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AgeCommit message (Expand)Author
2015-04-03ector: implement surface size property.Cedric BAIL
2015-04-03evas: handle mul_col for ector drawing in gl backend.Subhransu Mohanty
2015-04-03evas: flush cpu pipeline before ector drawing.Subhransu Mohanty
2015-04-03evas: force cpu end opt when switching to Cairo rendering.Cedric BAIL
2015-04-03ector: add reference point to define (0, 0) and don't repeat the same value e...Cedric BAIL
2015-04-03evas: use the correct method to multiply color.Cedric BAIL
2015-04-03evas: correctly define stride for Ector Cairo backend.Cedric BAIL
2015-04-03evas: multiply the parent color with the object color.Cedric BAIL
2015-04-03evas: and now fix Evas GL backend to display Evas_Object_VG correctly.Cedric BAIL
2015-04-03evas: add support for alternate Ector rasterizer based on FreeType.Cedric BAIL
2015-04-03evas: fix missing initialisation of engine function call.Cedric BAIL
2015-04-03evas: fix creation of cairo context with GL backend.Cedric BAIL
2015-04-03evas: fix initialisation of cairo context in software backend.Cedric BAIL
2015-04-03evas: fix switch from MMX to FPU.Cedric BAIL
2015-04-03evas: eina array macro don't work well on NULL array.Cedric BAIL
2015-04-03evas: add theoric GL backend support.Cedric BAIL
2015-04-03evas: introduce begin and end operation on an Ector surface.Cedric BAIL
2015-04-03evas: first implementation of an ector drawer inside Evas software engine.Cedric BAIL
2015-04-03ector: move dependency around. Evas now depend on Ector.Cedric BAIL
2015-04-03Evas GL common: Fix shaders for GLXJean-Philippe ANDRE
2015-04-03Evas GL common: Fix GL masking with 12,21,22 samplingJean-Philippe Andre
2015-04-03Evas GL common: Fix shader sampling and check nomulJean-Philippe Andre
2015-04-03Evas GL common: Factorize GL shader selection codeJean-Philippe Andre
2015-04-03Evas GL common: Factorize shader generation codeJean-Philippe Andre
2015-04-03Evas masking: Remove map_mask shadersJean-Philippe Andre
2015-04-01Evas masking: Implement polygon masking (GL)Jean-Philippe Andre
2015-04-01Evas masking: Ensure texture is up-to-date before drawing (GL)Jean-Philippe Andre
2015-04-01Evas GL common: whitespace fixesJean-Philippe Andre
2015-04-01Evas masking: Implement line masking in GLJean-Philippe Andre
2015-04-01Evas GL generic: Simplify "scaled" images (used for masking)Jean-Philippe Andre
2015-04-01Evas masking: Refactor GL codeJean-Philippe Andre
2015-03-31evas/software_x11: Environment can influence the flow when the value is 1 not...Minkyoung Kim
2015-03-31Evas 3D: Fix shadow map shaderOleksandr Shcherbina
2015-03-27evas: fix gl_cocoa build after recent changes in evas_common_draw_context_fon...Nicolas Aguirre
2015-03-25[Evas: Evas_3D] Improve shaders mathDmytro Dadyka
2015-03-25Ecore: Use calloc() to initialize Ecore_Event_Key fullyJean-Philippe ANDRE
2015-03-25evas: fix logic of 180 degree image rotation in software_generic backend.kabeer khan
2015-03-25Wayland shm: Fix shadow variable warningJean-Philippe ANDRE
2015-03-25[Evas: Evas_3D] Refactor shader system: refactored shadow map shade mode.Dmytro Dadyka
2015-03-25[Evas: Evas_3D] Refactor shader system: refactored parallax shade mode.Dmytro Dadyka
2015-03-24evas: fix use after free.Cedric BAIL
2015-03-24Evas 3D: Add forgotten changes after generation of shadersJean-Philippe ANDRE
2015-03-24Evas GL: Add missed GLES 3.0 functions.mythri.venugopal
2015-03-24[Evas: Evas_3D] Refactor shader system: refactored normal map shade mode.Dmytro Dadyka
2015-03-24[Evas: Evas_3D] Refactor shader system: refactored color pick shade mode.Dmytro Dadyka
2015-03-24[Evas: Evas_3D] Refactor shader system: refactored diffuse shade mode.Dmytro Dadyka
2015-03-24[Evas: Evas_3D] Refactor shader system: refactored vertex color shade mode.Dmytro Dadyka
2015-03-24[Evas: Evas_3D] Refactor shader system: refactored flat shade mode.Dmytro Dadyka
2015-03-24[Evas: Evas_3D] Fix shader code for using with GL_ESDmytro Dadyka
2015-03-23evas/gl_x11: add env variables for disable partial renderingSunghyun Kim