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import ector_types;

abstract Ector.Renderer.GL (Ector.Renderer)
{
   methods {
      fill @virtual_pure {
         return: bool;
	 params {
	    @in flags: uint64;
	    @in vertex: ptr(GLshort);
	    @in vertex_count: uint;
	    @in mul_col: uint;
	 }
      }
   }
   implements {
      Ector.Renderer.prepare;
      Ector.Renderer.draw;
      Efl.Object.constructor;
      Efl.Object.destructor;
   }
}