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2015-04-14Evas GL common: Fix texture preload with RGB+AlphaJean-Philippe Andre
2015-04-14Evas GL masking: Skip fast path if colorspace is not supportedJean-Philippe Andre
2015-04-14Evas GL common: Fix masking of maps based on RGB+A texturesJean-Philippe Andre
2015-04-13Evas GL common: Properly disable texuv3 when only texuv2 is usedJean-Philippe Andre
2015-04-13Evas GL common: Enable vertex arrays only when requestedJean-Philippe Andre
2015-04-13Evas GL common: Fix size of vertices data bufferJean-Philippe Andre
2015-04-13Evas GL common: Only push color VBO for map when requiredJean-Philippe Andre
2015-04-12evas-software-x11: Fix dereference before null check(s)Chris Michael
2015-04-12evas-gl-x11: Fix dereference before null checkChris Michael
2015-04-12evas: Fix CID1293000 (resource leak)Chris Michael
2015-04-12evas - gl common engine - dont complain on every surace opt fetchCarsten Haitzler (Rasterman)
2015-04-10evas-drm: Add back in the r, g, b masks for conversionChris Michael
2015-04-10evas-drm: Remove evas_drm file from build orderChris Michael
2015-04-10evas-drm: Make evas drm engine use new ecore_drm functionsChris Michael
2015-04-10evas-drm: Cleanup drm engine codeChris Michael
2015-04-10evas-drm: Cleanup evas_engine header fileChris Michael
2015-04-10evas-drm: Cleanup Engine Info structureChris Michael
2015-04-10ecore-evas-drm: Use new Ecore_Drm functions to get properties of the outputChris Michael
2015-04-10ecore-evas-drm: Setup Ecore_Drm_Device for software renderingChris Michael
2015-04-10evas-drm: Use ecore_drm_fb_dirty function to mark framebuffer as dirtyChris Michael
2015-04-10Evas GL: Add missing dlopen for GLX 1.x versionDongyeon Kim
2015-04-10Evas GL: remove direct surfaces hashDongyeon Kim
2015-04-10Evas GL: reset current surface to NULL when it is destroyedDongyeon Kim
2015-04-10[evas/evas_3D] Uninitialized component of vector gl_FragColor in shadow_map s...Oleksandr Shcherbina
2015-04-09evas-drm: Use Ecore_Drm_Fb for framebuffersChris Michael
2015-04-09evas-drm: Remove evas_bufmgr.c from the Evas Drm engineChris Michael
2015-04-08Evas GL: Add missed GLES 3.0 functions in evgl_load_gles3_api.mythri.venugopal
2015-04-07Evas gl_x11: Fix runtime switching of GL window configurationsJean-Philippe Andre
2015-04-06Evas GL: Skip direct rendering check if the surface is indirectJean-Philippe Andre
2015-04-06Evas GL: check EvasGL cache file version with micro versionDaekwang Ryu
2015-04-06evas-3d: T2226 (Evas Eet saver does out of range access) fixed.Bogdan Devichev
2015-04-06Revert "Evas 3D: Fix shadow map shader"Oleksandr Shcherbina
2015-04-03ector: implement surface size property.Cedric BAIL
2015-04-03evas: handle mul_col for ector drawing in gl backend.Subhransu Mohanty
2015-04-03evas: flush cpu pipeline before ector drawing.Subhransu Mohanty
2015-04-03evas: force cpu end opt when switching to Cairo rendering.Cedric BAIL
2015-04-03ector: add reference point to define (0, 0) and don't repeat the same value e...Cedric BAIL
2015-04-03evas: use the correct method to multiply color.Cedric BAIL
2015-04-03evas: correctly define stride for Ector Cairo backend.Cedric BAIL
2015-04-03evas: multiply the parent color with the object color.Cedric BAIL
2015-04-03evas: and now fix Evas GL backend to display Evas_Object_VG correctly.Cedric BAIL
2015-04-03evas: add support for alternate Ector rasterizer based on FreeType.Cedric BAIL
2015-04-03evas: fix missing initialisation of engine function call.Cedric BAIL
2015-04-03evas: fix creation of cairo context with GL backend.Cedric BAIL
2015-04-03evas: fix initialisation of cairo context in software backend.Cedric BAIL
2015-04-03evas: fix switch from MMX to FPU.Cedric BAIL
2015-04-03evas: eina array macro don't work well on NULL array.Cedric BAIL
2015-04-03evas: add theoric GL backend support.Cedric BAIL
2015-04-03evas: introduce begin and end operation on an Ector surface.Cedric BAIL
2015-04-03evas: first implementation of an ector drawer inside Evas software engine.Cedric BAIL