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path: root/src/modules/evas (follow)
AgeCommit message (Expand)Author
2016-03-15Evas engines: Add internal functions for native imagesJean-Philippe Andre
2016-03-11gl_common: call evas_gl_common_texture_free() before dropping image cacheMike Blumenkrantz
2016-03-11gl_common: remove incorrect EINA_UNUSED for evas_gl_common_texture_freeMike Blumenkrantz
2016-03-11Revert "Automatic migration to the new eo_add syntax."Tom Hacohen
2016-03-10evas-gl: Fix dereference after null checkChris Michael
2016-03-09Automatic migration to the new eo_add syntax.Tom Hacohen
2016-03-03Fix more wrong migration to Eo4.Tom Hacohen
2016-03-03Fix migration script mistakes and compilation warnings.Tom Hacohen
2016-03-03Automatic migration to Eo4.Tom Hacohen
2016-02-29Eo callbacks: Migrate all of the EFL to the new event cb signatures.Tom Hacohen
2016-02-18gl-drm: Some misc clean-upsDerek Foreman
2016-02-18gl-drm: revise page flip logicDerek Foreman
2016-02-18gl_drm: stop trying to figure out buffer age if gl extension isn't presentDerek Foreman
2016-02-18gl_drm: remove frame_countDerek Foreman
2016-02-18ecore_drm: Change page flipping logic so we can't tearDerek Foreman
2016-02-17evas/gl_x11: fix build warning related to the uninitialized valueJihoon Kim
2016-02-17evas: Update evas_3d_utils, replace Evas_Vec.se.osadchy
2016-02-10evas: include Eet.h where it's needed.Florent Revest
2016-02-05evas-wayland-shm: Fix compiler warning about incompatible pointer typeChris Michael
2016-02-05evas: add native surface with TBM Surface for wayland_shm engineWonsik Jung
2016-02-04Evas: Use proper language for harfbuzz shapingYoungbok Shin
2016-01-21Eo: Replace deprecated EO_EV_ by EO_BASE_EVENT_Jean-Philippe Andre
2016-01-21Evas GL: Actually save the checksum inside the fileJean-Philippe Andre
2016-01-20Evas: Avoid saving the shaders cache at every shutdownJean-Philippe Andre
2016-01-20Evas: Discard shaders cache when the code changedJean-Philippe Andre
2016-01-20Evas: Actually fix this 'afill' thingJean-Philippe Andre
2016-01-20Evas: Fix shader flag 'afill' (forcing alpha to 255)Jean-Philippe Andre
2016-01-19Evas GL: Also fix surface cap cacheJean-Philippe Andre
2016-01-19Evas GL: Fix shader binaries cacheJean-Philippe Andre
2016-01-18win32: Fix compilation due to recent changes in EvilVincent Torri
2016-01-14ecore_drm/ecore_wl2: logging: remove errant usage of %mDerek Foreman
2016-01-13Evas GL: Reset current surface for all contexts to null when surface is destr...Dongyeon Kim
2016-01-07evas_gl_cocoa: update function parametersJean Guyomarc'h
2016-01-07evas_xcb: fix build with xcb after TBM patchesStefan Schmidt
2016-01-06evas-wayland-egl: Remove unused variables and unused functionChris Michael
2016-01-05Evas: Fix compilation for GLXJean-Philippe Andre
2016-01-05waylang-egl: Remove trailing spacesJean-Philippe Andre
2016-01-05wayland: Add support for TBM buffersJean-Philippe Andre
2016-01-05evas tbm: Fix compilation warningsJean-Philippe Andre
2016-01-05Evas_Engine: add TBM surface and clean up Native StructWonsik Jung
2016-01-05Evas filters: Final fix after the ector refactorJean-Philippe Andre
2016-01-05Evas filters: Complete basic repairs for GL engineJean-Philippe Andre
2016-01-05Evas filters: Move evas image creation to the engineJean-Philippe Andre
2016-01-05Evas filters: Add GL buffer backed by RGBA_ImageJean-Philippe Andre
2016-01-05Evas filters & Ector GL: Prepare ground work for GL buffersJean-Philippe Andre
2016-01-05Ector GL: Add skeletton for Evas.Ector.GL.Image.BufferJean-Philippe Andre
2016-01-05Evas filters: Use Ector.Buffer instead of RGBA_ImageJean-Philippe Andre
2016-01-05evas: add a way to tests Ector_GL.Cedric BAIL
2016-01-05ector: initial implementation of our own Ector GL backend.Cedric BAIL
2016-01-05ector: add engine-specific evas image buffer wrapperJean-Philippe Andre