summaryrefslogtreecommitdiff
path: root/legacy/evas/src/modules/engines/gl_common/Makefile.am
blob: ac74f132f0294e7866a3aa8ad9e1035f840894e8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136

MAINTAINERCLEANFILES = Makefile.in

AM_CPPFLAGS = \
-I. \
-I$(top_srcdir)/src/lib \
-I$(top_srcdir)/src/lib/include \
@FREETYPE_CFLAGS@ \
@PIXMAN_CFLAGS@ \
@EINA_CFLAGS@

if BUILD_ENGINE_GL_COMMON

noinst_LTLIBRARIES = libevas_engine_gl_common.la
libevas_engine_gl_common_la_SOURCES  = \
evas_gl_private.h \
evas_gl_common.h \
evas_gl_context.c \
evas_gl_shader.c \
evas_gl_rectangle.c \
evas_gl_texture.c \
evas_gl_image.c \
evas_gl_font.c \
evas_gl_polygon.c \
evas_gl_line.c \
evas_gl_filter.c \
shader/rect_frag.h \
shader/rect_frag_bin_s3c6410.h \
shader/rect_vert.h \
shader/rect_vert_bin_s3c6410.h \
shader/font_frag.h \
shader/font_frag_bin_s3c6410.h \
shader/font_vert.h \
shader/font_vert_bin_s3c6410.h \
shader/img_frag.h \
shader/img_frag_bin_s3c6410.h \
shader/img_vert.h \
shader/img_vert_bin_s3c6410.h \
shader/img_nomul_frag.h \
shader/img_nomul_frag_bin_s3c6410.h \
shader/img_nomul_vert.h \
shader/img_nomul_vert_bin_s3c6410.h \
shader/img_bgra_frag.h \
shader/img_bgra_frag_bin_s3c6410.h \
shader/img_bgra_vert.h \
shader/img_bgra_vert_bin_s3c6410.h \
shader/img_bgra_nomul_frag.h \
shader/img_bgra_nomul_frag_bin_s3c6410.h \
shader/img_bgra_nomul_vert.h \
shader/img_bgra_nomul_vert_bin_s3c6410.h \
shader/yuv_frag.h \
shader/yuv_frag_bin_s3c6410.h \
shader/yuv_vert.h \
shader/yuv_vert_bin_s3c6410.h \
shader/yuv_nomul_frag.h \
shader/yuv_nomul_frag_bin_s3c6410.h \
shader/yuv_nomul_vert.h \
shader/yuv_nomul_vert_bin_s3c6410.h \
shader/tex_frag.h \
shader/tex_frag_bin_s3c6410.h \
shader/tex_vert.h \
shader/tex_vert_bin_s3c6410.h \
shader/tex_nomul_frag.h \
shader/tex_nomul_frag_bin_s3c6410.h \
shader/tex_nomul_vert.h \
shader/tex_nomul_vert_bin_s3c6410.h \
shader/filter_invert.h \
shader/filter_invert_nomul.h \
shader/filter_invert_bgra.h \
shader/filter_invert_bgra_nomul.h \
shader/filter_sepia.h \
shader/filter_sepia_nomul.h \
shader/filter_sepia_bgra.h \
shader/filter_sepia_bgra_nomul.h \
shader/filter_greyscale.h \
shader/filter_greyscale_nomul.h \
shader/filter_greyscale_bgra.h \
shader/filter_greyscale_bgra_nomul.h \
shader/filter_blur.h \
shader/filter_blur_nomul.h \
shader/filter_blur_bgra.h \
shader/filter_blur_bgra_nomul.h



libevas_engine_gl_common_la_LIBADD = @EINA_LIBS@ @evas_engine_gl_common_libs@ @dlopen_libs@
endif

EXTRA_DIST = \
shader/compile-s3c6410.sh \
shader/compile-sgx.sh \
shader/make-c-bin.sh \
shader/make-c-str.sh \
shader/rect_frag.shd \
shader/rect_frag_s3c6410.asm \
shader/rect_vert.shd \
shader/font_frag.shd \
shader/font_frag_s3c6410.asm \
shader/font_vert.shd \
shader/img_frag.shd \
shader/img_frag_s3c6410.asm \
shader/img_vert.shd \
shader/img_nomul_frag.shd \
shader/img_nomul_vert.shd \
shader/img_bgra_vert.shd \
shader/img_bgra_frag.shd \
shader/img_bgra_vert.shd \
shader/img_bgra_nomul_frag.shd \
shader/img_bgra_nomul_vert.shd \
shader/yuv_frag.shd \
shader/yuv_frag_s3c6410.asm \
shader/yuv_vert.shd \
shader/yuv_nomul_frag.shd \
shader/yuv_nomul_vert.shd \
shader/tex_frag.shd \
shader/tex_frag_s3c6410.asm \
shader/tex_vert.shd \
shader/tex_nomul_frag.shd \
shader/tex_nomul_vert.shd \
shader/filter_invert.shd \
shader/filter_invert_nomul.shd \
shader/filter_invert_bgra.shd \
shader/filter_invert_bgra_nomul.shd \
shader/filter_greyscale.shd \
shader/filter_greyscale_nomul.shd \
shader/filter_greyscale_bgra.shd \
shader/filter_greyscale_bgra_nomul.shd \
shader/filter_sepia.shd \
shader/filter_sepia_nomul.shd \
shader/filter_sepia_bgra.shd \
shader/filter_sepia_bgra_nomul.shd \
shader/filter_blur.shd \
shader/filter_blur_nomul.shd \
shader/filter_blur_bgra.shd \
shader/filter_blur_bgra_nomul.shd