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/**
 * @defgroup Config Elementary Config
 *
 * Elementary configuration is formed by a set options bounded to a
 * given @ref Profile profile, like @ref Theme theme, @ref Fingers
 * "finger size", etc. These are functions with which one synchronizes
 * changes made to those values to the configuration storing files, de
 * facto. You most probably don't want to use the functions in this
 * group unless you're writing an elementary configuration manager.
 *
 * @{
 */

/**
 * Save back Elementary's configuration, so that it will persist on
 * future sessions.
 *
 * @return @c EINA_TRUE, when successful. @c EINA_FALSE, otherwise.
 * @ingroup Config
 *
 * This function will take effect -- thus, do I/O -- immediately. Use
 * it when you want to save all configuration changes at once. The
 * current configuration set will get saved onto the current profile
 * configuration file.
 *
 */
EAPI Eina_Bool elm_config_save(void);

/**
 * Reload Elementary's configuration, bounded to current selected
 * profile.
 *
 * @return @c EINA_TRUE, when successful. @c EINA_FALSE, otherwise.
 * @ingroup Config
 *
 * Useful when you want to force reloading of configuration values for
 * a profile. If one removes user custom configuration directories,
 * for example, it will force a reload with system values instead.
 *
 */
EAPI void      elm_config_reload(void);

/**
 * Flush all config settings then apply those settings to all applications
 * using elementary on the current display.
 *
 * @ingroup Config
 */
EAPI void      elm_config_all_flush(void);

/**
 * @}
 */

/**
 * @defgroup Profile Elementary Profile
 *
 * Profiles are pre-set options that affect the whole look-and-feel of
 * Elementary-based applications. There are, for example, profiles
 * aimed at desktop computer applications and others aimed at mobile,
 * touchscreen-based ones. You most probably don't want to use the
 * functions in this group unless you're writing an elementary
 * configuration manager.
 *
 * @{
 */

/**
 * Get Elementary's profile in use.
 *
 * This gets the global profile that is applied to all Elementary
 * applications.
 *
 * @return The profile's name
 * @ingroup Profile
 */
EAPI const char *elm_config_profile_get(void);

/**
 * Get an Elementary's profile directory path in the filesystem. One
 * may want to fetch a system profile's dir or a user one (fetched
 * inside $HOME).
 *
 * @param profile The profile's name
 * @param is_user Whether to lookup for a user profile (@c EINA_TRUE)
 *                or a system one (@c EINA_FALSE)
 * @return The profile's directory path.
 * @ingroup Profile
 *
 * @note You must free it with elm_config_profile_dir_free().
 */
EAPI const char *elm_config_profile_dir_get(const char *profile, Eina_Bool is_user);

/**
 * Free an Elementary's profile directory path, as returned by
 * elm_config_profile_dir_get().
 *
 * @param p_dir The profile's path
 * @ingroup Profile
 *
 */
EAPI void        elm_config_profile_dir_free(const char *p_dir);

/**
 * Get Elementary's list of available profiles.
 *
 * @return The profiles list. List node data are the profile name
 *         strings.
 * @ingroup Profile
 *
 * @note One must free this list, after usage, with the function
 *       elm_config_profile_list_free().
 */
EAPI Eina_List  *elm_config_profile_list_get(void);

/**
 * Free Elementary's list of available profiles.
 *
 * @param l The profiles list, as returned by elm_config_profile_list_get().
 * @ingroup Profile
 *
 */
EAPI void        elm_config_profile_list_free(Eina_List *l);

/**
 * Set Elementary's profile.
 *
 * This sets the global profile that is applied to Elementary
 * applications. Just the process the call comes from will be
 * affected.
 *
 * @param profile The profile's name
 * @ingroup Profile
 *
 */
EAPI void        elm_config_profile_set(const char *profile);

/**
 * @}
 */

/**
 * @defgroup Scrolling Scrolling
 *
 * These are functions setting how scrollable views in Elementary
 * widgets should behave on user interaction.
 *
 * @{
 */

/**
 * Get whether scrollers should bounce when they reach their
 * viewport's edge during a scroll.
 *
 * @return the thumb scroll bouncing state
 *
 * This is the default behavior for touch screens, in general.
 * @ingroup Scrolling
 */
EAPI Eina_Bool    elm_config_scroll_bounce_enabled_get(void);

/**
 * Set whether scrollers should bounce when they reach their
 * viewport's edge during a scroll.
 *
 * @param enabled the thumb scroll bouncing state
 *
 * @see elm_config_scroll_bounce_enabled_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_bounce_enabled_set(Eina_Bool enabled);

/**
 * Get the amount of inertia a scroller will impose at bounce
 * animations.
 *
 * @return the thumb scroll bounce friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_bounce_friction_get(void);

/**
 * Set the amount of inertia a scroller will impose at bounce
 * animations.
 *
 * @param friction the thumb scroll bounce friction
 *
 * @see elm_config_scroll_bounce_friction_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_bounce_friction_set(double friction);

/**
 * Get the amount of inertia a <b>paged</b> scroller will impose at
 * page fitting animations.
 *
 * @return the page scroll friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_page_scroll_friction_get(void);

/**
 * Set the amount of inertia a <b>paged</b> scroller will impose at
 * page fitting animations.
 *
 * @param friction the page scroll friction
 *
 * @see elm_config_scroll_page_scroll_friction_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_page_scroll_friction_set(double friction);

/**
 * Get the amount of inertia a scroller will impose at region bring
 * animations.
 *
 * @return the bring in scroll friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_bring_in_scroll_friction_get(void);

/**
 * Set the amount of inertia a scroller will impose at region bring
 * animations.
 *
 * @param friction the bring in scroll friction
 *
 * @see elm_config_scroll_bring_in_scroll_friction_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_bring_in_scroll_friction_set(double friction);

/**
 * Get the amount of inertia scrollers will impose at animations
 * triggered by Elementary widgets' zooming API.
 *
 * @return the zoom friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_zoom_friction_get(void);

/**
 * Set the amount of inertia scrollers will impose at animations
 * triggered by Elementary widgets' zooming API.
 *
 * @param friction the zoom friction
 *
 * @see elm_config_scroll_zoom_friction_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_zoom_friction_set(double friction);

/**
 * Get whether scrollers should be draggable from any point in their
 * views.
 *
 * @return the thumb scroll state
 *
 * @note This is the default behavior for touch screens, in general.
 * @note All other functions namespaced with "thumbscroll" will only
 *       have effect if this mode is enabled.
 *
 * @ingroup Scrolling
 */
EAPI Eina_Bool    elm_config_scroll_thumbscroll_enabled_get(void);

/**
 * Set whether scrollers should be draggable from any point in their
 * views.
 *
 * @param enabled the thumb scroll state
 *
 * @see elm_config_scroll_thumbscroll_enabled_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_enabled_set(Eina_Bool enabled);

/**
 * Get the number of pixels one should travel while dragging a
 * scroller's view to actually trigger scrolling.
 *
 * @return the thumb scroll threshold
 *
 * One would use higher values for touch screens, in general, because
 * of their inherent imprecision.
 * @ingroup Scrolling
 */
EAPI unsigned int elm_config_scroll_thumbscroll_threshold_get(void);

/**
 * Set the number of pixels one should travel while dragging a
 * scroller's view to actually trigger scrolling.
 *
 * @param threshold the thumb scroll threshold
 *
 * @see elm_config_thumbscroll_threshold_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_threshold_set(unsigned int threshold);

/**
 * Get the minimum speed of mouse cursor movement which will trigger
 * list self scrolling animation after a mouse up event
 * (pixels/second).
 *
 * @return the thumb scroll momentum threshold
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_thumbscroll_momentum_threshold_get(void);

/**
 * Set the minimum speed of mouse cursor movement which will trigger
 * list self scrolling animation after a mouse up event
 * (pixels/second).
 *
 * @param threshold the thumb scroll momentum threshold
 *
 * @see elm_config_thumbscroll_momentum_threshold_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_momentum_threshold_set(double threshold);

/**
 * Get the amount of inertia a scroller will impose at self scrolling
 * animations.
 *
 * @return the thumb scroll friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_thumbscroll_friction_get(void);

/**
 * Set the amount of inertia a scroller will impose at self scrolling
 * animations.
 *
 * @param friction the thumb scroll friction
 *
 * @see elm_config_thumbscroll_friction_get()
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_friction_set(double friction);

/**
 * Get the amount of lag between your actual mouse cursor dragging
 * movement and a scroller's view movement itself, while pushing it
 * into bounce state manually.
 *
 * @return the thumb scroll border friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_thumbscroll_border_friction_get(void);

/**
 * Set the amount of lag between your actual mouse cursor dragging
 * movement and a scroller's view movement itself, while pushing it
 * into bounce state manually.
 *
 * @param friction the thumb scroll border friction. @c 0.0 for
 *        perfect synchrony between two movements, @c 1.0 for maximum
 *        lag.
 *
 * @see elm_config_thumbscroll_border_friction_get()
 * @note parameter value will get bound to 0.0 - 1.0 interval, always
 *
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_border_friction_set(double friction);

/**
 * Get the sensitivity amount which is be multiplied by the length of
 * mouse dragging.
 *
 * @return the thumb scroll sensitivity friction
 *
 * @ingroup Scrolling
 */
EAPI double       elm_config_scroll_thumbscroll_sensitivity_friction_get(void);

/**
 * Set the sensitivity amount which is be multiplied by the length of
 * mouse dragging.
 *
 * @param friction the thumb scroll sensitivity friction. @c 0.1 for
 *        minimum sensitivity, @c 1.0 for maximum sensitivity. 0.25
 *        is proper.
 *
 * @see elm_config_thumbscroll_sensitivity_friction_get()
 * @note parameter value will get bound to 0.1 - 1.0 interval, always
 *
 * @ingroup Scrolling
 */
EAPI void         elm_config_scroll_thumbscroll_sensitivity_friction_set(double friction);

/**
 * @}
 */

/**
 * Get the duration for occurring long press event.
 *
 * @return Timeout for long press event
 * @ingroup Longpress
 */
EAPI double       elm_config_longpress_timeout_get(void);

/**
 * Set the duration for occurring long press event.
 *
 * @param lonpress_timeout Timeout for long press event
 * @ingroup Longpress
 */
EAPI void         elm_config_longpress_timeout_set(double longpress_timeout);

/**
 * Get the duration after which tooltip will be shown.
 *
 * @return Duration after which tooltip will be shown.
 */
EAPI double      elm_config_tooltip_delay_get(void);

/**
 * Set the duration after which tooltip will be shown.
 *
 * @return EINA_TRUE if value is set.
 */
EAPI void        elm_config_tooltip_delay_set(double delay);

/**
 * Get the configured cursor engine only usage
 *
 * This gets the globally configured exclusive usage of engine cursors.
 *
 * @return 1 if only engine cursors should be used
 * @ingroup Cursors
 */
EAPI Eina_Bool   elm_config_cursor_engine_only_get(void);

/**
 * Set the configured cursor engine only usage
 *
 * This sets the globally configured exclusive usage of engine cursors.
 * It won't affect cursors set before changing this value.
 *
 * @param engine_only If 1 only engine cursors will be enabled, if 0 will
 * look for them on theme before.
 * @ingroup Cursors
 */
EAPI void        elm_config_cursor_engine_only_set(Eina_Bool engine_only);

/**
 * Get the global scaling factor
 *
 * This gets the globally configured scaling factor that is applied to all
 * objects.
 *
 * @return The scaling factor
 * @ingroup Scaling
 */
EAPI double elm_config_scale_get(void);

/**
 * Set the global scaling factor
 *
 * This sets the globally configured scaling factor that is applied to all
 * objects.
 *
 * @param scale The scaling factor to set
 * @ingroup Scaling
 */
EAPI void   elm_config_scale_set(double scale);

/**
 * @defgroup Password_last_show Password show last
 *
 * Show last feature of password mode enables user to view
 * the last input entered for few seconds before masking it.
 * These functions allow to set this feature in password mode
 * of entry widget and also allow to manipulate the duration
 * for which the input has to be visible.
 *
 * @{
 */

/**
 * Get the "show last" setting of password mode.
 *
 * This gets the "show last" setting of password mode which might be
 * enabled or disabled.
 *
 * @return @c EINA_TRUE, if the "show last" setting is enabled,
 * @c EINA_FALSE  if it's disabled.
 *
 * @ingroup Password_last_show
 */
EAPI Eina_Bool elm_config_password_show_last_get(void);

/**
 * Set show last setting in password mode.
 *
 * This enables or disables show last setting of password mode.
 *
 * @param password_show_last If EINA_TRUE enables "show last" in password mode.
 * @see elm_config_password_show_last_timeout_set()
 * @ingroup Password_last_show
 */
EAPI void      elm_config_password_show_last_set(Eina_Bool password_show_last);

/**
 * Gets the timeout value in "show last" password mode.
 *
 * This gets the time out value for which the last input entered in password
 * mode will be visible.
 *
 * @return The timeout value of "show last" password mode.
 * @ingroup Password_last_show
 */
EAPI double    elm_config_password_show_last_timeout_get(void);

/**
 * Set's the timeout value in "show last" password mode.
 *
 * This sets the time out value for which the last input entered in password
 * mode will be visible.
 *
 * @param password_show_last_timeout The timeout value.
 * @see elm_config_password_show_last_set()
 * @ingroup Password_last_show
 */
EAPI void      elm_config_password_show_last_timeout_set(double password_show_last_timeout);

/**
 * @}
 */

/**
 * @defgroup Engine Elementary Engine
 *
 * These are functions setting and querying which rendering engine
 * Elementary will use for drawing its windows' pixels.
 *
 * The following are the available engines:
 * @li "software_x11"
 * @li "fb"
 * @li "directfb"
 * @li "software_16_x11"
 * @li "software_8_x11"
 * @li "xrender_x11"
 * @li "opengl_x11"
 * @li "software_gdi"
 * @li "software_16_wince_gdi"
 * @li "sdl"
 * @li "software_16_sdl"
 * @li "opengl_sdl"
 * @li "buffer"
 * @li "ews"
 * @li "opengl_cocoa"
 * @li "psl1ght"
 *
 * @{
 */

/**
 * @brief Get Elementary's rendering engine in use.
 *
 * @return The rendering engine's name
 * @note there's no need to free the returned string, here.
 *
 * This gets the global rendering engine that is applied to all Elementary
 * applications.
 *
 * @see elm_config_engine_set()
 */
EAPI const char *elm_config_engine_get(void);

/**
 * @brief Set Elementary's rendering engine for use.
 *
 * @param engine The rendering engine's name
 *
 * Note that it will take effect only to Elementary windows created after
 * this is called.
 *
 * @see elm_win_add()
 */
EAPI void        elm_config_engine_set(const char *engine);

/**
 * @brief Get Elementary's preferred engine to use.
 *
 * @return The rendering engine's name
 * @note there's no need to free the returned string, here.
 *
 * This gets the global rendering engine that is applied to all Elementary
 * applications and is PREFERRED by the application. This can (and will)
 * override the engine configured for all applications which.
 *
 * @see elm_config_preferred_engine_set()
 */
EAPI const char *elm_config_preferred_engine_get(void);

/**
 * @brief Set Elementary's preferred rendering engine for use.
 *
 * @param engine The rendering engine's name
 *
 * Note that it will take effect only to Elementary windows created after
 * this is called. This overrides the engine set by configuration at
 * application startup. Note that it is a hint and may not be honored.
 *
 * @see elm_win_add()
 */
EAPI void        elm_config_preferred_engine_set(const char *engine);

typedef struct _Elm_Text_Class
{
   const char *name;
   const char *desc;
} Elm_Text_Class;

typedef struct _Elm_Font_Overlay
{
   const char    *text_class;
   const char    *font;
   Evas_Font_Size size;
} Elm_Font_Overlay;

/**
 * Get Elementary's list of supported text classes.
 *
 * @return The text classes list, with @c Elm_Text_Class blobs as data.
 * @ingroup Fonts
 *
 * Release the list with elm_text_classes_list_free().
 */
EAPI Eina_List *elm_config_text_classes_list_get(void);

/**
 * Free Elementary's list of supported text classes.
 *
 * @ingroup Fonts
 *
 * @see elm_config_text_classes_list_get().
 */
EAPI void elm_config_text_classes_list_free(Eina_List *list);

/**
 * Get Elementary's list of font overlays, set with
 * elm_config_font_overlay_set().
 *
 * @return The font overlays list, with @c Elm_Font_Overlay blobs as
 * data.
 *
 * @ingroup Fonts
 *
 * For each text class, one can set a <b>font overlay</b> for it,
 * overriding the default font properties for that class coming from
 * the theme in use. There is no need to free this list.
 *
 * @see elm_config_font_overlay_set() and elm_config_font_overlay_unset().
 */
EAPI const Eina_List *elm_config_font_overlay_list_get(void);

/**
 * Set a font overlay for a given Elementary text class.
 *
 * @param text_class Text class name
 * @param font Font name and style string
 * @param size Font size
 *
 * @ingroup Fonts
 *
 * @p font has to be in the format returned by
 * elm_font_fontconfig_name_get(). @see elm_config_font_overlay_list_get()
 * and elm_config_font_overlay_unset().
 */
EAPI void             elm_config_font_overlay_set(const char *text_class, const char *font, Evas_Font_Size size);

/**
 * Unset a font overlay for a given Elementary text class.
 *
 * @param text_class Text class name
 *
 * @ingroup Fonts
 *
 * This will bring back text elements belonging to text class
 * @p text_class back to their default font settings.
 */
EAPI void             elm_config_font_overlay_unset(const char *text_class);

/**
 * Apply the changes made with elm_config_font_overlay_set() and
 * elm_config_font_overlay_unset() on the current Elementary window.
 *
 * @ingroup Fonts
 *
 * This applies all font overlays set to all objects in the UI.
 */
EAPI void             elm_config_font_overlay_apply(void);

/**
 * Get the configured "finger size"
 *
 * @return The finger size
 *
 * This gets the globally configured finger size, <b>in pixels</b>
 *
 * @ingroup Fingers
 */
EAPI Evas_Coord elm_config_finger_size_get(void);

/**
 * Set the configured finger size
 *
 * This sets the globally configured finger size in pixels
 *
 * @param size The finger size
 * @ingroup Fingers
 */
EAPI void       elm_config_finger_size_set(Evas_Coord size);


/**
 * Get the configured cache flush interval time
 *
 * This gets the globally configured cache flush interval time, in
 * ticks
 *
 * @return The cache flush interval time
 * @ingroup Caches
 *
 * @see elm_cache_all_flush()
 */
EAPI int       elm_config_cache_flush_interval_get(void);

/**
 * Set the configured cache flush interval time
 *
 * This sets the globally configured cache flush interval time, in ticks
 *
 * @param size The cache flush interval time
 * @ingroup Caches
 *
 * @see elm_cache_all_flush()
 */
EAPI void      elm_config_cache_flush_interval_set(int size);

/**
 * Get the configured cache flush enabled state
 *
 * This gets the globally configured cache flush state - if it is enabled
 * or not. When cache flushing is enabled, elementary will regularly
 * (see elm_config_cache_flush_interval_get() ) flush caches and dump data out of
 * memory and allow usage to re-seed caches and data in memory where it
 * can do so. An idle application will thus minimize its memory usage as
 * data will be freed from memory and not be re-loaded as it is idle and
 * not rendering or doing anything graphically right now.
 *
 * @return The cache flush state
 * @ingroup Caches
 *
 * @see elm_cache_all_flush()
 */
EAPI Eina_Bool elm_config_cache_flush_enabled_get(void);

/**
 * Set the configured cache flush enabled state
 *
 * This sets the globally configured cache flush enabled state.
 *
 * @param enabled The cache flush enabled state
 * @ingroup Caches
 *
 * @see elm_cache_all_flush()
 */
EAPI void      elm_config_cache_flush_enabled_set(Eina_Bool enabled);

/**
 * Get the configured font cache size
 *
 * This gets the globally configured font cache size, in bytes.
 *
 * @return The font cache size
 * @ingroup Caches
 */
EAPI int       elm_config_cache_font_cache_size_get(void);

/**
 * Set the configured font cache size
 *
 * This sets the globally configured font cache size, in bytes
 *
 * @param size The font cache size
 * @ingroup Caches
 */
EAPI void      elm_config_cache_font_cache_size_set(int size);

/**
 * Get the configured image cache size
 *
 * This gets the globally configured image cache size, in bytes
 *
 * @return The image cache size
 * @ingroup Caches
 */
EAPI int       elm_config_cache_image_cache_size_get(void);

/**
 * Set the configured image cache size
 *
 * This sets the globally configured image cache size, in bytes
 *
 * @param size The image cache size
 * @ingroup Caches
 */
EAPI void       elm_config_cache_image_cache_size_set(int size);


/**
 * Get the configured edje file cache size.
 *
 * This gets the globally configured edje file cache size, in number
 * of files.
 *
 * @return The edje file cache size
 * @ingroup Caches
 */
EAPI int       elm_config_cache_edje_file_cache_size_get(void);

/**
 * Set the configured edje file cache size
 *
 * This sets the globally configured edje file cache size, in number
 * of files.
 *
 * @param size The edje file cache size
 * @ingroup Caches
 */
EAPI void       elm_config_cache_edje_file_cache_size_set(int size);

/**
 * Get the configured edje collections (groups) cache size.
 *
 * This gets the globally configured edje collections cache size, in
 * number of collections.
 *
 * @return The edje collections cache size
 * @ingroup Caches
 */
EAPI int       elm_config_cache_edje_collection_cache_size_get(void);

/**
 * Set the configured edje collections (groups) cache size
 *
 * This sets the globally configured edje collections cache size, in
 * number of collections.
 *
 * @param size The edje collections cache size
 * @ingroup Caches
 */
EAPI void       elm_config_cache_edje_collection_cache_size_set(int size);

/**
 * Get the enable status of the focus highlight
 *
 * This gets whether the highlight on focused objects is enabled or not
 *
 * @see elm_config_focus_highlight_enabled_set()
 * @ingroup Focus
 */
EAPI Eina_Bool            elm_config_focus_highlight_enabled_get(void);

/**
 * Set the enable status of the focus highlight
 *
 * @param enable Enable highlight if EINA_TRUE, disable otherwise
 *
 * Set whether to show or not the highlight on focused objects
 *
 * Note that it will take effect only to Elementary windows created after
 * this is called.
 *
 * @see elm_win_add()
 *
 * @ingroup Focus
 */
EAPI void                 elm_config_focus_highlight_enabled_set(Eina_Bool enable);

/**
 * Get the enable status of the highlight animation
 *
 * @return The focus highlight mode set
 *
 * Get whether the focus highlight, if enabled, will animate its switch from
 * one object to the next
 *
 * @ingroup Focus
 */
EAPI Eina_Bool            elm_config_focus_highlight_animate_get(void);

/**
 * Set the enable status of the highlight animation
 *
 * @param animate Enable animation if EINA_TRUE, disable otherwise
 *
 * Set whether the focus highlight, if enabled, will animate its switch from
 * one object to the next
 *
 * Note that it will take effect only to Elementary windows created after
 * this is called.
 *
 * @see elm_win_add()
 *
 * @ingroup Focus
 */
EAPI void                 elm_config_focus_highlight_animate_set(Eina_Bool animate);

/**
 * Get the system mirrored mode. This determines the default mirrored mode
 * of widgets.
 *
 * @return EINA_TRUE if mirrored is set, EINA_FALSE otherwise
 */
EAPI Eina_Bool elm_config_mirrored_get(void);

/**
 * Set the system mirrored mode. This determines the default mirrored mode
 * of widgets.
 *
 * @param mirrored EINA_TRUE to set mirrored mode, EINA_FALSE to unset it.
 */
EAPI void      elm_config_mirrored_set(Eina_Bool mirrored);

/**
 * @}
 */