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* evas: move updates to be per output.Cedric BAIL2017-08-252-38/+55
* evas: decorrelate canvas size from output size.Cedric BAIL2017-08-254-26/+54
* evas gl: fix glview by avoiding make currentCedric BAIL2017-08-253-36/+34
* evas: remove dead code to improve readability.Cedric BAIL2017-08-251-27/+0
* evas: make Evas_GL work with multi output.Cedric BAIL2017-08-256-47/+160
* evas: reorder rendering phase to group output related operation.Cedric BAIL2017-08-251-58/+60
* evas: Evas_Canvas3D rendering logic need a complete overhaul.Cedric BAIL2017-08-251-0/+1
* evas: propagate output in evas_render_updates_internal_loop instead of using ...Cedric BAIL2017-08-251-6/+6
* evas: enable handling multi output in evas_render_mapped.Cedric BAIL2017-08-253-17/+24
* evas: propagate output to evas_render_mask_subrender and don't use ENDT there.Cedric BAIL2017-08-252-9/+15
* evas: use output instead of default one during rendering of proxy.Cedric BAIL2017-08-257-9/+9
* evas: remove unused engine data from error set/get code.Cedric BAIL2017-08-257-71/+71
* evas: destroy seats and inputs before the display disapear.Cedric BAIL2017-08-251-21/+21
* evas: no more use of ENDT outside of evas_render.Cedric BAIL2017-08-251-1/+0
* evas: make vector graphic support multi output.Cedric BAIL2017-08-253-6/+12
* evas: do not use default output or any other during render pre.Cedric BAIL2017-08-256-22/+14
* evas: remove unecessary use of output in filter code.Cedric BAIL2017-08-252-14/+11
* evas: make image_native_set use engine context not output.Cedric BAIL2017-08-251-54/+55
* evas: make all window GLES3 or none.Cedric BAIL2017-08-253-12/+14
* evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2017-08-252-47/+62
* evas: make filter handle multi output.Cedric BAIL2017-08-256-36/+57
* evas: make Evas_GL start to use engine and output separately.Cedric BAIL2017-08-253-7/+7
* evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL2017-08-251-8/+8
* evas: find a best possible output to manage an object to get pixels from.Cedric BAIL2017-08-251-3/+30
* evas: remove dead code that won't be easy to bring back to life.Cedric BAIL2017-08-251-38/+0
* evas: all context function use already ENC.Cedric BAIL2017-08-253-38/+38
* evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL2017-08-253-11/+0
* evas: switch font backend function to rely on engine instead of output.Cedric BAIL2017-08-254-45/+45
* evas: handle multiple output for plane assignment.Cedric BAIL2017-08-254-21/+81
* evas: convert evas backend cache function call to use Engine context.Cedric BAIL2017-08-251-2/+2
* evas: remove image_surface_noscale_region_get from engine backend as it is un...Cedric BAIL2017-08-253-45/+0
* evas: move all image object related function to use the engine instead of the...Cedric BAIL2017-08-2512-214/+197
* evas: forgotten convertion from output to engine.Cedric BAIL2017-08-251-11/+11
* evas: gl_common should not segv on freeing a NULL gl_image.Cedric BAIL2017-08-253-7/+8
* evas: add infrastructure to find a gl_context from a GL_Engine.Cedric BAIL2017-08-251-0/+16
* evas: switch all image animation engine related function to use ENC instead o...Cedric BAIL2017-08-251-9/+9
* evas: introduce a engine_new/free in gl_generic backend.Cedric BAIL2017-08-252-0/+31
* evas: refactor the call to window_use.Cedric BAIL2017-08-251-74/+47
* evas: refactor gl_generic use of window_use with context_get.Cedric BAIL2017-08-251-52/+37
* evas: differentiate engine from output.Cedric BAIL2017-08-2521-93/+146
* evas: fix order in function of engine and output use for text operation.Cedric BAIL2017-08-251-2/+2
* evas: simplify drm output cleanup code.Cedric BAIL2017-08-251-7/+3
* evas: refactor ddraw engine to have less useless indirection function call.Cedric BAIL2017-08-251-25/+11
* evas: refactor gdi to have less useless function redirection.Cedric BAIL2017-08-251-35/+15
* evas: refactor drm engine to have useless function redirection.Cedric BAIL2017-08-251-10/+3
* evas: refactor wayland_shm backend to have less useless function redirection.Cedric BAIL2017-08-251-14/+4
* evas: refactor fb engine to have less useless function redirection.Cedric BAIL2017-08-251-19/+10
* evas: refactor buffer engine to have less indirect useless call.Cedric BAIL2017-08-251-44/+15
* evas: Render_Engine_Swap_Mode is actually about output swap.Cedric BAIL2017-08-2527-57/+55
* evas: Render_Engine_Merge_Mode is actually about output.Cedric BAIL2017-08-252-4/+4