From 68c530080b7db72ca345d500505e56424d87d2d9 Mon Sep 17 00:00:00 2001 From: Xavi Artigas Date: Tue, 2 Apr 2019 13:28:48 +0200 Subject: docs: Fix common misspellings in H files Fixed all appearances of words from this list in H files: https://en.wikipedia.org/wiki/Wikipedia:Lists_of_common_misspellings/For_machines --- src/lib/ephysics/EPhysics.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/lib/ephysics/EPhysics.h') diff --git a/src/lib/ephysics/EPhysics.h b/src/lib/ephysics/EPhysics.h index 2311975aab..cc5d221156 100644 --- a/src/lib/ephysics/EPhysics.h +++ b/src/lib/ephysics/EPhysics.h @@ -446,7 +446,7 @@ EAPI double ephysics_quaternion_angle_get(const EPhysics_Quaternion *quat1, cons * Return the length of the quaternion. * * @param quat Quaternion to get length of. - * @return The lenght of @p quat or @c 0 on error. + * @return The length of @p quat or @c 0 on error. * * @ingroup EPhysics_Quaternion */ @@ -457,7 +457,7 @@ EAPI double ephysics_quaternion_length_get(const EPhysics_Quaternion *quat); * Return the length squared of the quaternion. * * @param quat Quaternion to get length of. - * @return The lenght of @p quat or @c 0 on error. + * @return The length of @p quat or @c 0 on error. * * @ingroup EPhysics_Quaternion */ @@ -489,7 +489,7 @@ EAPI double ephysics_quaternion_length2_get(const EPhysics_Quaternion *quat); * @ref ephysics_shape_save(). With that shapes can be done or visualized * on design applications. * - * @note Using primitive shapes has better perfomance than generic shapes. + * @note Using primitive shapes has better performance than generic shapes. * @note For now, only convex shapes are supported. * */ @@ -2435,11 +2435,11 @@ EAPI double ephysics_body_soft_body_drag_coefficient_get(const EPhysics_Body *bo * * While dragging a soft body the user may want to freeze a specific trimesh * face, after calling this function EPhysics will do freeze the @p triangle - * untill it gets a call to unset it with + * until it gets a call to unset it with * ephysics_body_soft_body_dragging_unset(). * * @note Freezing a specific trimesh face means no forces are applied to it, no - * gravity enforced, that's @p triangle will have no mass untill it dragging + * gravity enforced, that's @p triangle will have no mass until it dragging * gets unset. * * @param body The body of interest. -- cgit v1.2.1