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#ifndef EVAS_INLINE_H
#define EVAS_INLINE_H

static inline void
_evas_object_event_new(void)
{
   _evas_event_counter++;
}

static inline int
evas_object_was_visible(Evas_Object *obj)
{
   if ((obj->prev.visible) &&
       ((obj->prev.cache.clip.visible) || (obj->smart.smart)) &&
       ((obj->prev.cache.clip.a > 0 && obj->prev.render_op == EVAS_RENDER_BLEND)
       || obj->prev.render_op != EVAS_RENDER_BLEND))
     {
	if (obj->func->was_visible)
	  return obj->func->was_visible(obj);
	return 1;
     }
   return 0;
}

static inline void
evas_add_rect(Eina_Array *rects, int x, int y, int w, int h)
{
   Eina_Rectangle *r;

   NEW_RECT(r, x, y, w, h);
   if (r) eina_array_push(rects, r);
}

static inline Cutout_Rect*
evas_common_draw_context_cutouts_add(Cutout_Rects* rects,
                                     int x, int y, int w, int h)
{
   Cutout_Rect* rect;

   if (rects->max < (rects->active + 1))
     {
	rects->max += 32;
	rects->rects = (Cutout_Rect *)realloc(rects->rects, sizeof(Cutout_Rect) * rects->max);
     }

   rect = rects->rects + rects->active;
   rect->x = x;
   rect->y = y;
   rect->w = w;
   rect->h = h;
   rects->active++;

   return rect;
}

static inline int
evas_object_is_opaque(Evas_Object *obj)
{
   if (obj->smart.smart) return 0;
   if (obj->cur.cache.clip.a == 255)
     {
	if (obj->func->is_opaque)
	  return obj->func->is_opaque(obj);
	return 1;
     }
   if (obj->cur.render_op == EVAS_RENDER_COPY)
     return 1;
   return 0;
}

static inline int
evas_event_passes_through(Evas_Object *obj)
{
   if (obj->layer->evas->events_frozen > 0) return 1;
   if (obj->pass_events) return 1;
   if (obj->parent_cache_valid) return obj->parent_pass_events;
   if (obj->smart.parent)
     {
	int par_pass;

	par_pass = evas_event_passes_through(obj->smart.parent);
	obj->parent_cache_valid = 1;
	obj->parent_pass_events = par_pass;
	return par_pass;
     }
   return 0;
}

static inline int
evas_object_is_visible(Evas_Object *obj)
{
   if ((obj->cur.visible) &&
       ((obj->cur.cache.clip.visible) || (obj->smart.smart)) &&
       ((obj->cur.cache.clip.a > 0 && obj->cur.render_op == EVAS_RENDER_BLEND)
       || obj->cur.render_op != EVAS_RENDER_BLEND))
     {
	if (obj->func->is_visible)
	  return obj->func->is_visible(obj);
	return 1;
     }
   return 0;
}

static inline int
evas_object_clippers_is_visible(Evas_Object *obj)
{
   if (obj->cur.visible)
     {
	if (obj->cur.clipper)
	  return evas_object_clippers_is_visible(obj->cur.clipper);
	return 1;
     }
   return 0;
}

static inline int
evas_object_is_in_output_rect(Evas_Object *obj, int x, int y, int w, int h)
{
   /* assumes coords have been recalced */
   if ((RECTS_INTERSECT(x, y, w, h,
			obj->cur.cache.clip.x,
			obj->cur.cache.clip.y,
			obj->cur.cache.clip.w,
			obj->cur.cache.clip.h)))
     return 1;
   return 0;
}

static inline int
evas_object_is_active(Evas_Object *obj)
{
   if (evas_object_is_visible(obj) || evas_object_was_visible(obj))
     {
        if (obj->smart.smart)
          {
             int mapsmt = 0;
             if (obj->smart.smart && (obj->cur.map && obj->cur.usemap)) mapsmt = 1;
             if (!mapsmt) return 1;
             if (evas_object_is_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
                                               obj->layer->evas->output.h) ||
                 evas_object_was_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
                                                obj->layer->evas->output.h))
               return 1;
          }
        else
          {
             if (evas_object_is_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
                                               obj->layer->evas->output.h) ||
                 evas_object_was_in_output_rect(obj, 0, 0, obj->layer->evas->output.w,
                                                obj->layer->evas->output.h))
               return 1;
          }
     }
   return 0;
}

static inline void
evas_object_coords_recalc(Evas_Object *obj)
{
////   if (obj->cur.cache.geometry.validity == obj->layer->evas->output_validity)
////     return;
////   obj->cur.cache.geometry.x =
////     evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.x);
////   obj->cur.cache.geometry.y =
////     evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.y);
////   obj->cur.cache.geometry.w =
////     evas_coord_world_x_to_screen(obj->layer->evas, obj->cur.geometry.w) -
////     evas_coord_world_x_to_screen(obj->layer->evas, 0);
////   obj->cur.cache.geometry.h =
////     evas_coord_world_y_to_screen(obj->layer->evas, obj->cur.geometry.h) -
////     evas_coord_world_y_to_screen(obj->layer->evas, 0);
   if (obj->func->coords_recalc) obj->func->coords_recalc(obj);
////   obj->cur.cache.geometry.validity = obj->layer->evas->output_validity;
}

static inline void
evas_object_clip_recalc(Evas_Object *obj)
{
   int cx, cy, cw, ch, cvis, cr, cg, cb, ca;
   int nx, ny, nw, nh, nvis, nr, ng, nb, na;

   if ((!obj->cur.cache.clip.dirty) &&
       !(!obj->cur.clipper || obj->cur.clipper->cur.cache.clip.dirty))
     return;
   if (obj->layer->evas->events_frozen > 0) return;
   evas_object_coords_recalc(obj);
   if ((obj->cur.map) && (obj->cur.usemap))
     {
        cx = obj->cur.map->normal_geometry.x;
        cy = obj->cur.map->normal_geometry.y;
        cw = obj->cur.map->normal_geometry.w;
        ch = obj->cur.map->normal_geometry.h;
     }
   else
     {
        cx = obj->cur.geometry.x;
        cy = obj->cur.geometry.y;
        cw = obj->cur.geometry.w;
        ch = obj->cur.geometry.h;
     }
////   cx = obj->cur.cache.geometry.x; cy = obj->cur.cache.geometry.y;
////   cw = obj->cur.cache.geometry.w; ch = obj->cur.cache.geometry.h;
   if (obj->cur.color.a == 0 && obj->cur.render_op == EVAS_RENDER_BLEND) cvis = 0;
   else cvis = obj->cur.visible;
   cr = obj->cur.color.r; cg = obj->cur.color.g;
   cb = obj->cur.color.b; ca = obj->cur.color.a;
   if ((obj->cur.clipper) &&
       (obj->cur.clipper->cur.map_parent == obj->cur.map_parent))
     {
// this causes problems... hmmm
	if (obj->cur.clipper->cur.cache.clip.dirty)
	  evas_object_clip_recalc(obj->cur.clipper);
	nx = obj->cur.clipper->cur.cache.clip.x;
	ny = obj->cur.clipper->cur.cache.clip.y;
	nw = obj->cur.clipper->cur.cache.clip.w;
	nh = obj->cur.clipper->cur.cache.clip.h;
	RECTS_CLIP_TO_RECT(cx, cy, cw, ch, nx, ny, nw, nh);

	nvis = obj->cur.clipper->cur.cache.clip.visible;
	nr = obj->cur.clipper->cur.cache.clip.r;
	ng = obj->cur.clipper->cur.cache.clip.g;
	nb = obj->cur.clipper->cur.cache.clip.b;
	na = obj->cur.clipper->cur.cache.clip.a;
	cvis = cvis * nvis;
	cr = (cr * (nr + 1)) >> 8;
	cg = (cg * (ng + 1)) >> 8;
	cb = (cb * (nb + 1)) >> 8;
	ca = (ca * (na + 1)) >> 8;
     }
   if ((ca == 0 && obj->cur.render_op == EVAS_RENDER_BLEND) || (cw <= 0) || (ch <= 0)) cvis = 0;
   obj->cur.cache.clip.x = cx;
   obj->cur.cache.clip.y = cy;
   obj->cur.cache.clip.w = cw;
   obj->cur.cache.clip.h = ch;
   obj->cur.cache.clip.visible = cvis;
   obj->cur.cache.clip.r = cr;
   obj->cur.cache.clip.g = cg;
   obj->cur.cache.clip.b = cb;
   obj->cur.cache.clip.a = ca;
   obj->cur.cache.clip.dirty = 0;
}

#endif