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path: root/src/tests/evas/evas_test_evasgl.c (follow)
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2019-06-20fix build.Marcel Hollerbach
2019-06-20tests: fix warnings and undef ref on Windows (using meson :-) )Vincent Torri
Summary: we need to include evil_private.h so that some symbols are declared Test Plan: compilation Reviewers: raster, zmike, cedric Subscribers: #reviewers, #committers Tags: #efl Differential Revision: https://phab.enlightenment.org/D9129
2018-04-05tests: move to using checked fixtures for all test suitesMike Blumenkrantz
individual tests should not need to explicitly call init/shutdown functions in most cases, and many did not properly do this anyway see followup commit which resolves some issues with eina tests ref T6813 ref T6811 Reviewed-by: Stefan Schmidt <stefan@osg.samsung.com>
2018-04-05tests: add instrumentation to existing tests to find slow testsMike Blumenkrantz
efl_check.h must be included and the EFL_START/END_TEST macros must be used in place of normal START/END_TEST macros timing is enabled when TIMING_ENABLED is set https://phab.enlightenment.org/w/improve_tests/ Reviewed-by: Stefan Schmidt <stefan@osg.samsung.com>
2018-01-05fix evas test suite to now init both ecore and evas.... correctly.Carsten Haitzler (Rasterman)
see c8dcc4327b803e9b8ad2a0985e756c924946c442 - basicall evas depends on ecore these days... thus requires ecore be initted THEN evas. ... which in theory is an abi break for those using evas and ONLY evas long ago from when efl was separate... but it''s how we're building these days. @fix
2016-02-16Test rework #20: EvasVincent Torri
2015-12-29Evil: integrate the dlfcn code into EvilVincent Torri
This will remove some incompatibilities with other packages, especially for win-builds
2015-11-02tests: Fix build warningJean-Philippe Andre
2015-10-19Evas GL: Try to fix automated testsJean-Philippe Andre
I forgot the #ifdef in the shaders. This might be it. @stefan, try again please.
2015-10-15Evas GL: Add more testsJean-Philippe Andre
- glReadPixels - FBO test - PBuffer test (only GL engine) - surface formats test (up to depth=24, stencil=8)
2015-10-15Evas GL: Add test case for surfaceless contextsJean-Philippe Andre
2015-10-14Evas GL: Add a test case for Evas GL (make check)Jean-Philippe Andre
For now this only covers SOME of Evas GL's functions. It will try to run with opengl_x11 and buffer (OSMesa). It'll also try to fail silently if the engine initialization failed, or if OSMesa could not be found. If the engines work, then Evas GL must work properly.