aboutsummaryrefslogtreecommitdiffstats
path: root/src/bin/elementary/test_efl_anim_start_delay.c
blob: b2f9b34da9ccb31986ad4aa5a73dbec5970c18e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>

typedef struct _App_Data
{
   Efl_Animation        *show_anim;
   Efl_Animation        *hide_anim;
   Efl_Animation_Player *anim_obj;

   Evas_Object          *start_delay_spin;

   Eina_Bool             is_btn_visible;
} App_Data;

static void
_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
   printf("Animation has been started!\n");
}

static void
_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
{
   App_Data *ad = data;

   printf("Animation has been ended!\n");

   elm_object_disabled_set(ad->start_delay_spin, EINA_FALSE);
}

static void
_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
{
   Efl_Animation_Player_Running_Event_Info *event_info = event->info;
   double progress = event_info->progress;
   printf("Animation is running! Current progress(%lf)\n", progress);
}

static void
_start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
   App_Data *ad = data;

   ad->is_btn_visible = !(ad->is_btn_visible);

   double start_delay = elm_spinner_value_get(ad->start_delay_spin);
   elm_object_disabled_set(ad->start_delay_spin, EINA_TRUE);

   if (ad->is_btn_visible)
     {
        //Set animation start delay
        efl_animation_start_delay_set(ad->show_anim, start_delay);

        //Create Animation Object from Animation
        efl_animation_player_animation_set(ad->anim_obj, ad->show_anim);
        efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
     }
   else
     {
        //Set animation start delay
        efl_animation_start_delay_set(ad->hide_anim, start_delay);

        //Create Animation Object from Animation
        efl_animation_player_animation_set(ad->anim_obj, ad->hide_anim);
        efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
     }

   //Let Animation Object start animation
   efl_player_start(ad->anim_obj);
}

static void
_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
   App_Data *ad = data;
   free(ad);
}

void
test_efl_anim_start_delay(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
   App_Data *ad = calloc(1, sizeof(App_Data));
   if (!ad) return;

   Evas_Object *win = elm_win_add(NULL, "Efl Animation Start Delay", ELM_WIN_BASIC);
   elm_win_title_set(win, "Efl Animation Start Delay");
   elm_win_autodel_set(win, EINA_TRUE);
   evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);

   //Button to be animated
   Evas_Object *btn = elm_button_add(win);
   elm_object_text_set(btn, "Button");
   evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
   evas_object_resize(btn, 200, 200);
   evas_object_move(btn, 100, 50);
   evas_object_show(btn);

   //Show Animation
   Efl_Animation *show_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
   efl_animation_alpha_set(show_anim, 0.0, 1.0);
   efl_animation_duration_set(show_anim, 1.0);
   efl_animation_final_state_keep_set(show_anim, EINA_TRUE);

   //Hide Animation
   Efl_Animation *hide_anim = efl_add(EFL_ANIMATION_ALPHA_CLASS, NULL);
   efl_animation_alpha_set(hide_anim, 1.0, 0.0);
   efl_animation_duration_set(hide_anim, 1.0);
   efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);


   //Button to start animation
   Evas_Object *start_btn = elm_button_add(win);
   elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0");
   evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad);
   evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
   evas_object_resize(start_btn, 200, 50);
   evas_object_move(start_btn, 100, 300);
   evas_object_show(start_btn);

   //Spinner to set animation start delay
   Evas_Object *start_delay_spin = elm_spinner_add(win);
   elm_spinner_label_format_set(start_delay_spin, "Start Delay: %.1f second");
   elm_spinner_editable_set(start_delay_spin, EINA_FALSE);
   elm_spinner_min_max_set(start_delay_spin, 0.0, 10.0);
   elm_spinner_step_set(start_delay_spin, 0.5);
   elm_spinner_value_set(start_delay_spin, 0.0);
   evas_object_resize(start_delay_spin, 200, 50);
   evas_object_move(start_delay_spin, 100, 350);
   evas_object_show(start_delay_spin);


   //Initialize App Data
   ad->show_anim = show_anim;
   ad->hide_anim = hide_anim;
   ad->anim_obj = efl_add(EFL_ANIMATION_PLAYER_CLASS, win,
                          efl_animation_player_target_set(efl_added, btn));

   //Register callback called when animation starts
   efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, NULL);
   //Register callback called when animation ends
   efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, ad);
   //Register callback called while animation is executed
   efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL);

   ad->start_delay_spin = start_delay_spin;
   ad->is_btn_visible = EINA_TRUE;


   evas_object_resize(win, 400, 450);
   evas_object_show(win);
}