas GL: Delete shaders after linking programsJean-Philippe Andre
2015-11-10Evas GL: Release shader compiler during evas_render_idle_flushJean-Philippe Andre
2015-11-10Evas GL: Implement runtime generation and load of shadersJean-Philippe Andre
2015-10-19Evas GL shaders: Simplify a bit the shaders codev1.16.0-beta2Jean-Philippe Andre
2015-10-18evas gl - fix big endian fully by adding a host of new img shadersCarsten Haitzler (Rasterman)
2015-10-18evas gl fix color on bigendian with gl engineCarsten Haitzler (Rasterman)
2015-09-14Evas GL shaders: Add mask 21, 12, 22 downsampling modesJean-Philippe Andre
2015-05-13Evas GL common: Add very basic GL calls tracing methodJean-Philippe Andre
2015-04-21Evas: Fix clang warning in generated shaders fileJean-Philippe Andre
2015-04-03Evas GL common: Factorize GL shader selection codeJean-Philippe Andre
2015-04-01Evas masking: Refactor GL codeJean-Philippe Andre
2015-03-02Evas GL common: Remove uniform-related stuffJean-Philippe Andre
2015-02-12Revert "Evas GL common: Use uniform instead of attribute for sample"Jean-Philippe Andre
2015-02-12Evas GL common: Improve code readability (simplify macro)Jean-Philippe Andre
2015-02-12Evas GL common: Call glGetUniformLocation as early as possibleJean-Philippe Andre
2015-02-12Evas GL common: Use uniform instead of attribute for sampleJean-Philippe Andre
2015-01-07Evas masking: Use new texm sampler instead of texaJean-Philippe Andre