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2017-08-25evas: move updates to be per output.Cedric BAIL2-38/+55
2017-08-25evas: decorrelate canvas size from output size.Cedric BAIL4-26/+54
2017-08-25evas gl: fix glview by avoiding make currentCedric BAIL3-36/+34
2017-08-25evas: remove dead code to improve readability.Cedric BAIL1-27/+0
2017-08-25evas: make Evas_GL work with multi output.Cedric BAIL6-47/+160
2017-08-25evas: reorder rendering phase to group output related operation.Cedric BAIL1-58/+60
2017-08-25evas: Evas_Canvas3D rendering logic need a complete overhaul.Cedric BAIL1-0/+1
2017-08-25evas: propagate output in evas_render_updates_internal_loop instead of using ...Cedric BAIL1-6/+6
2017-08-25evas: enable handling multi output in evas_render_mapped.Cedric BAIL3-17/+24
2017-08-25evas: propagate output to evas_render_mask_subrender and don't use ENDT there.Cedric BAIL2-9/+15
2017-08-25evas: use output instead of default one during rendering of proxy.Cedric BAIL7-9/+9
2017-08-25evas: remove unused engine data from error set/get code.Cedric BAIL7-71/+71
2017-08-25evas: destroy seats and inputs before the display disapear.Cedric BAIL1-21/+21
2017-08-25evas: no more use of ENDT outside of evas_render.Cedric BAIL1-1/+0
2017-08-25evas: make vector graphic support multi output.Cedric BAIL3-6/+12
2017-08-25evas: do not use default output or any other during render pre.Cedric BAIL6-22/+14
2017-08-25evas: remove unecessary use of output in filter code.Cedric BAIL2-14/+11
2017-08-25evas: make image_native_set use engine context not output.Cedric BAIL1-54/+55
2017-08-25evas: make all window GLES3 or none.Cedric BAIL3-12/+14
2017-08-25evas: make function to find evas gl context from engine shared across backend.Cedric BAIL2-47/+62
2017-08-25evas: make filter handle multi output.Cedric BAIL6-36/+57
2017-08-25evas: make Evas_GL start to use engine and output separately.Cedric BAIL3-7/+7
2017-08-25evas: convert Evas3D use of output to engine when meaningful.Cedric BAIL1-8/+8
2017-08-25evas: find a best possible output to manage an object to get pixels from.Cedric BAIL1-3/+30
2017-08-25evas: remove dead code that won't be easy to bring back to life.Cedric BAIL1-38/+0
2017-08-25evas: all context function use already ENC.Cedric BAIL3-38/+38
2017-08-25evas: remove image_content_hint_get from backend as it is unused.Cedric BAIL3-11/+0
2017-08-25evas: switch font backend function to rely on engine instead of output.Cedric BAIL4-45/+45
2017-08-25evas: handle multiple output for plane assignment.Cedric BAIL4-21/+81
2017-08-25evas: convert evas backend cache function call to use Engine context.Cedric BAIL1-2/+2
2017-08-25evas: remove image_surface_noscale_region_get from engine backend as it is un...Cedric BAIL3-45/+0
2017-08-25evas: move all image object related function to use the engine instead of the...Cedric BAIL12-214/+197
2017-08-25evas: forgotten convertion from output to engine.Cedric BAIL1-11/+11
2017-08-25evas: gl_common should not segv on freeing a NULL gl_image.Cedric BAIL3-7/+8
2017-08-25evas: add infrastructure to find a gl_context from a GL_Engine.Cedric BAIL1-0/+16
2017-08-25evas: switch all image animation engine related function to use ENC instead o...Cedric BAIL1-9/+9
2017-08-25evas: introduce a engine_new/free in gl_generic backend.Cedric BAIL2-0/+31
2017-08-25evas: refactor the call to window_use.Cedric BAIL1-74/+47
2017-08-25evas: refactor gl_generic use of window_use with context_get.Cedric BAIL1-52/+37
2017-08-25evas: differentiate engine from output.Cedric BAIL21-93/+146
2017-08-25evas: fix order in function of engine and output use for text operation.Cedric BAIL1-2/+2
2017-08-25evas: simplify drm output cleanup code.Cedric BAIL1-7/+3
2017-08-25evas: refactor ddraw engine to have less useless indirection function call.Cedric BAIL1-25/+11
2017-08-25evas: refactor gdi to have less useless function redirection.Cedric BAIL1-35/+15
2017-08-25evas: refactor drm engine to have useless function redirection.Cedric BAIL1-10/+3
2017-08-25evas: refactor wayland_shm backend to have less useless function redirection.Cedric BAIL1-14/+4
2017-08-25evas: refactor fb engine to have less useless function redirection.Cedric BAIL1-19/+10
2017-08-25evas: refactor buffer engine to have less indirect useless call.Cedric BAIL1-44/+15
2017-08-25evas: Render_Engine_Swap_Mode is actually about output swap.Cedric BAIL27-57/+55
2017-08-25evas: Render_Engine_Merge_Mode is actually about output.Cedric BAIL2-4/+4