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path: root/src/modules/evas/engines/gl_common/evas_gl_texture.c (unfollow)
AgeCommit message (Expand)Author
2014-07-09Evas gl: Simplify cspace matching for texturesJean-Philippe Andre
2014-07-09Evas gl: Add support for ETC1+Alpha texturesJean-Philippe Andre
2014-07-03Evas gl: Add support for S3TC texturesJean-Philippe Andre
2014-07-03Evas gl: Remove hack around CompressedTexImage2DJean-Philippe Andre
2014-07-03Evas gl: Fix texture allocation (missing Y offset)Jean-Philippe Andre
2014-07-03Evas: Support duplicated borders in surface allocJean-Philippe Andre
2014-06-23evas/gl: eeeek. i missed removing one unnecessary checkingChunEon Park
2014-06-23evas/gl: increase message level and avoid unnecessary checkingChunEon Park
2014-06-23evas/gl: don't go forward if the format is not supported.ChunEon Park
2014-06-23evas/gl: abort is so cruel. print error and let it don't die there.ChunEon Park
2014-06-19evas: improvement of Eina Rectangle Pool and integration with Evas GL backend.Rajeev Ranjan
2014-06-18evas_gl: add more matching formats to make cocoa_gl happyRaoul Hecky
2014-06-18fix whitespace like trailing spaces and tabsCarsten Haitzler (Rasterman)
2014-06-16Evas gl: Fix ETC2 texture atlassesJean-Philippe Andre
2014-06-12Evas gl: Enable texture atlasses with ETC1/2Jean-Philippe Andre
2014-05-12Evas: Fix abort() when using ETC2 with alphaJean-Philippe Andre
2014-04-29Evas: Fix stretching of ETC1/2 texturesJean-Philippe Andre
2014-04-25Evas gl_x11: Add ETC2 support to the GL/X11 engineJean-Philippe Andre
2014-04-17Evas gl: Fix texture border drawingJean-Philippe Andre
2014-04-04Evas gl: Use implicit cast to DATA8 with image.data8Jean-Philippe Andre
2014-04-01evas: add ETC1 texture format support to Evas.Cedric BAIL
2014-04-01evas: support uploading AGRY88 and GRY8 directly to GPU.Cedric BAIL
2014-04-01evas: add support for GL_LUMINANCE_ALPHA and GL_LUMINANCE when loading image ...Cedric BAIL
2014-01-13evas gl - fix egl/gles build after alpha4 change for fontsCarsten Haitzler (Rasterman)
2014-01-13evas gl - prefer alpha4 format for font textures if possible (save memory)Carsten Haitzler (Rasterman)
2013-12-26evas gl engine - ensure on texture delete we never leave a cur tex id danglingCarsten Haitzler (Rasterman)
2013-11-27Revert "Revert "evas: allow fuzziness on the texture format returned by GL.""Cedric Bail
2013-11-26Revert "evas: allow fuzziness on the texture format returned by GL."Rafael Antognolli
2013-11-26evas: allow fuzziness on the texture format returned by GL.Cedric Bail
2013-10-30evas/cserve2: Fix image preload with gl-x11 engineJean-Philippe Andre
2013-07-15evas gl: cover some more cannot-allocate-texture cases.Carsten Haitzler (Rasterman)
2013-07-11evas gl engine - paranoia: check max texture size limits on texture allocCarsten Haitzler (Rasterman)
2013-07-03evas: fix bugin Enlightenment triggering a path where data are loaded, but fl...Cedric Bail
2013-06-26evas: check wether we do have a data or not.Cedric Bail
2013-06-24evas: add support for asynchronously uploading GL texture.Cedric Bail
2013-06-20efl: formattingSebastian Dransfeld
2013-06-20efl: formattingSebastian Dransfeld
2013-06-20evas: fix texture allocation bugs.Cedric Bail
2013-06-14evas: preliminary work on texture destruction for async preload of texture.Cedric Bail
2013-06-14evas: cleanup GL texture allocation with some code refactoring.Cedric Bail
2013-06-04evas: refactorize gl texture creation code.Cedric Bail
2013-05-20evas/gl: Use GL_FRAMEBUFFER_BINDING, which is available on both.Rafael Antognolli
2013-05-19Fix antognolli build break when --with-opengl=es.Chris Michael
2013-05-18Revert this, there is no build break apparently. Give cookie back toChris Michael
2013-05-18include evas_gl_common.hChris Michael
2013-05-17evas/gl: Restore framebuffer after texture creation.Rafael Antognolli
2013-04-12[Evas] Updated eglMap/UnmapImageSEC extension definitionSung W. Park
2013-03-15Fix opengl-es 2.0 engine support to only use GL_UNPACK_ROW_LENGTHCarsten Haitzler (Rasterman)
2013-02-26Fix evas GL common engine to have a shader to do oversampling onCarsten Haitzler (Rasterman)
2012-11-24evas/gl - don't need to keep the texture altas height for the framebuffer.ChunEon Park