summaryrefslogtreecommitdiff
path: root/src/lib/edje/efl_canvas_layout.eo
blob: 0644fddc56095906cce2e5f6c6e78aba8f5c0d92 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
// FIXME: This EO doc needs a direct link to the "edcref" doc

class @beta Efl.Canvas.Layout extends Efl.Canvas.Group implements Efl.File, Efl.Container, Efl.Part,
                         Efl.Observer, Efl.Ui.I18n, Efl.Layout.Calc,
                         Efl.Layout.Signal, Efl.Layout.Group,
                         Efl.Player, Efl.Gfx.Color_Class, Efl.Gfx.Text_Class,
                         Efl.Gfx.Size_Class
{
   [[Edje object class]]
   event_prefix: efl_layout;
   data: Edje;
   methods {
      @property animation {
         [[Whether this object is animating or not.

           This property indicates whether animations are stopped or not.
           Animations here refer to transitions between states.

           If animations are disabled, transitions between states (as
           defined in EDC) are then instantaneous. This is conceptually similar
           to setting the @Efl.Player.play_speed to an infinitely high
           value.
         ]]
         get {
            [[Get the current state of animation, $true by default.]]
         }
         set {
            [[Start or stop animating this object.]]
         }
         values {
            on: bool; [[The animation state, $true by default.]]
         }
      }

      access_part_iterate @beta {
         [[Iterates over all accessibility-enabled part names.]]
         return: iterator<string> @move; [[Part name iterator]]
      }
      @property seat {
         get {
            [[Returns the seat device given its Edje's name.

              Edje references seats by a name that differs from Evas.
              Edje naming follows a incrementional convention: first
              registered name is "seat1", second is "seat2", differently
              from Evas.
            ]]

            return: Efl.Input.Device; [[The seat device or $null if not found.]]
         }
         keys {
            name: stringshare; [[The name's character string.]]
         }
      }
      @property seat_name {
         get {
            [[Gets the name given to a set by Edje.

              Edje references seats by a name that differs from Evas.
              Edje naming follows a incrementional convention: first
              registered name is "seat1", second is "seat2", differently
              from Evas.
            ]]
            return: stringshare; [[The name's character string or $null if not found.]]
         }
         keys {
            device: Efl.Input.Device; [[The seat device]]
         }
      }
      @property layout_load_error {
          get {
              [[Gets the (last) file loading error for a given object.]]
          }
          values {
             error: Eina.Error; [[The load error code.]]
          }
      }
      content_remove {
         [[Unswallow an object from this Edje.]]
         params {
            @in content: Efl.Gfx.Entity; [[To be removed content.]]
         }
         return: bool; [[$false if $content was not a child or can not be removed.]]
      }
   }
   events {
      part,invalid @beta: string; [[Emitted when trying to use an invalid part.
                                    The value passed is the part name.]]
   }
   implements {
      Efl.Gfx.Entity.visible { set; }
      Efl.Gfx.Entity.position { set; }
      Efl.Gfx.Entity.size { set; }
      Efl.Object.constructor;
      Efl.Object.invalidate;
      Efl.Object.debug_name_override;
      Efl.Canvas.Object.no_render { set; }
      Efl.Canvas.Object.paragraph_direction { set; }
      Efl.Gfx.Color_Class.color_class { get; set; }
      Efl.Gfx.Color_Class.color_class_description { get; }
      Efl.Gfx.Color_Class.color_class_del;
      Efl.Gfx.Color_Class.color_class_clear;
      Efl.Gfx.Text_Class.text_class { get; set; }
      Efl.Gfx.Text_Class.text_class_del;
      Efl.Gfx.Size_Class.size_class { get; set; }
      Efl.Gfx.Size_Class.size_class_del;
      Efl.Canvas.Group.group_calculate;
      Efl.Layout.Calc.calc_auto_update_hints { get; set; }
      Efl.Layout.Calc.calc_size_min;
      Efl.Layout.Calc.calc_parts_extends;
      Efl.Layout.Calc.calc_freeze;
      Efl.Layout.Calc.calc_thaw;
      Efl.Layout.Calc.calc_force;
      Efl.Layout.Group.group_size_min { get; }
      Efl.Layout.Group.group_size_max { get; }
      Efl.Layout.Group.group_data { get; }
      Efl.Layout.Group.part_exist { get; }
      Efl.Layout.Signal.message_send;
      Efl.Layout.Signal.signal_callback_add;
      Efl.Layout.Signal.signal_callback_del;
      Efl.Layout.Signal.signal_emit;
      Efl.Layout.Signal.signal_process;
      Efl.Ui.I18n.mirrored { set; get; }
      Efl.Ui.I18n.language { set; get; }
      Efl.Gfx.Entity.scale { set; get; }
      Efl.File.load;
      Efl.File.unload;
      Efl.Container.content_iterate;
      Efl.Container.content_count;
      Efl.Part.part_get; [[Returns @Efl.Canvas.Layout_Part]]
      Efl.Observer.update;
      Efl.Player.playable { get; }
      Efl.Player.play { get; set; }
      Efl.Player.play_speed { get; set; }
   }
}