import efl_gesture_types; abstract Efl.Gesture.Recognizer (Efl.Object) { methods { create @pure_virtual { [[This function is called to create a new Efl.Gesture object for the given target]] params { @in target: Efl.Object; [[The target widget]] } return: Efl.Gesture; [[Returns the Efl.Gesture event object]] } recognize @pure_virtual { [[Handles the given event for the watched object. Updates the state of the gesture object as required, and returns a suitable result for the current recognition step. ]] params { @in gesture: Efl.Gesture; [[The gesture object]] @in watched: Efl.Object; [[The watched object]] @in event: Efl.Gesture.Touch; [[The pointer event]] } return: Efl.Gesture.Recognizer_Result; [[Returns the Efl.Gesture event object]] } /* FIXME: This function is not used? */ reset { [[This function is called by the framework to reset a given gesture.]] params { @in gesture: Efl.Gesture; [[The gesture object]] } } @property config { [[This property holds the config value for the recognizer]] get { } keys { name: string; [[propery name]] } values { value: any_value_ptr; [[value of the property]] } } } }